Top Gaming’s innovations


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“Everything is amazing right now–and nobody’s happy.”

It’s the year 2012–it’s the future! There’s a robot with a camcorder on Mars, and our phones get the internet! Cars drive themselves! Even video games have evolved almost beyond recognition–photorealistic graphics, downloadable content, online multiplayer, incredibly immersive experiences–and we who call ourselves “gamers” have more games to choose from than in any other time in history.

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Top Gaming’s innovations

  1. 1. Get Yo ur Own Blo g No w Free! Like Sign Up to see what your friends like. Wholesale R4i 3DS – R4 R4i 3DS – Vendita elettro nica o nline « Unbo xing o f Super Slim PS3 Top Gaming’s innovations “Everything is amazing right no w–and no bo dy’s happy.” It’s the year 2012–it’s the future! There’s a robot with a camcorder on Mars,
  2. 2. and our phones get the internet! Cars drive themselves! Even videogames have evolved almost beyond recognition–photorealistic graphics,downloadable content, online multiplayer, incredibly immersiveexperiences–and we who call ourselves “gamers” have more games tochoose from than in any other time in history.But in the words of comedian Louis C.K., “Everything is amaz ing right now–and nobody’s happy.” Everything we dreamed of when we were kids isnow within arms reach, but it’s just not as cool as we expected.3D gamingWhat we expect ed: 3D has been around for a while in films, so at thispoint it would basically be perfect, right? Playing games in 3D would giveplayers an unprecedented level of immersion, with things literally jumpingout of our screens into our living rooms. 3D glasses would be cheap,comfortable and effective, and every game would support it–hell, maybewe wouldn’t even need glasses at all!What we got : 3D is supposed to make things more immersive, but inreality it simply puts another barrier between you and your games.Watching plasma bolts fly directly at our faces in the Halo Anniversaryedition should instill us with the fear of the Covenant, but instead it just sortof makes us feel nauseous. It’s mainly because instead of things comingout of the screen, 3D usually just makes them look like they’re sittinginside of them. That’s just not what we expected or wanted. And let’s behonest: You’re only going to use those expensive 3D glasses a handful oftimes before you forget to charge them, and then just stop wearing them
  3. 3. altogether. The 3DS is another story–some swear by its glasses- free 3D,but others swear it makes their eyes bleed. Either way you look at it, it’snot perfect, even if games like Super Mario 3D Land and a few othersshowed that it might, eventually, reach the heights we hoped it would.Mo tio n co ntro llersWhat we expect ed: Motion controllers would make sports and actiongames feel more realistic than ever, transforming everyday controllers–inplayers’ imaginations, at least–into whatever fantastical objects can bedisplayed on- screen. This would apply to everything from swords andshields to tennis rackets and steering wheels, and thebattlefield/court/track would come alive as players’ enthusiastic real- lifeactions translated directly into the actions of their avatars.What we got : We were all pretty excited about the Wii–there’s no shamein admitting that–but what we first saw six years wound up to be a lot ofsmoke and mirrors, and even the upgraded MotionPlus and PlayStationMove controllers haven’t been enough to make up for it. Once everyonerealiz ed that you could play Wii Sports tennis by sitting on your butt andflicking your wrist, it was pretty much over for motion controls. And anyonewho says they like playing Mario Kart Wii with that plastic wheel is a liar. Itcan work for swordplay–as in the case of Zelda: Skyward Sword–butthose instances are unfortunately few and far between. Personally, we’reglad that Nintendo is going in a different direction with the Wii U.
  4. 4. Gesture co ntro lsWhat we expect ed: What could be better than motion controllers? Easy!What if there were no controllers at all? If a complex array of cameras andsensors could detect the very movements of players’ bodies, transformingus into the controllers? Gesture- based or controller- free motion controlswould free up players’ hands once and for all and allow them to interactdirectly with a game’s world–no barriers, no middle- man hardware, justyou, a screen, and a million digital faces waiting to be punched.What we got : Kinect. The first time Microsoft introduced Kinect to theworld (at E3 2009, when it was still called Project Natal), it was with avideo that showed 1:1 movement tracking, in- game characters speakingplayers’ names aloud, and a kid scanning in his actual skateboard to usein a game. Obviously, the device didn’t quite deliver on all that. The mainmechanics in Kinect Adventures are jumping and ducking in place, andmost games that have tried to do anything more complicated with Kinecthave bombed (see: Steel Battalion: Heavy Armor). Kinect excels attracking large, easily discerned movements—expressive dance moves inDance Central, simple hand motions in the trippy Child of Eden, and evendribbling a basketball in NBA Baller Beats. Those games are certainly ablast; they’re just not what we were hoping for.R4 SD HC + pennino per DS Lite
  5. 5. o nly € 19 ,9 9What we expect ed: Games would become like Youtube videos orFacebook photos: Log into your account, and you can access them fromanywhere. Hard drive fried? R4 3DS stolen? No worries, just log back inand re- download all your games and saves. Progress would never againbe lost, and the barriers of physical hardware–as well as physical bordersbetween regions–would be eliminated. Plus, less physical packagingwould mean lower game costs, and less harm to the environment.What we got : Okay, so a lot of that has come true: The Xbox 360 usescloud saves, most digital games can be transferred to new devices,downloadable titles are often discounted, and Sony is making some realstrides with day one digital releases and bundling PS3 games with theirVita versions. But there’s an ugly side to this new digital age. Platformslike Steam and Xbox Live Arcade restrict game purchases to a singleaccount and lock users into a content ecosystem that they’ll likely neverescape. Meanwhile, some well- intentioned PC DRM is getting ridiculous,making it impossible to play a single- player game offline. Digital gamescan sure be convenient, but we’d have preferred not to be treated likecriminals to pay for that convenience.
  6. 6. Online multiplayerWhat we expect ed: Gamers would rejoice and join hands, singing songsof their glorious triumphs and coexisting peacefully as a connected globalcommunity of like- minded and friendly competitors. There would be nolag, no one would ever quit out of a match before it finished, andeveryone would play fair.What we got : Needless to say, the rise of mainstream online gaminghasn’t exactly gone over like that. It’s virtually impossible not to fall victimto a few hateful slurs or otherwise immature remarks every time we playonline. Often online gaming brings out the ugliest side of many gamers,with the rest of us racing to mute as many obnoxious players as possiblebefore a match starts. On the plus side, at least publishers are givingplayers the tools to build their own clans and teams within games, whichcan help with weeding out the jerks. And even Nintendo seems to finallybe catching up to the online revolution–it appears they might finally bedumping Friend Codes on the Wii U.Vo ice co mmandsWhat we expect ed: By now, games–like everything else in day- to- daylife–would be controlled almost entirely by voice. “Lights: dim; door: close;Xbox: on!” Such would be the mantra of our everyday routines. Any in-game function that previously required entering a menu or taking thumbsoff the joysticks would be accomplished by simple voice commands, andeven the most complicated games would carry them out with eleganceand accuracy.
  7. 7. What we got : We still can’t turn our systems on with voice controls. Weunderstand why this is the case, but it’s still a bummer. When we wake fromour cheeto- comas we don’t want to have to search around for thecontroller–the Xbox should turn on when we say so! And the games that dobother to include voice controls–Skyrim, Mass Effect 3–do it as a half-functional afterthought. When voice commands work, they’re great (don’tpretend you don’t love shouting “Fus Ro Dah!” when no one’s home), butwhen they don’t work it makes us feel like idiots shouting at a hunk ofplastic. Surprisingly, it’s actually non- game apps like Netflix that havebenefitted the most from Kinect’s voice recognition capability.Virtual realityWhat we expect ed: The plot of the forgotten .Hack games, essentially.The final barriers to full gaming immersion would have been removed, andgamers would be inserted directly into virtual worlds by way of sleekheadsets or even more direct means–if not quite at the level of The Matrix(who wants a USB jack in the back of the head?), then at least throughdevices that tap directly into one’s senses.What we got : Seventeen years ago, we got Nintendo’s Virtual Boy, oneof the most awesome failures ever conceived. Now, there are vibratingchairs and unreleased Vitality Sensors with no realistic applications. Eventhe most ambitious arcade games haven’t made any real strides towardvirtual reality. We expected better by now. The only thing that comes closeis the Oculus Rift–the Kickstarter- funded, id- endorsed, head-encompassing display rig that looks like some kind of bulky mind- controlcontraption. And which, by all accounts, is awesome. Who knows? Maybeit really will happen one day.
  8. 8. To uch screensWhat we expect ed: Physical interfaces would go the way of the Dodowhen touch screen technology replaced keyboards and power buttons oneverything from phones to fridges. Handheld games would reach newheights as portable systems from Nintendo, Sony, and even Appleeschewed the primitive A/B/L/R layout and gained–through the magic oftouch screens–infinite arrays of digital buttons with unlimited potential,unprecedented customiz ability, and perfect accuracy.What we got : Touch screens are how millions of people play gamestoday, but the best examples of those controls are in titles with very simplecontrols. Sure, many iOS shooters play fine on an iPad, but on phonesyour thumbs can obscure two thirds of the screen. Nintendo proved thatmore complex touch- controlled DS games like Kirby: Canvas Curse andPicross 3D could be great, but have stepped back from those types ofgames on the 3DS. Only the larger, non- touch top screen is equipped for3D, a clear sign the new handheld isn’t as focused on touch. It’s a shame,because touch controls have great potential, which we hope to see fulfilledon the Wii U.Lif e im pro ve m e nt gam e sWhat we expect ed: In our digitally connected lives, everything would bea game. Games would teach us to cook, play the drums or do Kung- Fu;even dishwashing and homework would have point systems andleaderboards. Lacking in confidence? Try Oprah’s new therapy game.Addicted to drugs? Dr. Drew can get you clean with 12 challenging steps
  9. 9. –across 12 engrossing levels.What we got : Deepak Chopra’s Leela may be an interesting experiment,but let’s be honest: it’s not focusing anyone’s Chi. And while it might be funto play, Dance Central doesn’t make players better dancers, and likewisefor Guitar Hero, Cooking Mama, and Def Jam Rapstar. They’re fun, butthat’s all they are. The exceptions to this may be the exercise games, andthough evidence there is anecdotal, it’s not difficult to believe thatconstantly being mocked by your overweight Mii in Wii Fit is one hell of amotivator. Oh, and we did get pretty good at drums from all that RockBand.Self-aware gamesWhat we expect ed: Game A.I. would be so advanced that computer-controlled enemies would be indistinguishable from human opponents.Games would anticipate players’ movements and actions, and NPCswould react with intelligence and forethought. They’d even talk back, andconversations between players and their games would evolve organically,allowing for ever- changing game worlds in which no two players’experiences are alike.What we got : A talking man- fish and a disillusioned balding man with apet little boy. And we didn’t even really get that last one. Sure, there’s nodenying Seaman was fun for what it was (though to this day we’re notreally sure how to define that). But Peter Molyneux’s Milo demo wound upas so many others of the famed developer’s projects over the years: onlya tease. The thing was never released, and so we’ll never know just howsentient that little kid really was. Now the best that can be hoped for is aSeaman remake on R4i 3ds. Fins crossed?The future is no wNow that you realiz e you’re currently living in the future of gaming, how doyou feel? Happy with what you’ve got, or wishing it was like you dreamedit would be? Answer in the poll below, and then feel free to explainyourself further in the comments.Ta g s: 3D gaming, Gaming great innovations , Life improvement games ,R4i 3DS, Wii U This entry was posted on Wednesday, October 10th, 2012 at 8:13 am and is filed under MODIFICA Nintendo , Nintendo 3DS News, Nintendo DSi Games, Nintendo DSi XL, Nintendo Wii, R4 3DS, R4 3ds Dual Core, R4 Card, R4 R4i 3DS, R4i, R4i
  10. 10. 3DS, R4i Cards, R4i Nintendo DS, Tech Info, Vendita elettronica online, Video Games News, Wii U News, Xbox 360, You can follow any responses to this entry through the RSS 2.0 feed. Responses are currently closed, but you can trackback from your own site. Iblo co mments disabled due to abuseWho le s ale R4i 3DS – Ele ktro nic ho us e .c o m is p ro ud ly p o we re d b y Wo rd Pre s s MU running o n ib lo g .at Blo g s . Cre ate a ne w b lo g and jo in in the fun! Entrie s (RSS) and Co mme nts (RSS).