What is Technology?• Cultural artifact (useful)• Artificial aid• Capability not inherited
What is 21st Century Classroom?• In 13th year, already living in future• Don’t know what learningenvironment will look lik...
Technology LiteracyCultural: Pay attention to theculture in which literacies aresituatedInformation redacted from Doug Bel...
Technology LiteracyCognitive: Must considermore than how we usedevices and programs but theway we think when usingthem.
Technology LiteracyConstructive: Strive to use inreflective and appropriateways
Technology LiteracyCommunicative: Digital toolschange the way wecommunicate. Need to takecommand of that structureand use ...
Technology LiteracyConfident: Must have courageand confidence to dive intothe unknown, take risks, andmake mistakes when “...
Technology LiteracyCritical: Involves anunderstanding of how to dealwith hyperspace and hypertext,understanding it is not ...
Technology LiteracyCreative: Requires educatorswho are willing to take risks.Civic: Must use technology toimprove our live...
Old Model• Field trip• Collected data• Returned to the classroomto use
Possible New Model• Field trip• Collected data• Use QR codes or TangibleFlags• Tablet or iPad
GPS or Geo-caching• Assessment tool• Reflection tool• Photostory• Hide and Seek• Solve a Puzzle
iPad/Tablet Apps• Creekwatch• Audubon Sampler• iBirds• MyNature Animal Tracks• Drip Detective
Corestandards.org
Energy-related Games
Games—Atlantis Remixed
Ding Darling NWR Explore the Blue Challenge
Bucket Buddies – Citizen Science
Media Builder—Concept Mapping, etc.
Website Resources —Digital storytelling
Storytelling—clpdh.org
Web-based Activities
Web-based Activities—Web Quest Maker
EducationalVideos and Lessons
Ecosystems — Maps andMulti-media Resources
History of Internet & Social Media1971 First email1991 WorldwideWeb1994 First PersonalBlog1996 Early SearchEngines-Ask2000...
Twitter TweetsGoogle AlertsExample: #wildlife
Blogging
Blogging
Search Enginefor Learning
Digital Timelines
DigitalDocuments Library
Meetup
Foursquare—Locations,recommendations,travel sites, etc.
Mashable---Internet news blog, shows trends
Whenever technologyapproaches a barrier,new technology willcross it.
Technology in EE
Technology in EE
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Technology in EE

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What technology can be used with environmental education? Learn what technology is, how we relate to it, history of social media and some great sites to help you with your EE programs.

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  • Can we critically evaluate the technologies we are using
  • Can set up Google Alerts to track topics in your field Ex: #wildlifeKlout or Peer Index for an idea of how many followers are actively engaged in your tweetsSample activity: Set up campaign centered around favorite species. Help research their species and smear other species. Could dub campaign #species campaign. Tweet about their species, etc.
  • Technology in EE

    1. 1. What is Technology?• Cultural artifact (useful)• Artificial aid• Capability not inherited
    2. 2. What is 21st Century Classroom?• In 13th year, already living in future• Don’t know what learningenvironment will look like• Organized to deliver education thatinhibits rather than encouragesinnovation
    3. 3. Technology LiteracyCultural: Pay attention to theculture in which literacies aresituatedInformation redacted from Doug Belshaw
    4. 4. Technology LiteracyCognitive: Must considermore than how we usedevices and programs but theway we think when usingthem.
    5. 5. Technology LiteracyConstructive: Strive to use inreflective and appropriateways
    6. 6. Technology LiteracyCommunicative: Digital toolschange the way wecommunicate. Need to takecommand of that structureand use effectively.
    7. 7. Technology LiteracyConfident: Must have courageand confidence to dive intothe unknown, take risks, andmake mistakes when “messingaround” with new tools.
    8. 8. Technology LiteracyCritical: Involves anunderstanding of how to dealwith hyperspace and hypertext,understanding it is not all reador spoken.
    9. 9. Technology LiteracyCreative: Requires educatorswho are willing to take risks.Civic: Must use technology toimprove our lives and the livesof others.
    10. 10. Old Model• Field trip• Collected data• Returned to the classroomto use
    11. 11. Possible New Model• Field trip• Collected data• Use QR codes or TangibleFlags• Tablet or iPad
    12. 12. GPS or Geo-caching• Assessment tool• Reflection tool• Photostory• Hide and Seek• Solve a Puzzle
    13. 13. iPad/Tablet Apps• Creekwatch• Audubon Sampler• iBirds• MyNature Animal Tracks• Drip Detective
    14. 14. Corestandards.org
    15. 15. Energy-related Games
    16. 16. Games—Atlantis Remixed
    17. 17. Ding Darling NWR Explore the Blue Challenge
    18. 18. Bucket Buddies – Citizen Science
    19. 19. Media Builder—Concept Mapping, etc.
    20. 20. Website Resources —Digital storytelling
    21. 21. Storytelling—clpdh.org
    22. 22. Web-based Activities
    23. 23. Web-based Activities—Web Quest Maker
    24. 24. EducationalVideos and Lessons
    25. 25. Ecosystems — Maps andMulti-media Resources
    26. 26. History of Internet & Social Media1971 First email1991 WorldwideWeb1994 First PersonalBlog1996 Early SearchEngines-Ask2000 Wikipedia2001 Meetup2003 MySpace2004 Facebook2004 Flickr2005 YouTube2006 Twitter2007 Tumblr2008 Groupon2009 Foursquare2012 Pinterest
    27. 27. Twitter TweetsGoogle AlertsExample: #wildlife
    28. 28. Blogging
    29. 29. Blogging
    30. 30. Search Enginefor Learning
    31. 31. Digital Timelines
    32. 32. DigitalDocuments Library
    33. 33. Meetup
    34. 34. Foursquare—Locations,recommendations,travel sites, etc.
    35. 35. Mashable---Internet news blog, shows trends
    36. 36. Whenever technologyapproaches a barrier,new technology willcross it.

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