E learning how to choose

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exploration of how elearning tech and biz model might work in the future.

special focus on device and platform like iPad, Kindles etc, consumer buying model and its implications

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E learning how to choose

  1. 1. eLearning How to Choose models <ul><li>Exploring eLearning Biz models in the Web 2.0 age.. </li></ul><ul><li>erwin huang, convener eLearning Consortium </li></ul><ul><li>July 2010 </li></ul><ul><li>add me at facebook: erwinhuang </li></ul>
  2. 2. A Pending Revolution in Learning <ul><li>How Technology will change learning </li></ul><ul><li>How will you learn in the Knowledge Society </li></ul><ul><li>on the way save some trees! </li></ul>
  3. 3. Disruptive Technologies <ul><li>From Translation to Transformation </li></ul>
  4. 4. Translation <ul><li>Kill Less Trees </li></ul><ul><li>Searchable </li></ul><ul><li>Light, read anywhere </li></ul><ul><li>Multimedia </li></ul>
  5. 5. Transformation <ul><li>Collaborative Learning </li></ul><ul><li>Learn anywhere </li></ul><ul><li>Liberal Art Education </li></ul><ul><ul><li>Training future Leaders </li></ul></ul><ul><ul><li>vs Training Professional </li></ul></ul><ul><li>Student Centric learning </li></ul>
  6. 6. Teacher Centric Learning <ul><li>Current Classrooms: </li></ul><ul><li>Learning 1.0 </li></ul><ul><li>Teacher centric </li></ul>
  7. 7. the 2.0 Student
  8. 8. Student Centric Learning <ul><li>Future Classroom: </li></ul><ul><li>Student centric </li></ul><ul><li>teacher becomes: </li></ul><ul><ul><li>Mentor </li></ul></ul><ul><ul><li>Problem Solver </li></ul></ul><ul><ul><li>Support </li></ul></ul><ul><ul><li>Tour guide </li></ul></ul><ul><ul><li>Librarian </li></ul></ul>
  9. 9. Choosing the best eLearning products for your need products for your need <ul><li>Learner engagement </li></ul><ul><li>Ease of Use </li></ul><ul><li>Innovative approach </li></ul><ul><li>Match The Curriculum </li></ul><ul><li>Effective Learning </li></ul><ul><li>Formative.Summative Assessment </li></ul><ul><li>Cost effectiveness </li></ul>
  10. 10. Engage the Customer
  11. 11. Touch me! Engaging user experiences
  12. 12. Cost Effectiveness <ul><li>Common Platform </li></ul><ul><li>Reusable </li></ul><ul><li>Build on Experience and not re-invent everytime </li></ul><ul><li>One time investment + incremental recursive cost </li></ul>
  13. 13. THE TEXTBOOKS FOR THE FUTURE <ul><li>How will it (likely) work? preview: </li></ul><ul><li>lets take a look at how its working in other industries </li></ul>
  14. 14. the Gaming world.. <ul><li>which platform has the most games? </li></ul>
  15. 15. Largest Game store in the world?
  16. 16. Largest Music store? Largest Music store?
  17. 17. How will we buy our textbooks? <ul><li>Books </li></ul><ul><li>the Kindle Experience </li></ul>
  18. 18. Bite size snack.. <ul><ul><li>US$0.99 Magic Price Games/Songs/TVShow </li></ul></ul><ul><ul><li>US$9.99 books </li></ul></ul>
  19. 19. All you can eat books.. Safari Bookstore US$25/month unlimited IT Books
  20. 20. All you can eat music? kkbox HK$49/month unlimited songs
  21. 21. Buffet.. all you can eat
  22. 22. Purchase Criteria <ul><li>Learner engagement </li></ul><ul><li>Ease of Use </li></ul><ul><li>Innovative approach </li></ul><ul><li>Match The Curriculum </li></ul><ul><li>Effective Learning </li></ul><ul><li>Formative.Summative Assessment </li></ul><ul><li>Cost effectiveness </li></ul>

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