emma dissertation presentation 2nd April 09

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My dissertation presentation given on the 2nd of April outlining what stage I am at with my project.

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emma dissertation presentation 2nd April 09

  1. 1. play for all <ul><li>imedia dissertation presentation </li></ul><ul><li>emma creighton </li></ul><ul><li>2nd april ‘09 </li></ul>
  2. 2. initial proposal move away from play today...
  3. 3. initial proposal ...back to play from yesterday...
  4. 4. initial proposal ...using new technology from today
  5. 5. reading technology sketching what stage i am at now the first few pieces of the jigsaw puzzle...
  6. 6. what work i have been doing mindmap
  7. 7. what i have learned so far play for children “ Play is the highest expression of human development in childhood, for it alone is the free expression of what is in a child’s soul.” Friedrich Froebel “ Play is the work of children” Friedrich Froebel
  8. 8. what i have learned so far play for children
  9. 9. what i have learned so far importance of play for adults “ We don't stop playing because we grow old; we grow old because we stop playing.” George Bernard Shaw “ In every real man a child is hidden that wants to play.” Friedrich Nietzsche
  10. 10. what i have learned so far importance of play for adults
  11. 11. what i have learned so far traditional play
  12. 12. what i have learned so far technology driven play...the bad
  13. 13. what i have learned so far ...and the good...
  14. 14. my project idea
  15. 15. what i have learned so far general imedia ‘ sixth sense’ Pattie Maes and Pranav Mistry
  16. 16. what i have learned so far work done in the area ‘ multitouch display wall’ Obscura Digital, Goodby Silverstein & partners and HP
  17. 17. what i have learned so far general imedia ‘ siftables’ David Merrill and Jeevan Kalanithi
  18. 18. what i have learned so far work done in the area ‘ drawn’ Zachary Lieberman
  19. 19. what i have learned so far work done in the area ‘ metaField maze’ Bill Keays
  20. 20. what i have learned so far work done in the area ‘ bodymover’ Art + Com
  21. 21. my project motivation
  22. 22. my project aims and objectives facilitate play that is...
  23. 23. how will i achieve these?
  24. 24. inspiration outdoors play
  25. 25. inspiration simple toys
  26. 26. inspiration old computer games...timeless classics
  27. 27. inspiration new computer play...body play
  28. 28. research methods
  29. 29. literature some literature so far Hagebolling, Heide (2004) Interactive Dramaturgies New Approaches in Multumedia Content and Design , Springer-Verlag, Germany Mandryk, Regan L. Inkpen, Kori M., Supporting Free Play in Ubiquitous Computer Games, Edge Lab, Canada Yelland, Nicola (1999 ) Technology as Play, Early Childhood Education Journal, Vol. 26, No.4 Koster, Raph (2005) A Theory of Fun for Game Design, Paraglyph Press, Arizona Marshall, Ruth Freeing the Spirit a collection of traditional games, Cooleenbridge School, Ireland Thomson, John (1994) Natural Childgood Gaia Books Ltd, London Bee, Helen (2000) The Developing Child ninth edition Allyn & Bacon, USA
  30. 30. user studies - observations - focus groups - play groups - questionnaires - informal interviews - user testing/evaluation methods
  31. 31. online ‘playgroups’
  32. 32. technical & artistic details skills required - sketching - 3d modeling - rendering - graphics - programming - electronics (arduino) - modelmaking
  33. 33. potential challenges - time - user studies - programming - technology - electronics
  34. 34. hopes for my final outcome “ design of an interactive toy/game that aims to change the way of play for all”
  35. 35. [email_address]

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