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Digital Classrooms - Technology
Challenges and Insights
Presented by
Sreenarayanan.P.C
Principal, P...
eindia.eletsonline.com
Who are our Students?
Baby Boomers
• TV generation
• Typewriters
• Memos
Gen X
• Video games
• Comp...
eindia.eletsonline.com
Today’s Learners…
• Digitally literate
• Mobile always on
• Experiential
• Social (stay connected)
eindia.eletsonline.com
By age 21
The average person will have spent….
• 10,000 hours video games
• 20,000 emails
• 20,000 ...
eindia.eletsonline.com
NetGen Learning Preferences
• Teams, peer-to-peer
• Engage & experience
• Visual & kinesthetic
eindia.eletsonline.com
Why do teens go the Web?
• Find new & exciting information
• Learn more/better
• For community
• Sh...
eindia.eletsonline.com
STUDENTS vs. FACULTY
STUDENTS FACULTY
Multitasking Single or limited tasks
Pictures, sound, video T...
eindia.eletsonline.com
Digital T & L - Advantages
• Digital teacher has more instructional time. s/he has all the
notes/pr...
eindia.eletsonline.com
Learning Concerns…
• Short attention span
• Choose NOT to pay attention
• Lack reflection
• Lack te...
eindia.eletsonline.com
Digital learning
• Technology
• Pedagogy
o Animation
o MCQ
o Mind maps
o Diagram maker
o Teaching i...
eindia.eletsonline.com
• CYBER SCIENCE 3D
SOFTWARE
eindia.eletsonline.com
CYBER SCIENCE RESOURCES
eindia.eletsonline.com
eindia.eletsonline.com
eindia.eletsonline.com
TABLETS
eindia.eletsonline.com
eindia.eletsonline.com
VISUALIZER
eindia.eletsonline.com
Visuliser Use in Science Class
eindia.eletsonline.com
Visuliser Use in Science Class
eindia.eletsonline.com
GEOGEBRA
eindia.eletsonline.com
eindia.eletsonline.com
Useful Websites
• Refseek.com
• Wolfram alpha.com
• Khanacademy.org
• Edutopia.org
• Educationrevol...
eindia.eletsonline.com
What it takes to learn
John Dewey
Jean Piaget
Lev Vygotsky
Jerome Bruner
Paulo Freire
Gordon Pask
T...
eindia.eletsonline.com
What it takes to learn does not change
Inquiry-based learning
Constructivism
Mediated learning
Disc...
eindia.eletsonline.com
Education is a complex system of
powerful, stable drivers, which do not
embrace technology
Educat...
eindia.eletsonline.com
What is needed to overcome the
challenges?
• Give Education policy-makers direct access to
the prac...
eindia.eletsonline.com27
Conclusion
We need a comprehensive digital
technology focused on helping teachers
and learners in...
eindia.eletsonline.com
THANK YOU
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Moving Towards Digital Classrooms Technology Challenges and Digital Insight- Sreenarayanan PC, Podar International School, Ahmedabad

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Moving Towards Digital Classrooms Technology Challenges and Digital Insight- Sreenarayanan PC, Podar International School, Ahmedabad

  1. 1. eindia.eletsonline.com Digital Classrooms - Technology Challenges and Insights Presented by Sreenarayanan.P.C Principal, Podar International school, Ahmedabad (E-INDIA 2011 Presentation)
  2. 2. eindia.eletsonline.com Who are our Students? Baby Boomers • TV generation • Typewriters • Memos Gen X • Video games • Computers • E-mail Net Gen • The Web • Mobile devices • Instant messenger • Online communities
  3. 3. eindia.eletsonline.com Today’s Learners… • Digitally literate • Mobile always on • Experiential • Social (stay connected)
  4. 4. eindia.eletsonline.com By age 21 The average person will have spent…. • 10,000 hours video games • 20,000 emails • 20,000 hours TV • 10,000 hours on a cell phone • Under 5,000 hours reading
  5. 5. eindia.eletsonline.com NetGen Learning Preferences • Teams, peer-to-peer • Engage & experience • Visual & kinesthetic
  6. 6. eindia.eletsonline.com Why do teens go the Web? • Find new & exciting information • Learn more/better • For community • Show others what they can do • Be heard
  7. 7. eindia.eletsonline.com STUDENTS vs. FACULTY STUDENTS FACULTY Multitasking Single or limited tasks Pictures, sound, video Text Random access Linear, logical, sequential Interactive & networked Independent & individual Engaging Disciplined Spontaneous Deliberate
  8. 8. eindia.eletsonline.com Digital T & L - Advantages • Digital teacher has more instructional time. s/he has all the notes/problems that were written or worked during class, and these can be saved, emailed, or posted online. • Moving towards using less paper: Students can submit their assignments to digital drop-boxes before class even begins, and teachers can carry them anywhere with their tablets • In the digital classroom there is a striving towards honor on line. Digital tools create new opportunities for controlling disrespectful, dishonest, defiant, and/or deviant behavior. • Provide a more customized approach to curricular development and delivery than is possible with a "one-size-fits-all" textbook driving the curriculum. • Promotes Inquiry, Project, & Problem-Based Learning. • Student work is published for a wider audience: Students might also have an occasional opportunity to communicate in some form with experts in the field.
  9. 9. eindia.eletsonline.com Learning Concerns… • Short attention span • Choose NOT to pay attention • Lack reflection • Lack text literacy • Lack identification of source quality
  10. 10. eindia.eletsonline.com Digital learning • Technology • Pedagogy o Animation o MCQ o Mind maps o Diagram maker o Teaching ideas o Worksheets o Simulations o Assessments o Virtual labs o Cyber Science o Tablets o Interactive Boards o Internet o Projectors ONLINE TOOLS  Encarta & Wikipedia  Scratch  Google earth & Google Docs  Emma’s Spelling game  Flip flash album  X mind  digital designer  You tube
  11. 11. eindia.eletsonline.com • CYBER SCIENCE 3D SOFTWARE
  12. 12. eindia.eletsonline.com CYBER SCIENCE RESOURCES
  13. 13. eindia.eletsonline.com
  14. 14. eindia.eletsonline.com
  15. 15. eindia.eletsonline.com TABLETS
  16. 16. eindia.eletsonline.com
  17. 17. eindia.eletsonline.com VISUALIZER
  18. 18. eindia.eletsonline.com Visuliser Use in Science Class
  19. 19. eindia.eletsonline.com Visuliser Use in Science Class
  20. 20. eindia.eletsonline.com GEOGEBRA
  21. 21. eindia.eletsonline.com
  22. 22. eindia.eletsonline.com Useful Websites • Refseek.com • Wolfram alpha.com • Khanacademy.org • Edutopia.org • Educationrevolution.org • Dabbleboard.com • Timeglider.com • learningfromexperience.com • Arvindguptatoys.com
  23. 23. eindia.eletsonline.com What it takes to learn John Dewey Jean Piaget Lev Vygotsky Jerome Bruner Paulo Freire Gordon Pask Terry Winograd Seymour Papert Lauren Resnick John Seely Brown Ference Marton Roger Säljö John Biggs Jean Lave Kilgore Inquiry-based education Constructivism Mediated learning Discovery learning Learning as conversation Problem-based learning Reflective practice Meta-cognition Experiential learning Learner-oriented approach Social constructivism Situated learning share a common conception of the learning process 1890 . . 1940 . . 1960 . . 1980 . . 2000 . . 20-- There is a common thread in our understanding of learning - the learner is an active agent in the learning process 1 2
  24. 24. eindia.eletsonline.com What it takes to learn does not change Inquiry-based learning Constructivism Mediated learning Discovery learning Learning as conversation Problem-based learning Reflective practice Meta-cognition Experiential learning Learner-oriented approach Social constructivism Situated learning Books, Blackboards, Slides Broadcasts, Overhead projectors Tape-slides Interactive whiteboards, PowerPoint Web-pages, Podcasts Modeling tools Simulations Chat-rooms Online conferences Multiplayer games Wikis Blogs Learning through attention
  25. 25. eindia.eletsonline.com Education is a complex system of powerful, stable drivers, which do not embrace technology Education leaders are not comfortable with technology as a component of strategy Teaching practitioners have neither the power nor the means to innovate Challenges in technology innovation
  26. 26. eindia.eletsonline.com What is needed to overcome the challenges? • Give Education policy-makers direct access to the practice of T&L. • Create a dialogue between policy-makers and teachers that allows questions / responses, not just requirements / records. • Enable teachers to build their own ideas into practice. • Enable teachers to collaborate and exchange ideas.
  27. 27. eindia.eletsonline.com27 Conclusion We need a comprehensive digital technology focused on helping teachers and learners in constructing a meaningful learning experience.
  28. 28. eindia.eletsonline.com THANK YOU

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