2022_03_22 EDUCON 2022 “Using e-Learning Standards to Improve Serious Game Deployment and Evaluation” - Baltasar Fernández Manjón

eMadrid network
eMadrid networkInvestigación y desarrollo de tecnologías educativas
Using e-Learning Standards to Improve
Serious Game Deployment and Evaluation
Pérez-Colado, Ivan José; Pérez-Colado, Victor Manuel; Martinez-Ortiz, Ivan;
Freire, Manuel; Fernández-Manjón, Baltasar
balta@fdi.ucm.es
Dept. of Software Engineering and Artificial Intelligence
Complutense University of Madrid
EDUCON 2022 | 28-31 March 2022 | Tunis, Tunisia
Teachers experience
Deployment
Bad integration with real
systems leads to not being
usable in practice (results
gathering, fit in time, etc...)
Serious games use and deployment issues
Serious Games are effective
Teaching, creating awareness, changing behaviours, etc.
But there are several issues to address for generalization in schools
Effectiveness
Good as motivational
tools, but difficult to use
and to include in
curriculum
Monitoring
I would like to have more
control of what are my
students doing to assist
them properly
Game Learning Analytics (GLA) as a solution
Serious games were black-boxes but Game Learning analytics may help with it
Game Learning Analytics: analyzing in-game student interaction data
● Help understanding if students achieve certain educational goals
● Reveal learning process of students (in real time) as a white-box
● But GLA is still costly and requires more complex infrastructure
Deployment
Effectiveness Monitoring
Educational Standards
Common Technical Solution
Dev.
Using games in an LMS
Integrate games
in the classroom
Provide / deploy
games
Searching
Find / create
games
Engines /
Stores
Repositories
Authoring (tools)
Adapt Create
Technology
Evaluation
Web-Based Games Native Games
Game Learning Analytics
No results
Capture
scores
Capture
GLA
Analyze /
visualize
GLA
Tool
Assistance
Difficulty
The Learning Object standard evolution
Learning Objects evolved to an ecosystem of standards addressing those issues
➢ e-learning specifications can help serious games use and deployment too
Discovering Serious
Games
Finding
Accessing
Activities
Communication
Tagging Packaging Delivery
Report
Protocol
Results
Data
Model
Provide
Educational Standards
Integrate
Protocol
Data
Model
Report
Protocol
Results
Discovering Serious
Games
Accessing Activities
IMS LOM
- Adds Metadata
- Facilitates indexing
- Used in Learning
Objects
- Included in:
● IMS CP
● SCORM
IMS CP
- Stores content
- Structures
Learning Objects
- Simple to use
- Web-based
deploy
- Flash & Java
IMS CC
- More flexible
- Alternative to
SCORM
- External
content access
through LTI
IMS LTI
- Communication
for LMS and tools
- Forwards
students auth
- Can return info
- Simple link use
- No native
Tagging Packaging Delivery Results
Communication
Discovering
Serious
Games
Accessing
Activities
ADL SCORM
- All-in-one for LOs
- Includes LOM + CP
+ SS (sequencing)
- Only in Web
- Reports only
result-score pairs
ADL CMI5
- SCORM successor
addressing its limitations
- Web/native support
- Simplifies Learning
Analytics support
- Lack of adoption
ADL / IEEE xAPI
- Data model & API
- Flexible format for
interactions (actor,
verb, object & context)
- Domain profiles
=> xAPI for SGs
IMS
Caliper
- Share
similar
goals to
xAPI
- Less
adoption
Tagging Packaging Delivery
Data
Model
Report
Protocol
Results
Evolution of Learning Object standards ecosystem
Standard proposals for SG deployment
e-learning standards can ease game deployment with learning analytics
support for effectiveness and monitoring.
Considering the current adoption of standards to create realistic solutions.
We describe two approaches for two use cases:
● (Web) Hosting the serious game in the LMS
● Native serious games integrated in the LMS
Grading (black-box): SCORM / CC
Web based contents in WebGL (.zip)
● Engines:
IMS CP (recommended) / CC / SCORM
Learning Analytics with tracker and PINs
Hosting the serious game in the LMS: web games
Features:
● Simplicity and compatibility
● Simple grading and evaluation
Using and deploying native serious games from LMS
Features:
● All the previous + simple LA
● Solves CMI5 lack of support
Grades (LTI) & effectiveness (LA)
Native and web contents
● LTI connects to a mediator
● Mediator launches CMI-5 packages
Full Game Learning Analytics
Experiments: from authoring to deployment
uAdventure authoring tool
● Narrative and geolocated
gameplay styles
● Easy to use by non-experts
● GLA out-of-the-box
● Exports native and WebGL
Simva management tool
● Multi-purpose validation tool
● Manages experiments, data,
users, data-science
● GDPR with PIN system
● Integrated with uA (wizard)
We implemented both approaches as proof of concept with our open-code tools
● uAdventure helps with developing and provides packaging and xAPI
● SIMVA acts as a mediator connecting with LTI, storing traces (LRS) and doing a
CMI5 style launching
Second approach
Interoperable ecosystem for complete GLA lifecycle
Export IMS CP
WebGL content
Host in LMS Sends
traces to SIMVA
using PIN
Export IMS CP
WebGL or Native
CMI5 package
Hosted in SIMVA
Provides access
through LTI links
First approach
Clicking the link
from LMS opens
the game
configures and
sends analytics
Traces
Traces
Activity Monitoring
LRS
Discussion and conclusions
Game based learning is beneficial, but games must be easier to deploy in
the classroom and to integrate into the curriculum
e-learning Standards can help to systematize the process
Still Game Learning Analytics should be supported
To integrate learning analytics we can use different approaches
● Web(GL) content in IMS CP packages and individual PINs to identify traces
● Any content using CMI-5 but with mediator tools (+ SCORM / + LTI / + CC)
We have tested both approaches with uA and SIMVA
Thanks!
Contact: balta@fdi.ucm.es
This work has been partially funded by the Regional Government of Madrid (eMadrid S2018/TCS-4307, co-funded by the
European Structural Funds FSE and FEDER), by the Ministry of Education (PID2020-119620RB-I00) and by the
Telefónica-Complutense Chair on Digital Education and Serious Games.
https://github.com/e-ucm/uAdventure
https://github.com/e-ucm/simva
Our publications: https://www.e-ucm.es/publications/all
1 of 15

Recommended

Across System Learning Environment and Dashboard Design for K12 Teachers and ... by
Across System Learning Environment and Dashboard Design for K12 Teachers and ...Across System Learning Environment and Dashboard Design for K12 Teachers and ...
Across System Learning Environment and Dashboard Design for K12 Teachers and ...Jessie Chuang
2.1K views39 slides
How to Grow Your Business with VisCa (#xAPI) by
How to Grow Your Business with VisCa (#xAPI)How to Grow Your Business with VisCa (#xAPI)
How to Grow Your Business with VisCa (#xAPI)Jessie Chuang
5.2K views15 slides
Bootstrapping serious games to assess learning through analytics - Baltasar F... by
Bootstrapping serious games to assess learning through analytics - Baltasar F...Bootstrapping serious games to assess learning through analytics - Baltasar F...
Bootstrapping serious games to assess learning through analytics - Baltasar F...eMadrid network
122 views14 slides
Multi-level game learning analytics for serious games - VSGames 2018 by
Multi-level game learning analytics for serious games - VSGames 2018Multi-level game learning analytics for serious games - VSGames 2018
Multi-level game learning analytics for serious games - VSGames 2018Iván Pérez Colado
206 views21 slides
eMadrid Gaming4Coding - Possibilities of game learning analytics for coding l... by
eMadrid Gaming4Coding - Possibilities of game learning analytics for coding l...eMadrid Gaming4Coding - Possibilities of game learning analytics for coding l...
eMadrid Gaming4Coding - Possibilities of game learning analytics for coding l...eMadrid network
31 views30 slides
Applying learning analytics in serious games by
Applying learning analytics in serious games Applying learning analytics in serious games
Applying learning analytics in serious games Baltasar Fernández-Manjón
3.7K views47 slides

More Related Content

Similar to 2022_03_22 EDUCON 2022 “Using e-Learning Standards to Improve Serious Game Deployment and Evaluation” - Baltasar Fernández Manjón

NetGPT 1.0 PRD Presentation.pdf by
NetGPT 1.0 PRD Presentation.pdfNetGPT 1.0 PRD Presentation.pdf
NetGPT 1.0 PRD Presentation.pdfJOHNADEMILUYI3
46 views20 slides
AI hype or reality by
AI  hype or realityAI  hype or reality
AI hype or realityAwantik Das
106 views76 slides
Rev gaming learning analytics rage and beaconing by
Rev gaming learning analytics  rage and beaconingRev gaming learning analytics  rage and beaconing
Rev gaming learning analytics rage and beaconingBaltasar Fernández-Manjón
819 views21 slides
Full Lyifecycle Architecture for Serious Games - JCSG 2017 by
Full Lyifecycle Architecture for Serious Games - JCSG 2017Full Lyifecycle Architecture for Serious Games - JCSG 2017
Full Lyifecycle Architecture for Serious Games - JCSG 2017Cristina Alonso
93 views20 slides
Learning analytics for improving educational games jcsg2017 by
Learning analytics for improving educational games jcsg2017Learning analytics for improving educational games jcsg2017
Learning analytics for improving educational games jcsg2017Baltasar Fernández-Manjón
536 views52 slides
CoArtha Pragmatic Learning Management Solution by
CoArtha Pragmatic Learning Management SolutionCoArtha Pragmatic Learning Management Solution
CoArtha Pragmatic Learning Management SolutionMapRecruit.com
689 views14 slides

Similar to 2022_03_22 EDUCON 2022 “Using e-Learning Standards to Improve Serious Game Deployment and Evaluation” - Baltasar Fernández Manjón(20)

NetGPT 1.0 PRD Presentation.pdf by JOHNADEMILUYI3
NetGPT 1.0 PRD Presentation.pdfNetGPT 1.0 PRD Presentation.pdf
NetGPT 1.0 PRD Presentation.pdf
JOHNADEMILUYI346 views
AI hype or reality by Awantik Das
AI  hype or realityAI  hype or reality
AI hype or reality
Awantik Das106 views
Full Lyifecycle Architecture for Serious Games - JCSG 2017 by Cristina Alonso
Full Lyifecycle Architecture for Serious Games - JCSG 2017Full Lyifecycle Architecture for Serious Games - JCSG 2017
Full Lyifecycle Architecture for Serious Games - JCSG 2017
Cristina Alonso93 views
CoArtha Pragmatic Learning Management Solution by MapRecruit.com
CoArtha Pragmatic Learning Management SolutionCoArtha Pragmatic Learning Management Solution
CoArtha Pragmatic Learning Management Solution
MapRecruit.com689 views
6C learning framework introduction by Bert De Coutere
6C learning framework introduction6C learning framework introduction
6C learning framework introduction
Bert De Coutere2.5K views
Introduction to Machine Learning - WeCloudData by WeCloudData
Introduction to Machine Learning - WeCloudDataIntroduction to Machine Learning - WeCloudData
Introduction to Machine Learning - WeCloudData
WeCloudData202 views
Introduction to Machine Learning - WeCloudData by WeCloudData
Introduction to Machine Learning - WeCloudDataIntroduction to Machine Learning - WeCloudData
Introduction to Machine Learning - WeCloudData
WeCloudData9K views
Gala Conference 2018 Presentation by Cristina Alonso
Gala Conference 2018 PresentationGala Conference 2018 Presentation
Gala Conference 2018 Presentation
Cristina Alonso231 views
The K-State Online Canvas LMS Data Portal and Five Years of Activated Third-P... by Shalin Hai-Jew
The K-State Online Canvas LMS Data Portal and Five Years of Activated Third-P...The K-State Online Canvas LMS Data Portal and Five Years of Activated Third-P...
The K-State Online Canvas LMS Data Portal and Five Years of Activated Third-P...
Shalin Hai-Jew693 views
NetGPT 1.0 PRD Presentation2.pdf by JOHNADEMILUYI3
NetGPT 1.0 PRD Presentation2.pdfNetGPT 1.0 PRD Presentation2.pdf
NetGPT 1.0 PRD Presentation2.pdf
JOHNADEMILUYI328 views
Interoperability - LTI and Experience API (Formerly TinCan) by Nine Lanterns
Interoperability - LTI and Experience API (Formerly TinCan) Interoperability - LTI and Experience API (Formerly TinCan)
Interoperability - LTI and Experience API (Formerly TinCan)
Nine Lanterns 11.9K views
1-Intro to MIS by Raymond Gao
1-Intro to MIS1-Intro to MIS
1-Intro to MIS
Raymond Gao1.3K views
Resume_20112016 by Tara Panda
Resume_20112016Resume_20112016
Resume_20112016
Tara Panda265 views

More from eMadrid network

Recognizing Lifelong Learning Competences: A Report of Two Cases - Edmundo Tovar by
Recognizing Lifelong Learning Competences: A Report of Two Cases - Edmundo TovarRecognizing Lifelong Learning Competences: A Report of Two Cases - Edmundo Tovar
Recognizing Lifelong Learning Competences: A Report of Two Cases - Edmundo TovareMadrid network
25 views22 slides
A study about the impact of rewards on student's engagement with the flipped ... by
A study about the impact of rewards on student's engagement with the flipped ...A study about the impact of rewards on student's engagement with the flipped ...
A study about the impact of rewards on student's engagement with the flipped ...eMadrid network
64 views19 slides
Assessment and recognition in technical massive open on-line courses with and... by
Assessment and recognition in technical massive open on-line courses with and...Assessment and recognition in technical massive open on-line courses with and...
Assessment and recognition in technical massive open on-line courses with and...eMadrid network
120 views25 slides
Recognition of learning: Status, experiences and challenges - Carlos Delgado ... by
Recognition of learning: Status, experiences and challenges - Carlos Delgado ...Recognition of learning: Status, experiences and challenges - Carlos Delgado ...
Recognition of learning: Status, experiences and challenges - Carlos Delgado ...eMadrid network
203 views21 slides
Meta-review of recognition of learning in LMS and MOOCs - Ruth Cobos by
Meta-review of recognition of learning in LMS and MOOCs - Ruth CobosMeta-review of recognition of learning in LMS and MOOCs - Ruth Cobos
Meta-review of recognition of learning in LMS and MOOCs - Ruth CoboseMadrid network
139 views18 slides
Best paper Award - Miguel Castro by
Best paper Award - Miguel CastroBest paper Award - Miguel Castro
Best paper Award - Miguel CastroeMadrid network
112 views1 slide

More from eMadrid network(20)

Recognizing Lifelong Learning Competences: A Report of Two Cases - Edmundo Tovar by eMadrid network
Recognizing Lifelong Learning Competences: A Report of Two Cases - Edmundo TovarRecognizing Lifelong Learning Competences: A Report of Two Cases - Edmundo Tovar
Recognizing Lifelong Learning Competences: A Report of Two Cases - Edmundo Tovar
eMadrid network25 views
A study about the impact of rewards on student's engagement with the flipped ... by eMadrid network
A study about the impact of rewards on student's engagement with the flipped ...A study about the impact of rewards on student's engagement with the flipped ...
A study about the impact of rewards on student's engagement with the flipped ...
eMadrid network64 views
Assessment and recognition in technical massive open on-line courses with and... by eMadrid network
Assessment and recognition in technical massive open on-line courses with and...Assessment and recognition in technical massive open on-line courses with and...
Assessment and recognition in technical massive open on-line courses with and...
eMadrid network120 views
Recognition of learning: Status, experiences and challenges - Carlos Delgado ... by eMadrid network
Recognition of learning: Status, experiences and challenges - Carlos Delgado ...Recognition of learning: Status, experiences and challenges - Carlos Delgado ...
Recognition of learning: Status, experiences and challenges - Carlos Delgado ...
eMadrid network203 views
Meta-review of recognition of learning in LMS and MOOCs - Ruth Cobos by eMadrid network
Meta-review of recognition of learning in LMS and MOOCs - Ruth CobosMeta-review of recognition of learning in LMS and MOOCs - Ruth Cobos
Meta-review of recognition of learning in LMS and MOOCs - Ruth Cobos
eMadrid network139 views
Best paper Award - Miguel Castro by eMadrid network
Best paper Award - Miguel CastroBest paper Award - Miguel Castro
Best paper Award - Miguel Castro
eMadrid network112 views
Seminario eMadrid_Curso MOOC_Antonio de Nebrija_Apología del saber.pptx.pdf by eMadrid network
Seminario eMadrid_Curso MOOC_Antonio de Nebrija_Apología del saber.pptx.pdfSeminario eMadrid_Curso MOOC_Antonio de Nebrija_Apología del saber.pptx.pdf
Seminario eMadrid_Curso MOOC_Antonio de Nebrija_Apología del saber.pptx.pdf
eMadrid network104 views
eMadrid-Opportunities and Design Challenges in the Gaming4Coding Project_Pete... by eMadrid network
eMadrid-Opportunities and Design Challenges in the Gaming4Coding Project_Pete...eMadrid-Opportunities and Design Challenges in the Gaming4Coding Project_Pete...
eMadrid-Opportunities and Design Challenges in the Gaming4Coding Project_Pete...
eMadrid network29 views
Open_principles_and_co-creation_for_digital_competences_for_students.pdf by eMadrid network
Open_principles_and_co-creation_for_digital_competences_for_students.pdfOpen_principles_and_co-creation_for_digital_competences_for_students.pdf
Open_principles_and_co-creation_for_digital_competences_for_students.pdf
eMadrid network71 views
Competencias_digitales_del_profesorado_universitario_para_la_educación_abiert... by eMadrid network
Competencias_digitales_del_profesorado_universitario_para_la_educación_abiert...Competencias_digitales_del_profesorado_universitario_para_la_educación_abiert...
Competencias_digitales_del_profesorado_universitario_para_la_educación_abiert...
eMadrid network90 views
Presentazione E-Madrid - 12-01-2023 Ruth Kerr.pdf by eMadrid network
Presentazione E-Madrid - 12-01-2023 Ruth Kerr.pdfPresentazione E-Madrid - 12-01-2023 Ruth Kerr.pdf
Presentazione E-Madrid - 12-01-2023 Ruth Kerr.pdf
eMadrid network59 views
EDC-eMadrid_20230113 Ildikó Mázár.pdf by eMadrid network
EDC-eMadrid_20230113 Ildikó Mázár.pdfEDC-eMadrid_20230113 Ildikó Mázár.pdf
EDC-eMadrid_20230113 Ildikó Mázár.pdf
eMadrid network82 views
2022_12_16 «“La informática en la educación escolar en Europa”, informe Euryd... by eMadrid network
2022_12_16 «“La informática en la educación escolar en Europa”, informe Euryd...2022_12_16 «“La informática en la educación escolar en Europa”, informe Euryd...
2022_12_16 «“La informática en la educación escolar en Europa”, informe Euryd...
eMadrid network131 views
2022_12_16 «Informatics – A Fundamental Discipline for the 21st Century» by eMadrid network
2022_12_16 «Informatics – A Fundamental Discipline for the 21st Century»2022_12_16 «Informatics – A Fundamental Discipline for the 21st Century»
2022_12_16 «Informatics – A Fundamental Discipline for the 21st Century»
eMadrid network56 views
2022_12_16 «Efecto del uso de lenguajes basados en bloques en el aprendizaje ... by eMadrid network
2022_12_16 «Efecto del uso de lenguajes basados en bloques en el aprendizaje ...2022_12_16 «Efecto del uso de lenguajes basados en bloques en el aprendizaje ...
2022_12_16 «Efecto del uso de lenguajes basados en bloques en el aprendizaje ...
eMadrid network40 views
2022_11_11 «AI and ML methods for Multimodal Learning Analytics» by eMadrid network
2022_11_11 «AI and ML methods for Multimodal Learning Analytics»2022_11_11 «AI and ML methods for Multimodal Learning Analytics»
2022_11_11 «AI and ML methods for Multimodal Learning Analytics»
eMadrid network55 views
2022_11_11 «The promise and challenges of Multimodal Learning Analytics» by eMadrid network
2022_11_11 «The promise and challenges of Multimodal Learning Analytics»2022_11_11 «The promise and challenges of Multimodal Learning Analytics»
2022_11_11 «The promise and challenges of Multimodal Learning Analytics»
eMadrid network129 views
2022_11_11 «Biometrics and Behavior Understanding Technologies for e-Learning... by eMadrid network
2022_11_11 «Biometrics and Behavior Understanding Technologies for e-Learning...2022_11_11 «Biometrics and Behavior Understanding Technologies for e-Learning...
2022_11_11 «Biometrics and Behavior Understanding Technologies for e-Learning...
eMadrid network80 views
2022_10_07 «Desarrollando el Pensamiento Computacional a través de los juegos... by eMadrid network
2022_10_07 «Desarrollando el Pensamiento Computacional a través de los juegos...2022_10_07 «Desarrollando el Pensamiento Computacional a través de los juegos...
2022_10_07 «Desarrollando el Pensamiento Computacional a través de los juegos...
eMadrid network155 views

Recently uploaded

Micron CXL product and architecture update by
Micron CXL product and architecture updateMicron CXL product and architecture update
Micron CXL product and architecture updateCXL Forum
27 views7 slides
Beyond the Hype: What Generative AI Means for the Future of Work - Damien Cum... by
Beyond the Hype: What Generative AI Means for the Future of Work - Damien Cum...Beyond the Hype: What Generative AI Means for the Future of Work - Damien Cum...
Beyond the Hype: What Generative AI Means for the Future of Work - Damien Cum...NUS-ISS
28 views35 slides
Java Platform Approach 1.0 - Picnic Meetup by
Java Platform Approach 1.0 - Picnic MeetupJava Platform Approach 1.0 - Picnic Meetup
Java Platform Approach 1.0 - Picnic MeetupRick Ossendrijver
25 views39 slides
"Fast Start to Building on AWS", Igor Ivaniuk by
"Fast Start to Building on AWS", Igor Ivaniuk"Fast Start to Building on AWS", Igor Ivaniuk
"Fast Start to Building on AWS", Igor IvaniukFwdays
36 views76 slides
MemVerge: Gismo (Global IO-free Shared Memory Objects) by
MemVerge: Gismo (Global IO-free Shared Memory Objects)MemVerge: Gismo (Global IO-free Shared Memory Objects)
MemVerge: Gismo (Global IO-free Shared Memory Objects)CXL Forum
112 views16 slides
AMD: 4th Generation EPYC CXL Demo by
AMD: 4th Generation EPYC CXL DemoAMD: 4th Generation EPYC CXL Demo
AMD: 4th Generation EPYC CXL DemoCXL Forum
126 views6 slides

Recently uploaded(20)

Micron CXL product and architecture update by CXL Forum
Micron CXL product and architecture updateMicron CXL product and architecture update
Micron CXL product and architecture update
CXL Forum27 views
Beyond the Hype: What Generative AI Means for the Future of Work - Damien Cum... by NUS-ISS
Beyond the Hype: What Generative AI Means for the Future of Work - Damien Cum...Beyond the Hype: What Generative AI Means for the Future of Work - Damien Cum...
Beyond the Hype: What Generative AI Means for the Future of Work - Damien Cum...
NUS-ISS28 views
"Fast Start to Building on AWS", Igor Ivaniuk by Fwdays
"Fast Start to Building on AWS", Igor Ivaniuk"Fast Start to Building on AWS", Igor Ivaniuk
"Fast Start to Building on AWS", Igor Ivaniuk
Fwdays36 views
MemVerge: Gismo (Global IO-free Shared Memory Objects) by CXL Forum
MemVerge: Gismo (Global IO-free Shared Memory Objects)MemVerge: Gismo (Global IO-free Shared Memory Objects)
MemVerge: Gismo (Global IO-free Shared Memory Objects)
CXL Forum112 views
AMD: 4th Generation EPYC CXL Demo by CXL Forum
AMD: 4th Generation EPYC CXL DemoAMD: 4th Generation EPYC CXL Demo
AMD: 4th Generation EPYC CXL Demo
CXL Forum126 views
PharoJS - Zürich Smalltalk Group Meetup November 2023 by Noury Bouraqadi
PharoJS - Zürich Smalltalk Group Meetup November 2023PharoJS - Zürich Smalltalk Group Meetup November 2023
PharoJS - Zürich Smalltalk Group Meetup November 2023
Noury Bouraqadi113 views
Microchip: CXL Use Cases and Enabling Ecosystem by CXL Forum
Microchip: CXL Use Cases and Enabling EcosystemMicrochip: CXL Use Cases and Enabling Ecosystem
Microchip: CXL Use Cases and Enabling Ecosystem
CXL Forum129 views
"How we switched to Kanban and how it integrates with product planning", Vady... by Fwdays
"How we switched to Kanban and how it integrates with product planning", Vady..."How we switched to Kanban and how it integrates with product planning", Vady...
"How we switched to Kanban and how it integrates with product planning", Vady...
Fwdays61 views
Webinar : Competing for tomorrow’s leaders – How MENA insurers can win the wa... by The Digital Insurer
Webinar : Competing for tomorrow’s leaders – How MENA insurers can win the wa...Webinar : Competing for tomorrow’s leaders – How MENA insurers can win the wa...
Webinar : Competing for tomorrow’s leaders – How MENA insurers can win the wa...
GigaIO: The March of Composability Onward to Memory with CXL by CXL Forum
GigaIO: The March of Composability Onward to Memory with CXLGigaIO: The March of Composability Onward to Memory with CXL
GigaIO: The March of Composability Onward to Memory with CXL
CXL Forum126 views
Architecting CX Measurement Frameworks and Ensuring CX Metrics are fit for Pu... by NUS-ISS
Architecting CX Measurement Frameworks and Ensuring CX Metrics are fit for Pu...Architecting CX Measurement Frameworks and Ensuring CX Metrics are fit for Pu...
Architecting CX Measurement Frameworks and Ensuring CX Metrics are fit for Pu...
NUS-ISS32 views
Five Things You SHOULD Know About Postman by Postman
Five Things You SHOULD Know About PostmanFive Things You SHOULD Know About Postman
Five Things You SHOULD Know About Postman
Postman25 views
.conf Go 2023 - How KPN drives Customer Satisfaction on IPTV by Splunk
.conf Go 2023 - How KPN drives Customer Satisfaction on IPTV.conf Go 2023 - How KPN drives Customer Satisfaction on IPTV
.conf Go 2023 - How KPN drives Customer Satisfaction on IPTV
Splunk86 views
"Thriving Culture in a Product Company — Practical Story", Volodymyr Tsukur by Fwdays
"Thriving Culture in a Product Company — Practical Story", Volodymyr Tsukur"Thriving Culture in a Product Company — Practical Story", Volodymyr Tsukur
"Thriving Culture in a Product Company — Practical Story", Volodymyr Tsukur
Fwdays40 views
Samsung: CMM-H Tiered Memory Solution with Built-in DRAM by CXL Forum
Samsung: CMM-H Tiered Memory Solution with Built-in DRAMSamsung: CMM-H Tiered Memory Solution with Built-in DRAM
Samsung: CMM-H Tiered Memory Solution with Built-in DRAM
CXL Forum105 views
How to reduce cold starts for Java Serverless applications in AWS at JCON Wor... by Vadym Kazulkin
How to reduce cold starts for Java Serverless applications in AWS at JCON Wor...How to reduce cold starts for Java Serverless applications in AWS at JCON Wor...
How to reduce cold starts for Java Serverless applications in AWS at JCON Wor...
Vadym Kazulkin70 views

2022_03_22 EDUCON 2022 “Using e-Learning Standards to Improve Serious Game Deployment and Evaluation” - Baltasar Fernández Manjón

  • 1. Using e-Learning Standards to Improve Serious Game Deployment and Evaluation Pérez-Colado, Ivan José; Pérez-Colado, Victor Manuel; Martinez-Ortiz, Ivan; Freire, Manuel; Fernández-Manjón, Baltasar balta@fdi.ucm.es Dept. of Software Engineering and Artificial Intelligence Complutense University of Madrid EDUCON 2022 | 28-31 March 2022 | Tunis, Tunisia
  • 2. Teachers experience Deployment Bad integration with real systems leads to not being usable in practice (results gathering, fit in time, etc...) Serious games use and deployment issues Serious Games are effective Teaching, creating awareness, changing behaviours, etc. But there are several issues to address for generalization in schools Effectiveness Good as motivational tools, but difficult to use and to include in curriculum Monitoring I would like to have more control of what are my students doing to assist them properly
  • 3. Game Learning Analytics (GLA) as a solution Serious games were black-boxes but Game Learning analytics may help with it Game Learning Analytics: analyzing in-game student interaction data ● Help understanding if students achieve certain educational goals ● Reveal learning process of students (in real time) as a white-box ● But GLA is still costly and requires more complex infrastructure Deployment Effectiveness Monitoring Educational Standards Common Technical Solution
  • 4. Dev. Using games in an LMS Integrate games in the classroom Provide / deploy games Searching Find / create games Engines / Stores Repositories Authoring (tools) Adapt Create Technology Evaluation Web-Based Games Native Games Game Learning Analytics No results Capture scores Capture GLA Analyze / visualize GLA Tool Assistance Difficulty
  • 5. The Learning Object standard evolution Learning Objects evolved to an ecosystem of standards addressing those issues ➢ e-learning specifications can help serious games use and deployment too Discovering Serious Games Finding Accessing Activities Communication Tagging Packaging Delivery Report Protocol Results Data Model Provide Educational Standards Integrate
  • 6. Protocol Data Model Report Protocol Results Discovering Serious Games Accessing Activities IMS LOM - Adds Metadata - Facilitates indexing - Used in Learning Objects - Included in: ● IMS CP ● SCORM IMS CP - Stores content - Structures Learning Objects - Simple to use - Web-based deploy - Flash & Java IMS CC - More flexible - Alternative to SCORM - External content access through LTI IMS LTI - Communication for LMS and tools - Forwards students auth - Can return info - Simple link use - No native Tagging Packaging Delivery Results
  • 7. Communication Discovering Serious Games Accessing Activities ADL SCORM - All-in-one for LOs - Includes LOM + CP + SS (sequencing) - Only in Web - Reports only result-score pairs ADL CMI5 - SCORM successor addressing its limitations - Web/native support - Simplifies Learning Analytics support - Lack of adoption ADL / IEEE xAPI - Data model & API - Flexible format for interactions (actor, verb, object & context) - Domain profiles => xAPI for SGs IMS Caliper - Share similar goals to xAPI - Less adoption Tagging Packaging Delivery Data Model Report Protocol Results
  • 8. Evolution of Learning Object standards ecosystem
  • 9. Standard proposals for SG deployment e-learning standards can ease game deployment with learning analytics support for effectiveness and monitoring. Considering the current adoption of standards to create realistic solutions. We describe two approaches for two use cases: ● (Web) Hosting the serious game in the LMS ● Native serious games integrated in the LMS
  • 10. Grading (black-box): SCORM / CC Web based contents in WebGL (.zip) ● Engines: IMS CP (recommended) / CC / SCORM Learning Analytics with tracker and PINs Hosting the serious game in the LMS: web games Features: ● Simplicity and compatibility ● Simple grading and evaluation
  • 11. Using and deploying native serious games from LMS Features: ● All the previous + simple LA ● Solves CMI5 lack of support Grades (LTI) & effectiveness (LA) Native and web contents ● LTI connects to a mediator ● Mediator launches CMI-5 packages Full Game Learning Analytics
  • 12. Experiments: from authoring to deployment uAdventure authoring tool ● Narrative and geolocated gameplay styles ● Easy to use by non-experts ● GLA out-of-the-box ● Exports native and WebGL Simva management tool ● Multi-purpose validation tool ● Manages experiments, data, users, data-science ● GDPR with PIN system ● Integrated with uA (wizard) We implemented both approaches as proof of concept with our open-code tools ● uAdventure helps with developing and provides packaging and xAPI ● SIMVA acts as a mediator connecting with LTI, storing traces (LRS) and doing a CMI5 style launching
  • 13. Second approach Interoperable ecosystem for complete GLA lifecycle Export IMS CP WebGL content Host in LMS Sends traces to SIMVA using PIN Export IMS CP WebGL or Native CMI5 package Hosted in SIMVA Provides access through LTI links First approach Clicking the link from LMS opens the game configures and sends analytics Traces Traces Activity Monitoring LRS
  • 14. Discussion and conclusions Game based learning is beneficial, but games must be easier to deploy in the classroom and to integrate into the curriculum e-learning Standards can help to systematize the process Still Game Learning Analytics should be supported To integrate learning analytics we can use different approaches ● Web(GL) content in IMS CP packages and individual PINs to identify traces ● Any content using CMI-5 but with mediator tools (+ SCORM / + LTI / + CC) We have tested both approaches with uA and SIMVA
  • 15. Thanks! Contact: balta@fdi.ucm.es This work has been partially funded by the Regional Government of Madrid (eMadrid S2018/TCS-4307, co-funded by the European Structural Funds FSE and FEDER), by the Ministry of Education (PID2020-119620RB-I00) and by the Telefónica-Complutense Chair on Digital Education and Serious Games. https://github.com/e-ucm/uAdventure https://github.com/e-ucm/simva Our publications: https://www.e-ucm.es/publications/all