New media, interactivity, and 21st century aesthetics - UX Australia 2013

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The slides from my UX Australia 2013 talk. Videos have been removed from the deck, links to the videos are in the slides.

Audio is coming soon, and will help these make much more sense.

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New media, interactivity, and 21st century aesthetics - UX Australia 2013

  1. 1. New Media Art, Interactivity, 21st Century Aesthetics #newmedia #uxaustralia Matt Nish-Lapidus / @emenel UX Australia 2013
  2. 2. Matt / @emenel Canadian Design, Art, Music, British Comedy
  3. 3. http://www.flickr.com/photos/87106931@N00/1432715400/
  4. 4. http://www.flickr.com/photos/87106931@N00/1432715400/ László Moholy-Nagy, Composition A.XX (1924)
  5. 5. Max Bill, Junghans Clocks (1924) http://www.flickr.com/photos/renespitz/4391184667/
  6. 6. http://images.collection.cooperhewitt.org/34741_5b800e8582d93d72_b.jpg
  7. 7. http://media2.hpcwire.com/dmr/parc.jpg
  8. 8. http://translab.burundi.sk/code/vzx/ A. Michael Noll, Four Computer-Generated Random Patterns Based on the Composition Criteria Of Mondrian's Composition With Lines, 1964
  9. 9. http://stuyspectator.com/2011/09/29/beauty-of-the-gadgets/moma-talk-to-me-by-dennis-rim/
  10. 10. What is New Media?
  11. 11. “Old Media”
  12. 12. Nam Jun Paik, Exposition of Music-Electronic Television (1963)
  13. 13. Nam Jun Paik, Exposition of Music-Electronic Television (1963)
  14. 14. Cage vs. Duchamp: Toronto Musical Chess Match (1968) http://fluxlist.blogspot.com.au/2011/12/cage-vs-duchamp-toronto-musical-chess.html
  15. 15. Five Principles: Lev Manovich, The Language of New Media (2001) 1. Numerical Representation 2. Modularity 3. Automation 4. Variability 5. Cultural Transcoding
  16. 16. “If culture, in the context of interactive media, becomes something we ‘do,’ it’s the interface that defines how we do it and how the ‘doing’ feels.” David Rokeby, The Construction of Experience: Interface as Content (1998)
  17. 17. David Rokeby, Reflexions (1983) VIDEO - Reflexions https://vimeo.com/17230919
  18. 18. David Rokeby, Very Nervous System (1986 - 1990)
  19. 19. VIDEO - Very Nervous System https://vimeo.com/8120954
  20. 20. “The active ingredient of the work is its interface. The interface is unusual because it is invisible and very diffuse, occupying a large volume of space, whereas most interfaces are focussed and definite. Though diffuse, the interface is vital and strongly textured through time and space. The interface becomes a zone of experience, of multi-dimensional encounter. The language of encounter is initially unclear, but evolves as one explores and experiences.” David Rokeby on Very Nervous System
  21. 21. David Rokeby, International Language (2011)
  22. 22. Norman White, The Helpless Robot (1987 - 1996)
  23. 23. Steve Mann, Wearable Computers (1980’s - 1990’s)
  24. 24. Steve Mann, SeatSale: License to Sit (2001)
  25. 25. Steve Mann, SeatSale: License to Sit (2001) VIDEO - SeatSale https://vimeo.com/14379416
  26. 26. Steve Mann, SightLicense: License to Look (1998)
  27. 27. David Rokeby, The Giver of Names (1990 - Present)
  28. 28. David Rokeby, The Giver of Names (1990 - Present)
  29. 29. VIDEO - The Giver of Names https://vimeo.com/17187792
  30. 30. David Rokeby, The Giver of Names (1990 - Present)
  31. 31. http://www.elfanzine.tv/wp-content/uploads/2011/09/04-1024x666.jpgStelarc, Third Hand (1980 - 1998)
  32. 32. http://90.146.8.18/bilderclient/PR_2009_enigma_001_p.jpgEduardo Kac, Natural History of the Enigma (2003 - 2009)
  33. 33. Try this at home!
  34. 34. Pure-Data (PD) Processing Max/MSP JavaScript Arduino Try this at home!
  35. 35. http://www.kenleung.ca/portfolio/screenplay-holland-bloorview/Ken Leung, Screenplay (2012)
  36. 36. VIDEO - Screenplay https://vimeo.com/49522133
  37. 37. http://www.crainsnewyork.com/apps/pbcsi.dll/storyimage/CN/20121120/TECHNOLOGY/121129985/AR/0/touchscreen-phones.jpg?q=100
  38. 38. Think about the voice of your product.
  39. 39. What does it say about our relationship to culture and technology? http://www.hangthebankers.com/wp-content/uploads/2012/11/google-surveillance.jpg
  40. 40. How does the design embody your idea of beauty? http://www.creativeapplications.net/wp-content/uploads/2010/06/jared10.jpg
  41. 41. Does your design begin to build the future you want to see? http://dungeonsandcaverns.blogspot.com.au/2013/02/looking-for-good-cyberpunk-game.html
  42. 42. “All new media objects, whether created from scratch on computers or converted from analog media sources, are composed of digital code...” http://solidwork.tistory.com/entry/Rosso-Restaurant-SO-Architecture-%EB%86%8D%EC%8B%AC-%EC%8C%80%EB%AC%B8%ED%99%94%EA%B4%80-%EC%B0%B8%EC%A1%B0
  43. 43. “... media becomes programmable.” Lev Manovich, The Language of New Media (2001) http://bobbyrice.blogspot.ca/2009/11/in-game-scene-art-lotr-silent-hill-5.html
  44. 44. Media is everywhere
  45. 45. Everything is programmable http://www.moma.org/interactives/exhibitions/2011/talktome/objects/146358/
  46. 46. Everything is New Media http://www.flickr.com/photos/stuckincustoms/2786154526/
  47. 47. Questions? Matt Nish-Lapidus / @emenel UX Australia 2013 New Media Art, Interactivity, 21st Century Aesthetics

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