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Coding as a Playground: 

Young Children, Robots and Kittens
Marina Umaschi Bers, Ph.D.
Professor, Child Development &
Com...
Smart objects
Programmed objects
Seymour Papert, MIT
LOGO turtle
1967
Tufts University
Projects funded by the National Science Foundation
NSF DRL-1118897 & NSF DRL-1118664.
KIBO robot
ScratchJr
Jump
Scratch ScratchJr
http://www.scratchjr.org/
Only Nations NOT using ScratchJr:
Western Sahara, Eritrea, North Korea
ScratchJr User Analytics: Jan. 2016 - June
2017
By ...
ScratchJr Analytics: Spain, Jan. 2016-June
2017
• Spain ranks 6th worldwide
• Over 500,000 sessions
(3.1% of the world tot...
KIBO
http://kinderlabrobotics.com
Follow @KinderLabRobot
on Twitter for KIBO update
Powerful ideas from computer science
1. Algorithm
2. Modularization
3. Control structures
4. Representation
5. Design proc...
1. Algorithm
Sequence of ordered steps to achieve a desired outcom
2. Modularization
Breaking down a large task into smaller, manageable
actions
3.Control structures
The guiding rules that determine the order in which a
series of instructions is executed
4.Representation
Different ways to abstract and represent data.
5. Design process
An iterative, creative process used to develop programs and objects that
involves several steps. It star...
6. Debugging
Systematic, step by step process of finding and correcting
errors
The only way it could work tomorrow The onl...
7. Hardware/Software
Technology requires both hardware (physical devices to store, and process
data) and software (the ins...
Early childhood
*Source: Heckman, James J. (2008). “Schools, Skills and Synapses,” Economic Inquiry, 46(3):
289-324
Programs targeted towa...
46
Bers, M. (2012). “Designing Digital Experiences for Positive Youth Development: From Playpen to
Playground” Oxford Univ...
Questions?
marina.bers@tufts.edu
@marinabers
This work is supported by:

NSF awards # DRL-0735657; NSF DRL-111889
I am gra...
VII Jornadas eMadrid "Education in exponential times". "Coding as a Playground: Young children, robots and kittens". Marin...
VII Jornadas eMadrid "Education in exponential times". "Coding as a Playground: Young children, robots and kittens". Marin...
VII Jornadas eMadrid "Education in exponential times". "Coding as a Playground: Young children, robots and kittens". Marin...
VII Jornadas eMadrid "Education in exponential times". "Coding as a Playground: Young children, robots and kittens". Marin...
VII Jornadas eMadrid "Education in exponential times". "Coding as a Playground: Young children, robots and kittens". Marin...
VII Jornadas eMadrid "Education in exponential times". "Coding as a Playground: Young children, robots and kittens". Marin...
VII Jornadas eMadrid "Education in exponential times". "Coding as a Playground: Young children, robots and kittens". Marin...
VII Jornadas eMadrid "Education in exponential times". "Coding as a Playground: Young children, robots and kittens". Marin...
VII Jornadas eMadrid "Education in exponential times". "Coding as a Playground: Young children, robots and kittens". Marin...
VII Jornadas eMadrid "Education in exponential times". "Coding as a Playground: Young children, robots and kittens". Marin...
VII Jornadas eMadrid "Education in exponential times". "Coding as a Playground: Young children, robots and kittens". Marin...
VII Jornadas eMadrid "Education in exponential times". "Coding as a Playground: Young children, robots and kittens". Marin...
VII Jornadas eMadrid "Education in exponential times". "Coding as a Playground: Young children, robots and kittens". Marin...
VII Jornadas eMadrid "Education in exponential times". "Coding as a Playground: Young children, robots and kittens". Marin...
VII Jornadas eMadrid "Education in exponential times". "Coding as a Playground: Young children, robots and kittens". Marin...
VII Jornadas eMadrid "Education in exponential times". "Coding as a Playground: Young children, robots and kittens". Marin...
VII Jornadas eMadrid "Education in exponential times". "Coding as a Playground: Young children, robots and kittens". Marin...
VII Jornadas eMadrid "Education in exponential times". "Coding as a Playground: Young children, robots and kittens". Marin...
VII Jornadas eMadrid "Education in exponential times". "Coding as a Playground: Young children, robots and kittens". Marin...
VII Jornadas eMadrid "Education in exponential times". "Coding as a Playground: Young children, robots and kittens". Marin...
VII Jornadas eMadrid "Education in exponential times". "Coding as a Playground: Young children, robots and kittens". Marin...
VII Jornadas eMadrid "Education in exponential times". "Coding as a Playground: Young children, robots and kittens". Marin...
VII Jornadas eMadrid "Education in exponential times". "Coding as a Playground: Young children, robots and kittens". Marin...
VII Jornadas eMadrid "Education in exponential times". "Coding as a Playground: Young children, robots and kittens". Marin...
VII Jornadas eMadrid "Education in exponential times". "Coding as a Playground: Young children, robots and kittens". Marin...
VII Jornadas eMadrid "Education in exponential times". "Coding as a Playground: Young children, robots and kittens". Marin...
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VII Jornadas eMadrid "Education in exponential times". "Coding as a Playground: Young children, robots and kittens". Marina Umaschi Bers, Tufts U, EEUU. 04/07/2017.

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VII Jornadas eMadrid "Education in exponential times". "Coding as a Playground: Young children, robots and kittens". Marina Umaschi Bers, Tufts U, EEUU. 04/07/2017.

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VII Jornadas eMadrid "Education in exponential times". "Coding as a Playground: Young children, robots and kittens". Marina Umaschi Bers, Tufts U, EEUU. 04/07/2017.

  1. 1. Coding as a Playground: 
 Young Children, Robots and Kittens Marina Umaschi Bers, Ph.D. Professor, Child Development & Computer Sciences Director, DevTech research group Tufts University marina.bers@tufts.edu @marinabers
  2. 2. Smart objects Programmed objects
  3. 3. Seymour Papert, MIT LOGO turtle 1967
  4. 4. Tufts University
  5. 5. Projects funded by the National Science Foundation NSF DRL-1118897 & NSF DRL-1118664. KIBO robot ScratchJr
  6. 6. Jump Scratch ScratchJr
  7. 7. http://www.scratchjr.org/
  8. 8. Only Nations NOT using ScratchJr: Western Sahara, Eritrea, North Korea ScratchJr User Analytics: Jan. 2016 - June 2017 By the Numbers • Over 5 million total downloads since 2014 launch • Over 210,000 average weekly users • 13.5 million projects created • Over 400,000 projects shared via email or AirDrop • 1905 different registered languages & dialects that have downloaded ScratchJr 0 450.000 900.000 1.350.000 1.800.000 Jan-16 Feb-16 Mar-16 1-Apr May-16 Jun-16 Jul-16 Aug-16 Sept-16 Oct-16 Nov-16 Dec-16 Jan-17 Feb-17 Mar-17 Apr-17 May-17 Jun-17 Total Session Sessions wit Sessions wit Monthly Sessions 1,750,692
  9. 9. ScratchJr Analytics: Spain, Jan. 2016-June 2017 • Spain ranks 6th worldwide • Over 500,000 sessions (3.1% of the world total) • Top 5 cities: • Madrid: 21.5% of sessions • Barcelona: 14.7% of sessions • Valencia: 2.8% of sessions • Girona: 2.3% of sessions • Seville: 2.1% of sessions • Above average session duration at 15 mins, 46 seconds
  10. 10. KIBO
  11. 11. http://kinderlabrobotics.com Follow @KinderLabRobot on Twitter for KIBO update
  12. 12. Powerful ideas from computer science 1. Algorithm 2. Modularization 3. Control structures 4. Representation 5. Design process 6. Debugging 7. Hardware/software
  13. 13. 1. Algorithm Sequence of ordered steps to achieve a desired outcom
  14. 14. 2. Modularization Breaking down a large task into smaller, manageable actions
  15. 15. 3.Control structures The guiding rules that determine the order in which a series of instructions is executed
  16. 16. 4.Representation Different ways to abstract and represent data.
  17. 17. 5. Design process An iterative, creative process used to develop programs and objects that involves several steps. It starts with an idea and ends with a product.
  18. 18. 6. Debugging Systematic, step by step process of finding and correcting errors The only way it could work tomorrow The only way it could work
  19. 19. 7. Hardware/Software Technology requires both hardware (physical devices to store, and process data) and software (the instructions or code). Both hardware and software interact with each other.
  20. 20. Early childhood
  21. 21. *Source: Heckman, James J. (2008). “Schools, Skills and Synapses,” Economic Inquiry, 46(3): 289-324 Programs targeted toward the earliest years Preschool programs Schooling Job training RateofReturnto InvestmentinHumanCapital 4-50-3 School Post-SchoolPrenatal Returns to a Unit Dollar Invested*
  22. 22. 46 Bers, M. (2012). “Designing Digital Experiences for Positive Youth Development: From Playpen to Playground” Oxford University Press
  23. 23. Questions? marina.bers@tufts.edu @marinabers This work is supported by:
 NSF awards # DRL-0735657; NSF DRL-111889 I am grateful to students and staff in my DevTech research group at Tufts University! http://www.tufts.edu/ ~mbers01/

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