Presentación web 2 innovations efquel

622 views

Published on

Presentation at the workshop on "Quality for Web 2.0 and social media for learning" in the EFQUEL Innovation Forum (Granada, 5-7 September 2012)

Published in: Business, Technology
0 Comments
0 Likes
Statistics
Notes
  • Be the first to comment

  • Be the first to like this

No Downloads
Views
Total views
622
On SlideShare
0
From Embeds
0
Number of Embeds
169
Actions
Shares
0
Downloads
4
Comments
0
Likes
0
Embeds 0
No embeds

No notes for slide

Presentación web 2 innovations efquel

  1. 1. Quality for Web 2.0and social media for learning 3 cases, some ideas, 10 minutes Esteban Romero Frías erf@ugr.es
  2. 2. 10minutes
  3. 3. First,Introduce yourself!
  4. 4. estebanromero.com
  5. 5. @polisea
  6. 6. Case 1Descuadrando.comthe Open Encyclopedia on Business
  7. 7. DESCUADRANDO.COM
  8. 8. Case 1I PLEPersonal Learning Environment
  9. 9. Life is out there
  10. 10. Life is out there
  11. 11. ¿2.0 innovations?...only if you use the tools
  12. 12. MY PERSONAL LEARNING ENVIRONMENT
  13. 13. MY PERSONAL LEARNING ENVIRONMENTCommunication / Social Networks Content creationReading and Multi- Produc-management media tivity of sources
  14. 14. MY PERSONAL LEARNING ENVIRONMENTCommunication / Social Networks Content creationReading and Multi- Produc-management media tivity of sources
  15. 15. Facilitator(teacher)’s blog
  16. 16. Facilitator(teacher)’s blog Private Facebook Group
  17. 17. Facilitator(teacher)’s blog Students’ blogs Private Facebook Group
  18. 18. Facilitator (teacher)’s blog Students’ blogs Descuadrando Private Facebookopen encyclopedia Group
  19. 19. Twitter Facilitator (teacher)’s blog Students’ blogs Descuadrando Private Facebookopen encyclopedia Group
  20. 20. Twitter Emergent Facilitator & (teacher)’s Formal blog Learning Students’ blogs Descuadrando Private Facebookopen encyclopedia Group
  21. 21. Case III PLEPersonal Learning Environment
  22. 22. #GrinUGRGroup of Internet (GRIN) Research and Learning
  23. 23. Next step
  24. 24. Gamification
  25. 25. Which innovations?
  26. 26. Creativity & Passion

×