SecondLab: A Remote Laboratory under Second Life

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Presented on April 2010 at the IEEE EDUCON 2010 (Madrid, Spain).

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SecondLab: A Remote Laboratory under Second Life

  1. 1. A  Remote  Laboratory  under  Second  Life IEEE  EDUCON  2010 J.  García-­‐Zubia,  J.  Irurzun, P.  Orduña,  J.  Ruiz-­‐de-­‐Garibay M.  Castro,  E.  Sancristobal I.  Angulo,  U.  Hernández DeustoTech  -­‐  Tecnológico  Fundación   IEECD  -­‐  Spanish  University  for  Distance   Deusto,  Bilbao,  Spain EducaQon  (UNED),  Spain University  of  Deusto,  Bilbao,  Spain
  2. 2. Outline 1. Context 2. MoQvaQon 3. Previous  works 4. SecondLab 5. Conclusions  and  future  work 6. QuesQons
  3. 3. 1.  Context Remote  Lab? Soaware  +  hardware  system  that  enables  people   to  use  laboratory  devices  through  the  Internet 3/15
  4. 4. 2.  MoQvaQon Problem IEEE  Transac.ons  on  Educa.on,  Vol.  53,  Feb.  2010: “[...]  different  ini-a-ves  aimed  to  improve  recruitment  of  young   engineers  in  the  difficult  context  of  declining  interest  in   engineering  and  the  educa-onal  changes  Europe  is  facing   nowadays  [...]” “[...]  a  cri-cal  issue  is  menacing  this  vision:  the  shortage  of   engineers  in  many  European  na-ons,  which  is  expected  to  get   worse  in  the  future  because  of  demographic  trends  and  a   declining  interest  in  science  and  technology  studies  [...]” “[...]  a  phenomenon  observed  in  today’s  high  schools  is  a  clear   diminu5on  of  student  interest  in  physics  [...]” 4/15
  5. 5. 2.  MoQvaQon Tendencies 1. DisaffecQon  for  Engineering  among  prospecQve   students  [IEEE  Trans.  on  EducaQon,  Feb.  2010] 2. Highly  immersive  environments  in  EducaQon:   Presence  [Corter  et  al,  2007] 3. Ubiquitous  Remote  Labs:  Access  Remote  Labs  from   everywhere:  Web,  Mobile  phones,  Virtual   environments,  ... 5/15
  6. 6. 2.  MoQvaQon RelaQonship  and  Goal EducaQonal  Problem DisaffecQon  for   Added  value? Engineering Remote  Labs  +   EducaQonal  Value Immersive  Env. Immersive   Environments Technical  Challenge 6/15
  7. 7. 3.  Previous  works iLab  +  Wonderland UNIGRAZ  +  MIT  +  CurQn 7/15
  8. 8. 3.  Previous  works Remote  Lab  server  +  OpenSim Bremen  +  UFRGS 8/15
  9. 9. 4.  SecondLab Technical  challenge + + Popularity Experience Entertainment e-­‐Learning   Extensible   Self-­‐improvement community Architecture 9/15
  10. 10. 4.  SecondLab Demo hnp://www.youtube.com/watch?v=gRIWD2HOlvQ 10/15
  11. 11. 4.  SecondLab Components 11/15
  12. 12. 4.  SecondLab CommunicaQons 12/15
  13. 13. 5.  Conclusions  and  future  work Conclusions 1. Technical  goal  achieved:  prototype  working 2. Second  Life  is  not  an  advisable  develop.  plaporm • ScripQng  language  limitaQons • Run-­‐Qme  environment  limitaQons • Reliability  issues • AlternaQves: 13/15
  14. 14. 5.  Conclusions  and  future  work Future  work 1. Pedagogical  research • Test  the  educaQonal  profit  with  real  people 2. Technical  research • m-­‐Learning:  Remote  Labs  from  mobile   devices  focused  on  WebLab-­‐Deusto 14/15
  15. 15. Thanks  for  your  anenQon Jaime  Irurzun irurzun@deusto.es

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