eLearning Consortium Jan 2011, London sharing

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eLearning Consortium Jan 2011,
London sharing
by Erwin Huang

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eLearning Consortium Jan 2011, London sharing

  1. 1. eLearning Consortium phase2 <ul><li>Sharing on eLC’s work in 2010-2011 </li></ul><ul><li>in London </li></ul><ul><li>erwin huang, convener eLearning Consortium </li></ul><ul><li>jan 2011 </li></ul>
  2. 2. agenda <ul><li>2009-10 review </li></ul><ul><li>Moving Forward </li></ul><ul><li>Vision </li></ul><ul><li>Values </li></ul><ul><li>Initiatives </li></ul>
  3. 3. quick review <ul><li>Formation Press Conf Nov 09 </li></ul><ul><li>Monthly meetings 30 attendance + </li></ul><ul><li>NiCExSLAM Inclusion Project </li></ul><ul><li>UK Visit + Sharing Sessions </li></ul><ul><li>Facebook Groups 480 members </li></ul><ul><li>Education 2.0 (Exploring Biz Models) </li></ul><ul><li>Seminar ePub platform (w Astri) </li></ul><ul><li>Education 2.1 (Education Publishers) </li></ul><ul><li>Engaging Educity: </li></ul><ul><li>EDMall Development </li></ul><ul><ul><li>Biz + Tech </li></ul></ul><ul><li>3 x Seminars in Educity Expo </li></ul><ul><ul><li>Advanced Technology for eLearning Seminar </li></ul></ul><ul><li>EDB Pilot Project Steering Committee </li></ul><ul><li>30+ Media Coverage </li></ul><ul><li>Branding Clearly Established </li></ul><ul><li>400 entity strong joined eLC </li></ul><ul><li>Leadership (some) in the Market </li></ul><ul><li>only 9 months of works </li></ul>
  4. 4. Visions
  5. 5. A Changing world..
  6. 6. Disruptive Technologies <ul><li>From Translation to Transformation </li></ul>
  7. 7. Translation <ul><li>Kill Less Trees </li></ul><ul><li>Searchable </li></ul><ul><li>Light, read anywhere </li></ul><ul><li>Multimedia </li></ul>
  8. 8. Transformation <ul><li>Collaborative Learning </li></ul><ul><li>Learn anywhere </li></ul><ul><li>Learning to Learn </li></ul><ul><li>Training Future Leaders </li></ul><ul><ul><li>vs Training Professional </li></ul></ul><ul><li>Student Centric learning </li></ul>
  9. 9. Teacher Centric Learning <ul><li>Current Classrooms: </li></ul><ul><li>Learning 1.0 </li></ul><ul><li>Teacher centric </li></ul>
  10. 10. the 2.0 Student
  11. 11. Student Centric Learning <ul><li>Future Classroom: </li></ul><ul><li>Student centric </li></ul><ul><li>teacher becomes: </li></ul><ul><ul><li>Mentor </li></ul></ul><ul><ul><li>Problem Solver </li></ul></ul><ul><ul><li>Support </li></ul></ul><ul><ul><li>Tour guide </li></ul></ul><ul><ul><li>Librarian </li></ul></ul>
  12. 12. Changing Landscape <ul><li>Unlimited Knowledge </li></ul><ul><li>New User Experience </li></ul><ul><li>User Centricity </li></ul><ul><li>Knowledge Anywhere, AnyTime </li></ul><ul><li>Cloud Based Learning </li></ul><ul><li>Leveled Playing Field </li></ul><ul><li>Social Media </li></ul><ul><li>Changing role of the Educator x Learner </li></ul><ul><li>Changing model for the Publishers </li></ul>
  13. 13. eLearning Consortium Mission and Objectives Mission and Objectives <ul><li>Biz models and Society </li></ul><ul><li>Technology </li></ul><ul><li>Learning </li></ul>
  14. 14. eLearning Consortium Core Values Core Values <ul><li>Biz models and Society </li></ul><ul><li>Open Business model </li></ul><ul><li>Champion Consumer Value and Parents Engagement </li></ul><ul><li>Encourage Fair Competition & Collaboration </li></ul><ul><li>Promote Choice </li></ul><ul><li>Encourage Innovation </li></ul><ul><li>Sustainability </li></ul>
  15. 15. eLC Core Values Core Values <ul><li>Society </li></ul><ul><li>Learner Empowerment </li></ul><ul><li>Consumer Empowerment </li></ul><ul><li>Knowledge Society </li></ul><ul><li>Bridging the Digital Gap </li></ul>
  16. 16. eLC Core Values Technology Technology Technology Technology <ul><li>User Engagement Centric </li></ul><ul><li>Open Technologies </li></ul><ul><li>vs “Reinvent the Wheel” </li></ul><ul><li>Promote De Facto Stds </li></ul><ul><li>Use the Market Force </li></ul><ul><li>Learn Anywhere, Anytime </li></ul><ul><li>Affordability </li></ul>
  17. 17. eLC Core Values Core Values <ul><li>Learning </li></ul><ul><li>Student Centric Learning </li></ul><ul><li>Exploratory </li></ul><ul><li>Learning to Learn </li></ul><ul><li>Problem Solving </li></ul><ul><li>Learn Anywhere, Anytime </li></ul><ul><li>Community Care </li></ul>
  18. 18. eLC Organization Organization <ul><li>Core Members </li></ul><ul><ul><ul><ul><ul><li>Education and Publish </li></ul></ul></ul></ul></ul><ul><ul><li>Platform </li></ul></ul><ul><ul><li>Network and Mobile </li></ul></ul><ul><li>500+ individual entities </li></ul><ul><ul><li>Traditional Publishers </li></ul></ul><ul><ul><li>New Media Publishers </li></ul></ul><ul><ul><li>Educators </li></ul></ul><ul><ul><li>Parents and Consumers </li></ul></ul><ul><ul><li>Vendors </li></ul></ul>
  19. 19. eLC Initiatives Initiatives <ul><li>Education 2.x conferences </li></ul><ul><li>Exhibitions and Marketplace </li></ul><ul><li>Pilots </li></ul><ul><li>Consumer education </li></ul><ul><ul><ul><li>thru Publications and web 2.0 </li></ul></ul></ul><ul><li>Digital Inclusion Projects </li></ul><ul><li>Enabling Tech: </li></ul><ul><li>Mobile App Platforms </li></ul><ul><li>Cloud based computing </li></ul>
  20. 20. eLC Education 2.x Conferences (tentative) (tentative) <ul><li>Sept 2010, Education 2.2i, International Perspective w EDB </li></ul><ul><li>Dec 2010, Education 2.3m Mobile and Cloud Technology </li></ul><ul><li>Jun 2011, Play and Learn </li></ul><ul><li>XX 2011, eLearning and social media </li></ul><ul><li>XX 2011, Parents day </li></ul>
  21. 21. Exhibitions and Marketplace <ul><li>Working with EdMall </li></ul><ul><li>Help to make B2C marketplace develop to drive Consumer and Parents engagement </li></ul><ul><li>Encourage publishers adoption, competition </li></ul><ul><li>Exhibition? </li></ul>
  22. 22. LEARNING THRU PLAYING (GAMES IN EDUCATION) (GAMES IN EDUCATION) <ul><li>INTRO OF GAMES ELEMENT INTO CLASS </li></ul><ul><li>ELS WILL BRING IN SUCCESSFUL SOLUTIONS FROM INTERNATIONAL MARKET FOR PILOTS </li></ul><ul><li>RESEARCH PARTNERS: LINGNAM U, PETER WOODHEAD, ELC </li></ul><ul><li>EXPLORE IB TEAM SUPPORT </li></ul><ul><li>FIND SUSTAINABLE MODEL, MARKETPLACE CREATION </li></ul>
  23. 23. NEWS IN EDUCATION <ul><li>5+ MEDIA + GUARDIAN </li></ul><ul><li>DELIVERY 3 LEARNING OBJECTS EVERYDAY X 5 </li></ul><ul><li>LIBERAL STUDIES AND BEYOND </li></ul><ul><li>MEDIA LITERACY </li></ul><ul><li>CLOUD BASED </li></ul><ul><li>PROVE BUSINESS MODEL TO BE SCALABLE AND DRIVE EFFICIENCY </li></ul><ul><li>PARENTS EDUCATION </li></ul><ul><li>PARTNERS: INST. OF ED </li></ul>
  24. 24. the digital bridge <ul><li>bridging the digital poverty gap </li></ul><ul><li>providing low cost network access and low cost devices </li></ul><ul><li>pilot: go-Online, NICExSLAM </li></ul><ul><li>scaling: working thru HKCSS w all major social entities </li></ul><ul><li>thru schools on distribution and learning integration </li></ul><ul><li>to be launched 2011-12 school year </li></ul>
  25. 25. education 2.3m Mobile App Platforms Lots of App Train Development process Content Migration Consumer education EDmall for Mobile App eLearning Magazine
  26. 26. the Gaming world.. <ul><li>which platform has the most games? </li></ul>
  27. 27. Largest Music store? Largest Music store?
  28. 28. Bite size snack.. <ul><ul><li>US$0.99 Magic Price Games/Songs/TVShow </li></ul></ul><ul><ul><li>US$9.99 books </li></ul></ul>
  29. 29. Apps = Innovation <ul><ul><li>1 Billion downloads in 10 months </li></ul></ul><ul><ul><li>Fastest growing software market in the world </li></ul></ul>
  30. 30. Cloud Based Learning
  31. 31. Cloud based Learning <ul><li>Learn Anytime! Anywhere! </li></ul><ul><li>Always updated </li></ul><ul><li>Always in sync </li></ul><ul><li>Encourage Collabration </li></ul><ul><li>Student Profile exchange </li></ul><ul><li>less support cost and more device choices </li></ul>
  32. 32. Consumer/Parents Education <ul><li>Collabration with Educator community </li></ul><ul><li>Printed Publications </li></ul><ul><li>Radio program </li></ul><ul><li>Facebook discussion </li></ul>
  33. 33. summary <ul><li>Vision + Value </li></ul><ul><ul><li>Open, Innovative, Student Centric </li></ul></ul><ul><li>initiatives </li></ul><ul><ul><li>Ed 2.x </li></ul></ul><ul><ul><li>Pilots </li></ul></ul><ul><ul><li>Tech Drives: Cloud + Mobile </li></ul></ul><ul><li>More Resources, More Drives </li></ul><ul><li>More Visible Leadership </li></ul>

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