Education 2.0 Breakout Session Preso


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Modified version of NCSEA preso given at Kean University on December 1, 2007

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Education 2.0 Breakout Session Preso

  1. 1. CIE: Education 2.0 EmergentTechnologies in Education Lucy Gray The Center for Urban School Improvement The University of Chicago 1
  2. 2. Links for this presentation available at: PDF of presentation available at: 2
  3. 3. What do you think? 3
  4. 4. “... if we teach today as we taught yesterday, we rob our children of tomorrow.” -John Dewey 4
  5. 5. KnowledgeWorks Foundation: Trends, Hotspots, & Dilemmas GenY Attributes Unbundled Education Participatory Pedagogy Personal Digital Media Media-SavvyYouth Technologies of Cooperation Media Rich Pervasive Learning Integrating Digital Natives and Digital Immigrants 5
  6. 6. Learning 2.0 Society Today: Influential Buzz Words Attributes of Today’s Kids Emergent Technologies:Technologies of Cooperation and Collaboration Digital Schools and Programs: Participatory Pedagogy Policy for Tomorrow The Digital Divide Critical Questions 6
  7. 7. Influential Buzz Words The World is Flat A Whole New Mind NCLB Web 2.0 21st Century Skills Partnership for 21st Century Skills American Association of Librarians 7
  8. 8. Evidence Pew Internet & American Life Project NetDay Speak Up Day NSBA Report: Creating and Connecting Grunwald Associates: Kids’ Social Networking Study - more detailed than NSBA; available for purchase SETDA - Maximizing the Impact Report 8
  9. 9. Summary of Pew Findings 93% of 12 to 17 year olds use the internet 87% of parents are online 73% of families have high-speed internet access 89% of online teens have access at home 75% have internet access at school 51% of online teens go online every day 9
  10. 10. Summary of Pew Findings 75% have internet access at school 51% of online teens go online every day 94% of online kids use the internet for school research 41% of online students use email or instant messaging to talk to teachers and classmates about school work 18% of online students know someone who has cheated 10
  11. 11. Today’sTeen - Born 1990 11
  12. 12. First Grade - 1996 12
  13. 13. Fourth Grade - 1999 13
  14. 14. Middle School - 2001-2003 14
  15. 15. High School - 2004 15
  16. 16. Sophomore year - 2005 16
  17. 17. JuniorYear - 2005-2006 More than 100 million accounts created Third most popular site in the U.S afterYahoo and Google 55% of online teens use social networking sites 55% of these kids have posted a profile Of those who use social networking sites, 48% visit these sites at least once a day 17
  18. 18. SeniorYear - 2007 18
  19. 19. Pew did not include... Twitter Pownce Gaming Email 19
  20. 20. According to the Pew Report... 4 Key Teen Realities: Teens are technology-rich and enveloped by a wired world. Mobile gadgets allow them to enjoy media and communicate anywhere Teens know that ordinary citizens can be publishers, movie makers, artists, song creators, and story tellers Teens are multimedia multi-taskers. 20
  21. 21. NetDay SpeakUp Survey Known as Project Tomorrow-NetDay Top devices for K-12 students: computers, cell phones and video game players Top concerns: spam, digital access equity, online cheating Students want schools to relax rules about email, IM, cellphone and online use and to consider laptops for home and school use. 54% of middle schoolers have outside online friends and most have never met face-to-face 21
  22. 22. NetDay - Parents Over 50% of parents are satisfied with the amount of technology at their child’s school and the online safety protections in place A majority of parents (52%) do not believe that their child’s school is doing a good job of preparing their child to compete for jobs and careers of the 21st century 2/3 of the parents are not satisfied with the priority placed on technology use at their school, the amount of time their child spends using technology at school and how well technology is integrated into core academic subjects. 22
  23. 23. NetDay -Teachers Over 50% say technology affects the quality of teaching, lesson planning and student engagement 75% say the use of technology has increased student achievement and performance Time is the biggest obstacle to tech integration Teachers use computers for housekeeping tasks Only 28% has used email as a regular communication tool with students, but 79% have communicated electronically with parents. 47% of teachers believe that their school is doing a good job of preparing students for the 21st century 23
  24. 24. Technologies of Cooperation Personal Powerful Pervasive Web 2.0...The Machine is Using Us Web 2.0 is.... 24
  25. 25. Blogs Wikis Podcasts Photosharing Chat Video Google Tools Social Networks Simulations Virtual Reality Tools 25
  26. 26. Blogs usually an individual journal Types Examples Teacher/Admin Student Professional Development Cool Cat Teacher Blog From the Principal’s Desk The MUS Lower School Blog Newly Ancient Consumer Math Class Collaboration Nation Weblogged ITM Dangerously Irrelevant 26
  27. 27. Wikis used for collaborative work 27
  28. 28. Wiki Examples Type Examples Teacher/Admin Student Professional Development Educational Wikis Shift Happens 50 Ways to Tell A Story 6th Grade Computer Science Flat Classroom Global Collaborations Digital Native Wiki Alabama Best Practice Center School Computing Wiki 28
  29. 29. Media Sharing web-based tools for organizing & publishing Audio (podcasts) Photos Videos 29
  30. 30. Media Sharing Examples Tools Examples iTunes Flickr YouTube VoiceThread iTunes U Coulee Kids Room 208 Map of Migrations Best Word Book Ever Merode Altarpiece DidYou Know? TEDTalks Women in Art Poems by Ms. Gross’s Students Knuffle Bunny Stories K-20 Educators Exploring SL 30
  31. 31. DidYou Know? 31
  32. 32. Chat communicating with audio, video, and text Sightspeed Skype Twitter Flashmeeting eCamm software iChat AV Many other tools.... 32
  33. 33. 33
  34. 34. Google online collaborative software Tools Examples Google Earth Docs & Spreadsheets Custom Search Summer Tomatoes Teacher Project Google Lit Trips Scavenger Hunt Palo Alto High School Alex Ragone’s Skype Preso Mrs. Gray’s Sites Elementary Language Arts GlobalVoices 34
  35. 35. 35
  36. 36. Simulations &Virtual Reality Second Life ISTE Discovery Education Global Kids Second Life Teen Grid Skoolaborate Quest Atlantis The River City Project 36
  37. 37. MySpace Facebook Ning Orkut Club Penguin Imbee Webkinz Whyville 37
  38. 38. Social Networks 38
  39. 39. Social Networking - Pew Web pages where people post information about themselves, connect with others and share media 55% of online teens using social networking site Older girls are more likely to engage in these sites Teens are increasingly savvy about privacy issues 32% of teens say that they have been contacted by strangers - 23% of these were uncomfortable 32% report have experienced cyberbullying 39
  40. 40. 40
  41. 41. NSBA/Grunwald Associates Report 9 to 17 year olds spend just about the same amount of time on SN as on TV 96% have accessed some sort of SN technologies; 71% use it weekly School is a frequent topic of conversation despite schools banning SN “Explosive growth” in student authoring Schools have extensive rules against social networking and are leery of the label. 41
  42. 42. NSBA, continued Nonconformists are student leaders, producers of content, and users of new media. Families report few problems with unwelcome encounters and cyberbullying than “school fears and policies seem to imply.” There’s a discrepancy in perceptions. 52% of districts say their students have a problem with providing personal info; 3% of kids report ever giving out personal info to strangers 42
  43. 43. Participatory Pedagogy Rethinking Bloom’s Taxonomy Schools & Programs DigitalYouth Network Science Leadership Academy GenerationYES Flat Classroom Project MoLLIE 43
  44. 44. DigitalYouth Network MacArthur funded intiative 44
  45. 45. Benefits & Pitfalls Personalized learning Ubiquitous computing OLPC Censorship Teacher Asssesment Research What else can you think of? 45
  46. 46. Email: AIM: elemenous Skype: elemenous Twitter: elemenous Flickr: elemenous YouTube: user=elemenous Find me... 46
  47. 47. When I Become A Teacher.... 47