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Welcome Peer Coaches!




Technology Training Day 1
The changing landscape of
online tools and resources
The web... 1.0
The web... 2.0
Web 1.0 Example...
Web 2.0 Example...
The shift to 2.0...
Why should we care?
Turning on the lights...

      “Compared with students’
   technology-infused lives outside
  of school, the traditional ...
We are currently...

 ...preparing students for jobs that don’t
 yet exist, using technologies that haven’t
 yet been inve...
Learning activity...

   What was the main topic
   addressed in FDR’s first
        fireside chat?
        (Use any resourc...
And the answer is...
And the answer is...

    What did you find?
And the answer is...

    What did you find?
   How did you find it?
And the answer is...

    What did you find?
   How did you find it?
 What would students do?
Is this cheating?
Memorize vs. research...
In school...

               No cell phones.

               No music players.

               No game machines.

        ...
After school...
            They blog.

            They network online.

            They share pictures
            and ...
Resources at hand...
Discussion...

   In the era of Google, what
  should we be asking kids to
       know and recall?


             (3 minut...
Successful failure...
  Video game designers have created such an
  engaging system that [kids] don’t care if
  they have ...
When access becomes ubiquitous...
Web 2.0 Roundup
Stretching our brains...
What makes a strong wiki?

  Student Wikis:
  http://labbingoutloud.wikispaces.com
  http://ecosystemsareecofriendly.wikis...
Pc3  Tech Day 2009
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Pc3 Tech Day 2009

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Pc3 Tech Day 2009

  1. 1. Welcome Peer Coaches! Technology Training Day 1
  2. 2. The changing landscape of online tools and resources
  3. 3. The web... 1.0
  4. 4. The web... 2.0
  5. 5. Web 1.0 Example...
  6. 6. Web 2.0 Example...
  7. 7. The shift to 2.0...
  8. 8. Why should we care?
  9. 9. Turning on the lights... “Compared with students’ technology-infused lives outside of school, the traditional classroom is a somber place.” Marc Prensky, Engaging the Whole Child (ASCD)
  10. 10. We are currently... ...preparing students for jobs that don’t yet exist, using technologies that haven’t yet been invented, in order to solve problems we don’t even know are problems yet.
  11. 11. Learning activity... What was the main topic addressed in FDR’s first fireside chat? (Use any resource) (3 minutes)
  12. 12. And the answer is...
  13. 13. And the answer is... What did you find?
  14. 14. And the answer is... What did you find? How did you find it?
  15. 15. And the answer is... What did you find? How did you find it? What would students do?
  16. 16. Is this cheating?
  17. 17. Memorize vs. research...
  18. 18. In school... No cell phones. No music players. No game machines. No open Internet.
  19. 19. After school... They blog. They network online. They share pictures and videos. They role play. They CREATE!
  20. 20. Resources at hand...
  21. 21. Discussion... In the era of Google, what should we be asking kids to know and recall? (3 minutes)
  22. 22. Successful failure... Video game designers have created such an engaging system that [kids] don’t care if they have to fail 100 times before they actually succeed... If you ask any teacher how she would feel about a child failing 100 times at algebra, but never giving up and even asking his friends to help him succeed at algebra, that teacher would say, ‘That’s the dream.’ Scholastic’s Administr@tor, Video Gaming During Class. May 2008 http://www2.scholastic.com/browse/article.jsp?id=3749375
  23. 23. When access becomes ubiquitous...
  24. 24. Web 2.0 Roundup
  25. 25. Stretching our brains...
  26. 26. What makes a strong wiki? Student Wikis: http://labbingoutloud.wikispaces.com http://ecosystemsareecofriendly.wikispaces.com/ Professional Learning Wikis: http://techonabudget.wikispaces.com/ http://school20.wikispaces.com/

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