Game trials

463 views

Published on

EdTech 541
Game Trials

Published in: Education
0 Comments
0 Likes
Statistics
Notes
  • Be the first to comment

  • Be the first to like this

No Downloads
Views
Total views
463
On SlideShare
0
From Embeds
0
Number of Embeds
3
Actions
Shares
0
Downloads
3
Comments
0
Likes
0
Embeds 0
No embeds

No notes for slide

Game trials

  1. 1. Simulation Reviews By Erin Markus EdTech 541 Fall 2010
  2. 2. http://www.fossweb.com/modulesK-2/AirandWeather/index.html Name of Activity: What’s the Weather? Age: K-2 Ease of use: Educational Appropriateness: Creator: Foss Web (www.fossweb.com) This activity that teaches young students about how to read a temperature thermometer. The student can choose between Celsius and Fahrenheit temperatures. They look at the thermometer and determine what the weather is: hot, warm, cold, freezing, etc. Once they click on what they think the weather is, the bear if dressed in an outfit to go outside. Once they click, “Go Outside”, they learn if their choice was correct and can repeat if it is not. Pros: Easy to Use Fun Graphics Choice of Celsius or Fahrenheit temperatures Cons: Audio instructions would be helpful for kids Integration to Thematic Unit: This activity could easily be inserted into my Kindergarten Life Skills Unit. This activity helps the child tell temperature and decide what appropriate dress would be for the weather. This is an important life skill. This activity could definitely fit into the Personal Hygiene part of the Unit.
  3. 3. http://nlvm.usu.edu/en/nav/frames_asid_184_g_1_t_1.html Name of Activity: Color Patterns Age: K-2 Ease of use: Educational Appropriateness: Creator: National Library of Virtual Manipulatives (http://nlvm.usu.edu/ ) This activity is used for practicing the completion of patterns. The lessons are very easy to use with simple directions and large buttons for checking the answer and new problems. There are links in the window for viewing the instructions, standards addressed by the activity, and activities that will extend the lesson for more challenge. The NVLM site is easy to maneuver through and has a lot of great interactive activities for all ages. Pros: Easy to Use Simple Graphics and sounds Colorful displays Instructions easy to access if help is needed Cons: The design may not be appealing to a student for a very long time and they may get bored with the simple visuals. Integration to Thematic Unit: This activity could be used in a Kindergarten Life Skills Unit for practicing the important skill of patterning. When teaching a child to memorize a phone number or address or memorizing a map, they use patterning to visualize the
  4. 4. http://nlvm.usu.edu/en/nav/frames_asid_325_g_1_t_4.html Name of Activity: Color Patterns Age: K-2 Ease of use: Educational Appropriateness: Creator: National Library of Virtual Manipulatives (http://nlvm.usu.edu/ ) This activity is used for practicing counting money. The lessons are very easy to use with simple directions and options for 3 different activities that work with money. There are links in the window for viewing the instructions, standards addressed by the activity, and activities that will extend the lesson for more challenge. The NVLM site is easy to maneuver through and has a lot of great interactive activities for all ages. Pros: Easy to Use Simple Graphics Colorful displays Instructions easy to access if help is needed Cons: Some of the money is difficult to determine what coin it is. The bills have an easy to read number on them, but the coins are difficult. No sound. Integration to Thematic Unit: This activity could be used in a Kindergarten Life Skills Unit for practicing working with money. This activity may be a little tough for Kindergarteners, but more advanced students may be able to use this.
  5. 5. http://www.explorelearning.com/index.cfm?method=cResource.dspView&ResourceID=1015&ClassID=1880077 Name of Activity: Color Patterns Age: K-2 Ease of use: Educational Appropriateness: Creator: Explorelearning (http://www.explorelearning.com/) In this activity, students distinguish between events that are certain, likely, unlikely, and impossible. They understand that probability refers to the likelihood of an event, but does not allow the event to be predicted with certainty. They will determine the probability of a given outcome, such as winning a prize with a spinner and understand that experimental results will not exactly match theoretical probability. Pros: Easy to Use Simple Graphics and sound Colorful displays Assessment questions Student exploration sheet pintables Teacher or student can design their own game Cons: Instructions not easy to find for student Static graphics Doesn’t explain how to spin wheel Integration to Thematic Unit: This activity can be used in a Life Skills unit to teach about making informed decisions using probability. It teaches looking at the big picture and using what is known to make a
  6. 6. Links Foss Web http://www.fossweb.com/ Explore learning http://www.explorelearning.com/ National Library of Learning Manipulatives http://nlvm.usu.edu/

×