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Brox vitalis

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Brox vitalis

  1. 1. User centred approach in exergame design for elderly Ellen Brox Norut, Tromsø, Norway
  2. 2. Norut and me • Norut –multidisciplinary research institute • ICT department – eHealth group • Background in ICT, lately focus on – Serious Games – Exergames – User centred design
  3. 3. Contents • User centred design • Elderly and games • Exergames • Our experience
  4. 4. Based on GameUp • Exergames for elderly • Kinect • A stable user group for 3 years
  5. 5. What - User Centred Design User-centred design (UCD) is a process in which the needs, wants, and limitations of end users of a product, service or process are given extensive attention at each stage of the design process (wikipedia) multi-stage problem solving process – analyse and foresee how users are likely to use a product – test the validity of the assumptions
  6. 6. Why user centred design? • See the product from the users’ perspective • Success depend on them – Wanting to use it – Use it correctly • Not easy to imagine the users’ reaction
  7. 7. When? The entire project: • Requirement • Design • Development • Evaluation
  8. 8. How? Mixed methods Some common methods • Literature • Focus groups • Usability testing • Questionnaires • Interviews • Participatory design • Field studies
  9. 9. Methods used Requirements: Commercial games Literature Observations Design: Observations Group discussions Semi-structured interviews Implementation: Iterative trials Observations Group discussions Semi-structured interviews Evaluations: Structured and semi-structured interviews questionnaires
  10. 10. Exergames Video games that are also a form of exercise. Need technology that tracks body movement or reaction.
  11. 11. Exergames and elderly • Elderly – Little information at the time – Time to think – Their own speed – Light and contrasts – Not noisy • Elderly still like a challenge and to have fun!
  12. 12. Elderly and games Sight Hearing Motor skills Cognivite abilities Not all commercial exergames are suited…
  13. 13. GameUp
  14. 14. Change examples • Background • Contrast sky/tree • Contrast apples/tree • Apple signs • Buckets lifted • Head on stick man • Moving cloud removed • More blue, less green
  15. 15. Details
  16. 16. Menu colours • Tested menu colours • Too much, got exhausted • Difficult to get real opinion
  17. 17. The (very) old are different It is amazing how difficult it is for a young person to understand the limitations of age • Speed • Movements • Information • Small details • Colours and fonts • Sound NRK
  18. 18. Thank you! ellen.brox@norut.no @ellentos +47 934 19 285 Skype: ellenbrox

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