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It’s design, but not as they know it!


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Engine Service Design presentation to the CIID Service Design Symposium

Published in: Design, Business
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It’s design, but not as they know it!

  1. It’s design, but not as they know it! Oliver King Co-founder Engine | service design
  2. <ul><li>The next 40 mins… </li></ul><ul><li>Engine’s view on service design? </li></ul><ul><li>Why is it valuable to design services? </li></ul><ul><li>What are service design projects like? </li></ul><ul><li>What can you take back to work? </li></ul>
  3. What is service design?
  4. What is service design? Service design is…
  5. What is service design? … the design of services!
  6. What is service design? Service is the act of helping somebody to do something.
  7. What is service design? Design is the process of making something better for somebody.
  11. Why is service design relevant today?
  12. Service design is new to designers, it’s not new to service providers!
  13. Sustainability
  14. Usership Assistance Innovation
  15. Usership: we need to dematerialize the world!
  16. Assistance: we need to help people cope…
  17. Innovation: we need to help people view things at a systems level
  18. The meaning of ‘better’
  19. Convenient Usable Desirable Consistent Efficient Effective Sustainable
  20. Sustainable Usable Convenient Consistent Efficient Effective Desirable SUCCEED }
  21. Scope of projects
  22. Translation space
  23. 3 key skills
  24. Scope of deliverables
  25. Five Fundamentals of service
  26. Five Fundamentals Systems, Value, Journeys, People, Propositions
  27. Identify. Build. Measure Service innovation made simple
  28. 12 tips…
  29. What’s better than being rescued?
  30. #2. Have principles Innovate within a robust creative framework
  31. #1. Be use-centric. Always view the situation from your customer’s perspective
  35. #3. Co-design: Bring stakeholders into the heart of the process
  37. #4. Map journeys: Services happen over time, so explore them that way
  38. #5. Visualise: Bring ideas to life to engage and solicit input from those around you
  46. #6. Back stage: Innovate throughout the whole system
  47. #7. Design measurables: Ensure staff measures and incentives support a delightful customer experience
  48. #8. Everyone serves: Because everyone’s actions impact on the customer’s experience
  50. Call centre Home Work place Dealership On-line support
  51. #9. Prototype: Over and over and over and over and over again!
  56. #10. Evidence: Create tangible evidence of the service in action
  57. #11. Join the dots: Make the experiences as seamless as possible for the user
  58. #12. Work with designers: We don’t bite…
  59. 5 designer lessons
  60. <ul><li>Lose the ‘I’ in design: co-create and facilitate </li></ul><ul><li>Do your own empathic research </li></ul><ul><li>Systems before symptoms </li></ul><ul><li>Visualize - it’s your USP </li></ul><ul><li>Prototype, prototype, prototype </li></ul>
  62. Thank you for listening…