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BooGames e JamToday - due progetti europei per i videogiochi

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BooGAmes e JamToday -psresentaizone per sessione minitalk durante evento GameHappens 27 giugno 2014

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BooGames e JamToday - due progetti europei per i videogiochi

  1. 1. BooGames & JamToday Due progetti europei per i videogiochi #gamehappens – Genova 27 June, 2014
  2. 2. CSP •
  3. 3. Boosting European Games Industry 36 month-project (Jan 2012- Dec 2014) Gathering 14 partners from 8 different countries with different experiences
  4. 4. Objectives of the project The aim of the BOO-Games project is to support public regional development authorities in understanding the importance of the games industry for the European economy. By highlighting: - the challenges - the societal and economical impact of video games in today’s economy - but also by looking at critical elements such as: Public funding, private investment incentives, talent incubation, cluster development and the improvement of public perception of digital games potential as well as risk management for public authorities in the communication on game related matters.
  5. 5. Implementation Plan  Good Practices + Validation  Thematic Seminars  Study Visits  Pilots Regional context  Regional Analysis  Recommendations for 10 European Regions Lessons learned Integrated in Policies (regional, national..) To assure sostainability of results Regional Implementation Plan 10 RIPs 20 meetings stakeholders
  6. 6. • 25 European Partners • 36 months (Jan 2014 - December 2016) • Co funded by EU- CIP
  7. 7. 2/13 why jam today
  8. 8. 3/13 jam today vision
  9. 9. 10/13 Project overwiew 1. Definition of thematic requirements to run game jams (including expert advisory group) and preparation of initial modular tools 2. Organisation of game jams around annual themes in several countries 3. Transfer/Implementation in learning contexts + evaluation 4. Annual conference and dissemination on annual themes 5. Supporting materials, evaluation, iterative improvements, feedback loop
  10. 10. 9/13 Project overwiew • 3 Years – 3 Iterations - 3 Themes: • 2014: Improving ICT skills (such as learning coding skills or creating games) • 2015: Adopting healthier lifestyles (such as healthy eating or changing behavior) • 2016: Supporting learning of mathematics (such as sustaining engagement)
  11. 11. 12/13
  12. 12. Boosting European Game industry: Regional Analysis, Good practice Guide, Implementation Plan http://www.boogames.eu/ - Learning to change Learning: Learning Hub, Game Jams, Festivals http://www.jamtoday.eu/ Riepilogando…
  13. 13. 14 Eleonora Pantò Learning, Inclusion and Social Innovation Program Developer mail: eleonora.panto@csp.it tel. +39 011 48151111 CSP innovazione nelle ICT s.c. a r.l. Headquarters: Via Nizza n. 150 – 10126 Torino – Italy (ingresso da Via Alassio, 11/c) Tel +39 011 4815111 Fax +39 011 4815001 E-mail: innovazione@csp.it www.csp.it Grazie per l’attenzione

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