This talk is about research and results from the work on a very high throughput game server with embedded Lua for game logic and VoltDB as SQL database backend. The stack aims to maximize robustness, throughput and ease of scripting. Its special feature is linearly scaling true ACID with a goal of a million transactions per second, while being easy on the game logic scripter.
This stack is part of the development effort of games start-up Eonblast for the cross-media Science Fiction franchise Solar Tribes, which will feature film elements merged with cross-platform online games. The stack is created to allow for a unified, non-sharded game world experience, thus for a unified story line and also otherwise transcends current MMO conventions. Players will share the same stories at the same time and be empowered to leave a stronger imprint on their environment. Interaction with other players is taken beyond the limitations currently seen in social games. All of which are technical challenges, asking for fastest possible data access and better data integrity guarantees.
A triple asynchronous server side architecture is described that communicates non-blocking with a fat JS/HTML5 browser client. The related Open Source projects Erlvolt and Fleece are introduced, which were created for this stack. The embedded Lua driver Erlualib and Robert Virding's new project, the Lua VM emulator Luerl are compared and evaluated. A brief overview of capabilities of new databases is given to explain why VoltDB was chosen for the task.
(c) 2012 Eonblast Corporation