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Common FNM Problems
Things that happen too much at FNM
and how you can help
Jason Riendeau
Ayer, MA
What is FNM?
● It stands for Friday Night Magic (duh)
● It's run at Regular REL
● Lots of players use this as their first tournament
● It gives shiny cards to players
● It can be any* format
Why does Regular REL exist?
● Run tournaments without policy overhead
● Emphasis on fun vs tournament integrity
● Player education
● Short policy document for non-judges
● Writing out penalties intimidates players
What is Regular REL Not For?
● Sucking fun out of Magic
● Seriously, chill out. This isn't Competitive REL.
Slow Play
Why is this a problem?
● Watching your opponent do
nothing is boring
● Takes time away from both
players
● Drawing when they
shouldn't
● Talking to a spectator about
non-advice can cause this
How to help?
● Watch Magic
● Watch faces
● Nudge players
● Talk to players off to the
side if they are problematic
Poor Shuffling
Why do we shuffle?
● The rules say so.
● Shuffling adds variance.
How should we shuffle?
● Multiple riffle/push + Faro
shuffles
● Pile counting isn't shuffling
● Mana weaving is bad; it
does nothing or it leads to
suspicions
How do we deal with this?
● Watch some Magic
● Educate on how to shuffle
● Ask them to shuffle some
more
● Follow up with them
Bad Sleeves
Why do sleeves exist?
● Take damage in place of
cards
● Make shuffling easier
● Show off individuality
● Not to reach into
players' pockets
What issues do we look
for?
● Damaged sleeves
● Old/mismatched sleeves
● Lack of SB wear marks
● Inappropriate art
Bad Language
What isn't cool?
● Threats
● Harassment
● -ist jokes/statements
● Foul language
Judges have a huge
ability to work with
players and make
stores a friendly place
for people to play in.
Work with the
owner/TO to
determine what's
acceptable.
Giving Advice While Playing
What does this entail?
● Tell people about paths of
play
● Remind people of forgotten
things – triggers,
blockers...
● Add time to the round
How can we help?
● Pay attention to spectators
● Ask spectators to let them
play
● Remind spectators that it's
a match loss at Comp
● There is no fix
Messed-up Drafts
What could possibly go
wrong?
● Extra/missing picks
● Packs out of order
● Packs getting merged
● Packs stacking up
How to prevent?
● Speak with new players
● Encourage zone drafting
● Watch the draft
● Talk to slow drafters
How to fix?
● Carefully
● Here be dragons
No Shows
Why is this bad?
● Waiting 10 minutes to not
play Magic sucks.
● No, really, it sucks.
How can we help?
● Teach players to check
Drop on result slips
● Talk to problematic players
● The TO has cool powers
that we don't have –
involve them
Losing Their Stuff
Why is this bad?
● Players losing stuff sucks
● Losing decks delays
tournaments
● More work for event staff
How to help?
● Remind players to check
tables when done
● Bag under table, wrapped
around a leg
● Work with TO to address
problem people
Players are here to play Magic
Make sure they have fun.

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Fnm problems jason riendeau

  • 1. Common FNM Problems Things that happen too much at FNM and how you can help Jason Riendeau Ayer, MA
  • 2. What is FNM? ● It stands for Friday Night Magic (duh) ● It's run at Regular REL ● Lots of players use this as their first tournament ● It gives shiny cards to players ● It can be any* format
  • 3. Why does Regular REL exist? ● Run tournaments without policy overhead ● Emphasis on fun vs tournament integrity ● Player education ● Short policy document for non-judges ● Writing out penalties intimidates players
  • 4. What is Regular REL Not For? ● Sucking fun out of Magic ● Seriously, chill out. This isn't Competitive REL.
  • 5. Slow Play Why is this a problem? ● Watching your opponent do nothing is boring ● Takes time away from both players ● Drawing when they shouldn't ● Talking to a spectator about non-advice can cause this How to help? ● Watch Magic ● Watch faces ● Nudge players ● Talk to players off to the side if they are problematic
  • 6. Poor Shuffling Why do we shuffle? ● The rules say so. ● Shuffling adds variance. How should we shuffle? ● Multiple riffle/push + Faro shuffles ● Pile counting isn't shuffling ● Mana weaving is bad; it does nothing or it leads to suspicions How do we deal with this? ● Watch some Magic ● Educate on how to shuffle ● Ask them to shuffle some more ● Follow up with them
  • 7. Bad Sleeves Why do sleeves exist? ● Take damage in place of cards ● Make shuffling easier ● Show off individuality ● Not to reach into players' pockets What issues do we look for? ● Damaged sleeves ● Old/mismatched sleeves ● Lack of SB wear marks ● Inappropriate art
  • 8. Bad Language What isn't cool? ● Threats ● Harassment ● -ist jokes/statements ● Foul language Judges have a huge ability to work with players and make stores a friendly place for people to play in. Work with the owner/TO to determine what's acceptable.
  • 9. Giving Advice While Playing What does this entail? ● Tell people about paths of play ● Remind people of forgotten things – triggers, blockers... ● Add time to the round How can we help? ● Pay attention to spectators ● Ask spectators to let them play ● Remind spectators that it's a match loss at Comp ● There is no fix
  • 10. Messed-up Drafts What could possibly go wrong? ● Extra/missing picks ● Packs out of order ● Packs getting merged ● Packs stacking up How to prevent? ● Speak with new players ● Encourage zone drafting ● Watch the draft ● Talk to slow drafters How to fix? ● Carefully ● Here be dragons
  • 11. No Shows Why is this bad? ● Waiting 10 minutes to not play Magic sucks. ● No, really, it sucks. How can we help? ● Teach players to check Drop on result slips ● Talk to problematic players ● The TO has cool powers that we don't have – involve them
  • 12. Losing Their Stuff Why is this bad? ● Players losing stuff sucks ● Losing decks delays tournaments ● More work for event staff How to help? ● Remind players to check tables when done ● Bag under table, wrapped around a leg ● Work with TO to address problem people
  • 13. Players are here to play Magic Make sure they have fun.