Successfully reported this slideshow.
We use your LinkedIn profile and activity data to personalize ads and to show you more relevant ads. You can change your ad preferences anytime.

Fad Or Future Second Life And Virtual Worlds


Published on

This presentation discusses what is happening today in Second Life and other virtual worlds from a business perspective. It also presents four scenarios for the future as well as discusses what businesses should do.

Published in: Business, Technology
  • Be the first to comment

Fad Or Future Second Life And Virtual Worlds

  1. 1. Fad or Future - What Do Virtual Worlds Have to Offer? Dr. Robin Teigland Stockholm School of Economics [email_address] IFL Conference on Second Life & Virtual Worlds June 14, 2007
  2. 2. Today’s discussion <ul><li>What’s happening today in virtual worlds? </li></ul><ul><ul><li>Second Life </li></ul></ul><ul><ul><li>Others </li></ul></ul><ul><li>The future - Four scenarios for 2012 </li></ul><ul><li>What should you do? </li></ul>
  3. 3. What are real world companies doing in Second Life? <ul><li>Branded Presence </li></ul><ul><ul><li>Adidas, BMW, Dell, IBM, Sun, Cisco, Reebok, Nissan, Pontiac, Starwood, Leo Burnett, Vodafone </li></ul></ul><ul><li>Marketing & Communications </li></ul><ul><ul><li>BMW communicates its clean energy concept </li></ul></ul><ul><ul><li>Coca-Cola holds competitions </li></ul></ul><ul><li>Product and Concept Development </li></ul><ul><ul><li>Starwood, Toyota, PA Consulting for its clients </li></ul></ul><ul><li>Sales </li></ul><ul><ul><li>American Apparel, Coldwell Banker </li></ul></ul><ul><li>Recruiting </li></ul><ul><ul><li>ABN Amro interviews candidates’ avatars </li></ul></ul><ul><ul><li>PA Consulting uses it for anonymous contact </li></ul></ul><ul><li>Collaboration/training </li></ul><ul><ul><li>UC Davis Medical Center has emergency simulations </li></ul></ul>
  4. 4. What about Return on Investment in SL? We have a long-term approach to costs and RoI. We have qualitative goals, to expand and develop our presence. - BMW We have no targets for RoI. -ABN Amro There needs to be some RoI eventually, but this is a long-term project and we are just looking at the potential. - Vodafone Financial Times , May 2007
  5. 5. Is anybody out there? <ul><li>Visitors </li></ul><ul><li>9:30 pm, Friday, </li></ul><ul><li>June 8, 2007 (GMT+1) </li></ul><ul><li>ABN Amro -0 </li></ul><ul><li>Adidas – 1 </li></ul><ul><li>Cisco - 10 </li></ul><ul><li>BMW - 0 </li></ul><ul><li>Dell Island – 1 </li></ul><ul><li>IBM – 32 </li></ul><ul><li>Nissan – 10 </li></ul><ul><li>Reebok - 2 </li></ul><ul><li>Sun Microsystems - 0 </li></ul><ul><li>Vodafone - 0 </li></ul><ul><li>Insead – 0 </li></ul>BMW In-world Wells Fargo and Starwood Hotels are pulling out
  6. 6. So, where do people hang out? <ul><li>Most popular places (total time spent there) </li></ul><ul><ul><li>Phat Cat’s Jazzy Blue Lounge </li></ul></ul><ul><ul><li>Money Island </li></ul></ul><ul><ul><li>Largest Dance Island </li></ul></ul><ul><ul><li>T-Online Beach </li></ul></ul><ul><ul><li>Ilha Brasil </li></ul></ul><ul><ul><li>Skye Club Oceania Play for Pay </li></ul></ul><ul><ul><li>Puerto Banus </li></ul></ul><ul><ul><li>B-Dazzled Designs </li></ul></ul><ul><ul><ul><li>Sexy clothing </li></ul></ul></ul>SL, June 10, 2007
  7. 7. Is there critical mass on Second Life? * Municipality (kommun) 43 988 42,060 Motala* 162 263 42,500 Online, Fri, Jun 8 11:30 pm (GMT+1) Second Life 177 41,284 7,252,330 Switzerland Density (people per km 2) Land area (km 2) Population Location
  8. 8. Is there critical mass on Second Life? * Municipality (kommun) 1,391 138 195,250 Richmond, VA 1,434 0.06 95 Online, Fri, Jun 8 11:30 pm (GMT+1) Phat Cat’s #1 popular site 10,316 786 8,143,000 New York 24,759 87 2,153,600 Paris 1,083 450 489,760 Gothenburg* 4,164 188 782,890 Stockholm* Density (people per km 2) Land area (km 2) Population Location
  9. 9. And is anyone making money? What are these individuals selling? Real estate & land rentals Simulation environments Clothing, accessories, skins Art, design, furniture USD >5K USD 2-5K SL, June 10, 2007 Total of 427
  10. 10. What is happening in other virtual worlds?
  11. 11. Are businesses anywhere else? <ul><li>Active Worlds </li></ul><ul><li>2 mln users </li></ul><ul><li>Branding </li></ul><ul><li>Wells Fargo left SL for AW </li></ul><ul><li>Habbo Hotel </li></ul><ul><li>7 mln users (mostly teens) </li></ul><ul><li>Digital goods and marketing </li></ul><ul><li>Target, Wal-Mart, Kellogg, Nintendo, Walt Disney </li></ul>
  12. 12. MyCoke
  13. 13. Secure virtual workplaces <ul><li>Completely private virtual business worlds offering tools to conduct business and collaborate </li></ul><ul><li>Fortune 500: Johnson & Johnson, Novartis, Motorola, Intel </li></ul>
  14. 14. MMOGs still dominate <ul><li>World of Warcraft </li></ul><ul><li>374,000 hours played each day or 50,000 man days each day </li></ul><ul><li>8.5 mln players worldwide </li></ul>, <ul><li>Korean Free to Play (F2P) </li></ul><ul><li>4 of top 10 MMOGs in Western world </li></ul><ul><li>Silkroad Online #1 in West </li></ul><ul><li>MapleStory with >50 mln players </li></ul>
  15. 15. Where are we today with virtual worlds? <ul><li>Business opportunities limited? </li></ul><ul><ul><li>Many firms have virtual world presence, but difficulty turning it into an effective, profitable sales channel </li></ul></ul><ul><ul><ul><li>Primarily for marketing or learning experience </li></ul></ul></ul><ul><ul><ul><li>No RoI success stories for real world firms </li></ul></ul></ul><ul><ul><ul><li>Required resources outweigh short-term benefits </li></ul></ul></ul><ul><ul><li>Limited number of individual success stories </li></ul></ul><ul><ul><ul><li>Anshe Chung and 138 other individuals making >$5000 per month </li></ul></ul></ul><ul><ul><li>“ Trapped” in real world activities? </li></ul></ul><ul><li>Virtual worlds overhyped? </li></ul><ul><ul><li>Growth lower than appears, small compared to MMOGs </li></ul></ul><ul><ul><li>Reality vs. fantasy? </li></ul></ul><ul><ul><ul><li>Disconnect between real world companies/products and SL fantasy avatars </li></ul></ul></ul>
  16. 16. So, what about the future of virtual worlds?
  17. 17. Gartner Group, April 2007 By the end of 2011, 80% of active Internet users (and Fortune 500 enterprises) will have a “second life”, but not necessarily in Second Life.
  18. 18. How can we look into the future? <ul><li>Forecast </li></ul><ul><ul><li>How we think the future will be </li></ul></ul><ul><li>Vision </li></ul><ul><ul><li>How we want the future to be </li></ul></ul><ul><li>Scenario </li></ul><ul><ul><li>What the future can be </li></ul></ul>
  19. 19. Two underlying questions <ul><li>In 2012… </li></ul><ul><li>How advanced will the usage of virtual worlds be? </li></ul><ul><ul><li>Widespread use across all dimensions, high user demands </li></ul></ul><ul><ul><li>Forces: Economic development, digital divide, environmental pressures </li></ul></ul><ul><li>How integrated will virtual worlds be? </li></ul><ul><ul><li>Cooperation between different worlds, VW & RW </li></ul></ul><ul><ul><li>Forces: Security, technology, legislative, political </li></ul></ul>
  20. 20. Four scenarios for 2012 Fragmentated worlds Integrated worlds Advanced usage Less- advanced usage <ul><li>Digital Divide </li></ul><ul><li>Ease of mobility </li></ul><ul><li>Self-governance </li></ul><ul><li>Dominance by gaming generation </li></ul><ul><li>Traditional vs virtual business </li></ul><ul><li>One Converged Universe </li></ul><ul><li>High penetration </li></ul><ul><li>Easy avatar & asset mobility </li></ul><ul><li>High scalability & security </li></ul><ul><li>Business transformation </li></ul><ul><li>Wild Wests </li></ul><ul><li>Individual “MMOGs” dominant </li></ul><ul><li>Virtual vandalism </li></ul><ul><li>Security problems </li></ul><ul><li>Retreat </li></ul><ul><li>Virtual Silos </li></ul><ul><li>Many competing, limited worlds </li></ul><ul><li>Difficult avatar & asset mobility </li></ul><ul><li>Limited scalability </li></ul><ul><li>High security </li></ul><ul><li>New business models </li></ul>
  21. 21. Entropia Universe = MMOG + MMORP? <ul><li>Today </li></ul><ul><li>600,000 users </li></ul><ul><li>$360 mln in-gaming turnover 2006 </li></ul><ul><li>Real cash economy </li></ul><ul><li>Tomorrow </li></ul><ul><li>Won bid over SL/others to be China’s “first homegrown virtual world where millions will work, communicate, and be in love” </li></ul><ul><li>7 mln local + 150 mln overseas Chinese </li></ul><ul><li>Five virtual banking licenses auctioned for $404,000 May 2007 </li></ul>Financial Times , June 2007
  22. 22. Cyworld - A world where “MySpace meets Second Life” <ul><li>20 mln users </li></ul><ul><li>$120 mln 2006 in Korea </li></ul><ul><li>96% of 20-30 yr olds in Korea regular users </li></ul><ul><li>More video traffic than YouTube </li></ul>Computer Sweden , June 2007
  23. 23. What should you do? <ul><li>Approach as a disruptive technology </li></ul><ul><ul><li>Enables a new strategy or new business model </li></ul></ul><ul><ul><li>Enables a larger population of less skilled, less wealthy people to do things in a more convenient, lower cost setting </li></ul></ul><ul><ul><ul><li>E.g., Telephone, digital photography, PCs, Linux </li></ul></ul></ul><ul><li>Think wikinomics and crowdsourcing </li></ul><ul><ul><li>Mass collaboration by free individual agents to improve a given operation or solve a problem </li></ul></ul><ul><ul><ul><li>E.g., Boeing, Chinese motorcycle industry, P&G </li></ul></ul></ul>Christenson 1997, Tapscott & Williams 2006
  24. 24. How? Experiment, “play”, and learn Stay on the look-out Consider creating independent operations Don’t forget other emerging spaces
  25. 25. How? <ul><li>Experiment and “play” </li></ul><ul><ul><li>Find and engage the enthusiasts in your company </li></ul></ul><ul><ul><li>Support, but make aware of “risks” </li></ul></ul><ul><ul><li>Don’t ask your leading customers what they think </li></ul></ul><ul><li>Stay on the look-out </li></ul><ul><ul><li>Follow developments </li></ul></ul><ul><ul><li>See how they affect the path to a future scenario </li></ul></ul><ul><li>Consider creating independent organization for more serious efforts </li></ul><ul><ul><li>Anonymous bank buying virtual banking contract on Entropia Universe </li></ul></ul><ul><li>But don’t forget other emerging media </li></ul><ul><ul><li>Coca-Cola uses combination of all new media channels, e.g., YouTube, MySpace, SL, MyCoke </li></ul></ul>
  26. 26. “ I think there’s a world market for maybe five computers.” Thomas Watson, Chairman of IBM, 1943 “ There is no reason anyone would want a computer in their home.” Ken Olson, President, Chairman and Founder of Digital Equipment Corporation, 1977 “ Heavier-than-air flying machines are impossible.” Lord Kelvin, President, Royal Society, 1895
  27. 27. All the things right, but not the right thing!
  28. 28. Increasing pace of change! Spread of Technology (Penetration rates years after introduction, Year I =Year Invented)
  29. 29. Further information <ul><li>Australian Communications Authority ( </li></ul><ul><ul><li>Vision 20/20: Future Scenarios for the Communications Industry: Implications for Regulation </li></ul></ul><ul><li>Christenson, C., The Innovator’s Dilemma , 1997 </li></ul><ul><li>Gartner Group Press Release </li></ul><ul><ul><li> </li></ul></ul><ul><li>Gullers Group </li></ul><ul><ul><li>The Future of eGovernment: Scenarios 2016 ( </li></ul></ul><ul><li>Moore, G., Crossing the Chasm , 1991 </li></ul><ul><li>Tapscott, D. & Williams, A. Wikinomics, 2006, see youtube for video </li></ul><ul><li> </li></ul><ul><li>More information: </li></ul><ul><li> </li></ul>