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Involution internet ofthings-v5

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Involution internet ofthings-v5

  1. 1. © 2013 Autodesk Images Copyright © Microsoft Corporation Image Copyright © Fotolia Bytes and Atoms “Interconnected and Intelligent Space” Erin Rae Hoffer AIA LEED BD+C @erhoffer @iotarch May 21, 2013
  2. 2. © 2013 Autodesk Interior Space as Definer of Human Occupation http://www2.epa.gov/sites/production/files/documents/IndoorAirRFP_2011-12.pdf
  3. 3. © 2013 Autodesk A set of experiences supporting conceptual models of occupants Building as Interaction Model
  4. 4. © 2013 Autodesk Firmness Commodity Delight Principles of Interaction Sir Henry Wotton’s 17th C translation of Vitruvius’ “De Architectura” (Ten Books of Architecture) http://www.elsevier.com/about/history/heritage-collection/vitruvius-on-architecture Discoverability Learnability Efficiency, productivity Responsiveness Delight1 Jim Nieters, HP UX Consumer Travel
  5. 5. © 2013 Autodesk Genius Loci – The Spirit of Place Shawn Kashou / Shutterstock.com
  6. 6. © 2013 Autodesk Evolving Interaction Models – H2MEvolving Interaction Models – H2M
  7. 7. © 2013 Autodesk Human- Populated Information Sources Internet-Mediated Society - H2S http://www.amazon.com/Linked-Everything-Connected-Business-Everyday/dp/0452284392/ref=sr_1_2?ie=UTF8&qid=1
  8. 8. © 2013 Autodesk H2M2M2S in the Device-Enabled Built Environment Data and Interaction from Humans AND Devices
  9. 9. © 2013 Autodesk Trapelo Road Case Study Pho to © 20 0 9 by ESTO /Je ff G o ldbe rg
  10. 10. © 2013 Autodesk
  11. 11. © 2013 Autodesk
  12. 12. © 2013 Autodesk
  13. 13. © 2013 Autodesk Research Opportunities
  14. 14. © 2013 Autodesk An ioT-based Evolution for Buildings H2M M2M H2M2M2S
  15. 15. © 2013 Autodesk SENSING /AWARENESS What can sensors measure, what can we learn? COMMUNICATION /REPORTING How are knowledge and information reported out? INSIGHT /ANALYSIS What useful knowledge can we glean from the data? ACTION What actions can the system initiate based on insight? RECOLLECTION FEEDBACK ioT + A - Functions How can we assess the impact of action, and learn? How can we retain knowledge for later access?
  16. 16. © 2013 Autodesk SOCIAL Produce network-based discussion and action through social connection. Modify setting to be conducive to human interaction. BEHAVIORAL Incent preferred behaviors. Monitor human interactions, assess and modify conditions based on knowledge of preferences. ENVIRONMENTAL Optimize and minimize use of resources to produce ideal conditions by combining data gathered through monitoring with external data sources. ioT+ A - Situations
  17. 17. © 2013 Autodesk ExamplesExamples AndAnd ImplicationsImplications ExamplesExamples AndAnd ImplicationsImplications ioT + A - Applications Environmental Behavioral Social Sensing / Awareness Insight/ Analysis Commu- nication / Reporting Action Feedback Memorize / Recollect
  18. 18. © 2013 Autodesk ioT + A - Applications Environmental Behavioral Social Sensing / Awareness Insight/ Analysis Commu- nication / Reporting Action Feedback Memorize / Recollect Factors, CO2 (openspime, alertme) Green Living (makemesus- tainable) Tracking (quantified self) Noise levels source (widenoise) Stored Space Interac- tion Prefs Stored Environ- ment Patterns Stored Social Interac- tion Patterns Asses Beha- vioral Feedback Assess Perfor- mance Impacts Assess Social Interac- tion Feedback Drive preferred behavior through incentives Smart-phone + self-modify systems (arrayent, smart things) Report on social network factors Drive preferred social interac- tions by incentives Analyze behaviors Analyze env performa nce Analyze social interac- tions Monitor social interac- tions
  19. 19. © 2013 Autodesk ioT + Architecture
  20. 20. © 2013 Autodesk Alexander, C., et al. (1977). A pattern language : towns, buildings, construction. New York, Oxford University Press. Alexander, C. (1979). The timeless way of building. New York, Oxford University Press. Awan, N., et al. (2011). Spatial agency : other ways of doing architecture. Abingdon, Oxon England ; New York, NY, Routledge. Daston, L. (2004). Things that talk : object lessons from art and science. New York Cambridge, Mass., Zone Books ; MIT Press distributor. De Botton, A. (2006). The architecture of happiness. London ; New York, Hamish Hamilton an imprint of Penguin Books. LaVine, L. (2001). Mechanics and meaning in architecture. Minneapolis, University of Minnesota Press. Mayerovitch, H. (1996). How architecture speaks and fashions our lives. Montreal, Robert Davies. Norberg-Schulz, C. (1980). Genius loci : towards a phenomenology of architecture. New York, Rizzoli. References
  21. 21. Autodesk is a registered trademark of Autodesk, Inc., and/or its subsidiaries and/or affiliates in the USA and/or other countries. All other brand names, product names, or trademarks belong to their respective holders. Autodesk reserves the right to alter product and services offerings, and specifications and pricing at any time without notice, and is not responsible for typographical or graphical errors that may appear in this document. © 2013 Autodesk, Inc. All rights reserved.

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