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Ed Tech 101 THW Grp 6 - Manipulatives


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Manipulatives Media

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Ed Tech 101 THW Grp 6 - Manipulatives

  1. 1. MEDIA
  2. 2. Manipulatives are tools used for interactive, hands-on learning. These can be three-dimensional objects like puzzles, blocks,and shapes, or computer applications or simulations that help in the grasping of ideas and acquiring skills. These are teaching aids that can be manipulated and explored by the student using hands-on approach.
  3. 3. In ancient times, manipulatives have been used mostly for Mathematical purposes. Records show that the oldest surviving counting board is the Salamis Tablet, used by the Babylonians around 300BC. SALAMIS TABLET
  4. 4. THE ABACUS During Greek and Roman times, the Roman hand-abacus was created out of stone and metal. The Abacus that we know today first appeared in 1200 AD in China. They call it the suan-pan. There were also variations made by the Japanese and the Russians.
  5. 5. Johann Heinrich Pestalozzi developed the "Pestalozzi Method" of learning which is basically hands-on learning in the 1800s. In his book, How Gertrude Teacher Her Children, Pestalozzi says that we should begin with concrete objects before teaching abstract concepts. PESTALOZZI METHOD
  6. 6. FROEBEL GIFTS In 1840, Friedrich Wilhelm August Froebel developed the concept of "Kindergarten," where children learn by playing. He introduced the "Froebel Gifts" such as balls, wooden blocks, tiles, sticks and rings that used for learning.
  7. 7. Maria Montessori extended Frobel's idea and created the "Montessori Method of Learning." This focuses on materials for older children. MONTESSORI METHOD OF LEARNING
  8. 8. In the 1990s, computational capabilities are embedded into blocks, beads and other toys. This kind of research hoped for children to learn new concepts using the kindergarten approach, especially those that they perceive as "too advanced." DIGITAL MANIPULATIVES
  9. 9. VIRTUAL MANIPULATIVES With the advent of personal computers and virtual learning, researches also developed manipulatives further by creating programs and animated images that can be manipulated by the user. Because of this, manipulatives are now being used by a lot of different fields of study, and have been really helpful especially in the field of Science.
  11. 11. BEFORE: Used for learners in the early grades TODAY: Used by different demographics    Grasping of concepts Understanding basic principles Uses concrete objects
  12. 12. Alphabet blocks are very helpful tools for young children to learn the Alphabet and have fun at the same time.
  13. 13. These cubes are used for different purposes. They can be used in Math as visual representations, or making patterns. They can also be used for building objects or forms.
  14. 14. The clay dough is made of malleable substances used for arts and crafts in home or school.
  15. 15. Pattern blocks are used for building geometric shapes or images.
  16. 16. The abacus is a counting frame used for calculation.
  17. 17. Monopoly is an example of a board game that simulates property and financial dealings using imitation money and game pieces.
  18. 18. Puzzles are made of pieces that are meant to be joined together in a logical way in order to come up with a certain solution.
  19. 19. Origami is the Japanese Art of folding paper into shapes, representing objects.
  20. 20.  Result of continuous development of computer technology.  Digital Manipulatives: Combination of electronic devices with traditional manipulatives such as lego blocks, beads, and tags.  Wider demographic reach.
  22. 22. Virtual music simulators make use of simulations of musical instruments that can produce sounds like that of the real thing.
  23. 23. The Hangaroo is a version of the Hangman where the user tries to guess a word or phrase based on a given category.
  24. 24. These online books are virtual version of the printed ones. They are interactive and further aids in the learning process of children.
  25. 25. The Typing Tutor is a popular virtual manipulative that is used for enhancing one's skill in typing.
  26. 26. This is a kind of Math Manipulative where there are visual representations of fractions, which help in solving for the required answer.
  27. 27. This game is a simulation of how to be a mother.
  28. 28. Interactive maps contain a lot of details. The user can zoom in and out of locations, as well as learn the different places in a certain area.
  30. 30.  ADVANTAGES  Learning while playing  Multi-sensory output  Physical Interaction  Student Collaboration  Concrete objects used for abstract reasoning
  31. 31.  DISADVANTAGES  Tendency to be focused on nothing else  Supervision needed especially for early grades  Progress is hard to monitor, and cannot be easily documented.
  32. 32.  ADVANTAGES  Attention-catching, fun and motivational  A lot of potential for program improvement  Availability at the comfort of home  Learning by discovery
  33. 33.  DISADVANTAGES  Limited to computer/internet users  Tendency to focus on nothing else  A lot of distractions in the World Wide Web  Some programs/ games can be addictive  Digital Divide
  34. 34.     Manipulatives are TOOLS used for INTERACTIVE, HANDS-ON LEARNING. There are two types of Manipulatives: TRADITIONAL and DIGITAL/VIRTUAL Virtual Manipulatives can either be STATIC or DYNAMIC Manipulatives can be used in different fields of study such as Math, Science, English and the Arts.
  36. 36. Eric Sendon Stefanie Go Melvin Meriales Kenneth Venus