rapid game loungeimage courtesy of jp bichard
media anthropology
. architecture and design // design thinking & pattern bldg. coding // releasing & iterating beta versions. hacking // dis...
open designintegrates the seemingly paradoxicalcooperative, playful and socialcombines analytical and imaginativeappreciat...
todayopen designpurposeful play and storytellingtime pressurecollaboration
crossplatform story-led gamespandemicworld without oilcollapsusbear 71the spiralluxcrime plays
appreciative whywhy do you want to create a game?
world cafewhen did a game teach you something?how can a game engage audience?how can a game be scaled?
game typedigital scavenger hunt / LARP / ARGapp gamebrowser / online gamecard / board gamekinect / console game / video ga...
teamsstorytellers / player journeyplatform architectsgame designers
GENERATE100 WISHESIN 3 MINUTES
storytellers / player journeychooseaudienceyour corefirst:and sharewith other groupschoose narrators who document decision...
solution***goal***helpers**then describe:** match with game designersstorytellers / player journeyprotagonist*antagonist**...
social media / blog / sitecartoon / book / videolive performancechoose 2:QR / AR / RFID / arduinoplatform architectsbuild ...
pervasivepersonalizedsocialnow make it:connectedplatform architects* by merging all groupsstart drawing a storyboard or us...
include 3:obstacle*choice*setback*chance**appointment**hint*game designersscarcity*puzzles**races* collaboration**status**...
dice**cards**tokens**goal*tools:game designerspoints**levels** progress bar*time pressure** match with storytellers** shar...
pitches
// thank you!@elejansenele@rebootstories.comlearndoshare.net
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xm:lab 130505 jansen game lounge

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A few charts that lead through a beginner's cross-platform game workshop at xmlab, HBK Saar, Germany. Contains six template pages fro three groups: storytellers, game designers and platform architects.

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  • SIMPLY BECAUSE IT DRAWS ON SUCH A VARIETY OF FIELDS AND METHODS.I’m gonna spare you reading this chart. These are the areas I have observed projects to be comprised of. Left you see the area. Right you see which methods were borrowed.So, gaming, for example, gives great insight into the art of community building.Obviously no one person is all over this stuff. Makes sense to bring experts together and remix their creativity.I’m going to do two things now: First I’m explaining basic principles of open design workshops, like how we facilitate collaboration in them.Then I’m going to ask you to transfer that knowledge to a CO-WORKING level. OK, so first OPEN DESIGN Such as system of paying forward is often frowned upon, because often there is no payment involved. But what I’m going to suggest today might be a way out.First off, don’t think Work-for-hire  the proposition is to join or start a creative collaborative in which everyone has a stake. There are a few conditions that need rethinking in order for that to work. The following recommendations are based on reboot Stories’ practice and are proven elements from all of the above.
  • Who HAD exposure to design thinking?For those who don’t know. BASICALLY A MODEL TO FIND CREATIVE AND WORKABLE SOLUTIONS WITH TEAMSCLICK it draws on people from all areas, even the most unlikely. Think janitors next to architects, next to a policymaker, school kids, business strategist, public housing member, and a high school teacher. … you might even find a porn star can add something beneficial.CLICK draws on colors, objects and reasoning to activate right and left brainie by using playdough and legoto build stuff because that ignites your brain’s creativity.CLICK draws on multiple views and avoids consensus in favor of integrationCLICK it’s critical with a tendency to appreciative inquiry, which means focusing on positive aspects of a condition it addresses human needs, also informed by ethnographyCLICK and it follows steps, which can also be found in business modeling and product development.
  • BREATH anyone short on oxygen?Hi my name is Ele Jansen. I’m German. I live in Sydney, Australia. And I play ARGs for a living.Just that I call it ethnography.
  • Choose 1 that fits with the platforms
  • If creative productivity is the leading agent in our future, we must negotiate new social contracts.Knowing the effects of neoliberalism, which has the same traits as yet unregulated co-entrepreneurship, how can we improve upon older economic systems? Also, seeing that certain systems lends power to certain personality types, which is not a matter of ACHIEVEMENT, do we need to reconsider meritocracy? How might we build a goal share mechanism that incorporates such systemic improvements without limiting the freedom of creative expression?I’m a year before submission and certainly there are more questions than answers. If you have thoughts or want to get involved, there are two ways to do this right here and now:Tweet @learndoshare or go to room 403 during lunch. we’re running a booksprint and are open to contributionsSign up to our diy days creative directory to share your goals with others, to find help and help in returnSo use your power. Corporations will listen to your ideas. Imagine a company that becomes truly participatory. Think beyond theco-creation where customers are asked to co-design. This will fade.Now flip your own thinking. Also being customers, you are their stakeholders and you are a creative collective. You suggest a goal and a way to accomplish that goal with a shared purpose.You require creative freedom and you demand that the value cannot be measured in kpi’s or clicks or anticipated roi. Remember collective action: only if everyone is bold enough to claim their value, we can change things we don’t like.Here I have more questions than answers:Does collaboration increase competition?Is competition good? Is it friends with share culture?Or is it at odds with collaboration?Does it lend power to the extrovert and confident? Is that ok?Can we question these values and check the consequences of such paradoxes?
  • Obstacle and solution need to be in agreement with what can be done with platforms and games.
  • Obstacle and solution need to be in agreement with what can be done with platforms and games.
  • Choose 2 that fit with the game
  • Choose 2 that fit with the game
  • Choose 4 that fitthe platforms
  • Choose 4 that fitthe platforms
  • xm:lab 130505 jansen game lounge

    1. 1. rapid game loungeimage courtesy of jp bichard
    2. 2. media anthropology
    3. 3. . architecture and design // design thinking & pattern bldg. coding // releasing & iterating beta versions. hacking // disruption & disobedience. design // open participation & manuals. biz development // agile mgmt & entrepreneurship. diy culture // tinkering & makerspaces. gaming // mechanics & community building. play // incentives & leveling hierarchies. the arts // collaboration & significant objects. music industry // distribution & revenue streams. peer production // participation & crowdsourcing. tech // platforms & experimentation. education // experiential learning. entertainment // storytelling & affect. storytelling // empathy & dramaturgy. marketing and pr // social reach & revenue streams. positive psychology // ethos & leadership style. jugaad and jua kali // frugal innovation. the commons // mindset & share culture @elejansen
    4. 4. open designintegrates the seemingly paradoxicalcooperative, playful and socialcombines analytical and imaginativeappreciative and human-centeredsteps: empathy, define, ideate/iterate, test
    5. 5. todayopen designpurposeful play and storytellingtime pressurecollaboration
    6. 6. crossplatform story-led gamespandemicworld without oilcollapsusbear 71the spiralluxcrime plays
    7. 7. appreciative whywhy do you want to create a game?
    8. 8. world cafewhen did a game teach you something?how can a game engage audience?how can a game be scaled?
    9. 9. game typedigital scavenger hunt / LARP / ARGapp gamebrowser / online gamecard / board gamekinect / console game / video gamesingle-player / multi-player
    10. 10. teamsstorytellers / player journeyplatform architectsgame designers
    11. 11. GENERATE100 WISHESIN 3 MINUTES
    12. 12. storytellers / player journeychooseaudienceyour corefirst:and sharewith other groupschoose narrators who document decisionsand report to the other groups
    13. 13. solution***goal***helpers**then describe:** match with game designersstorytellers / player journeyprotagonist*antagonist***progress**reward**problem**** share with platform architectsnarrators’ tasks*** share with all
    14. 14. social media / blog / sitecartoon / book / videolive performancechoose 2:QR / AR / RFID / arduinoplatform architectsbuild an appassign two narrators who document yourdecision and report them to the other groups.from now on you will tweak your platforms ifstory or game demand so.
    15. 15. pervasivepersonalizedsocialnow make it:connectedplatform architects* by merging all groupsstart drawing a storyboard or user journeybased on the information you gatherfrom the narrators. merge platforms,the story line and game elements so theywork as a coherent whole. if needed exchange membersof your group with members of other groups toget updated information.
    16. 16. include 3:obstacle*choice*setback*chance**appointment**hint*game designersscarcity*puzzles**races* collaboration**status** match with storytellerschoose two narrators who documentdecisions and report to the other groups** share with platform architects
    17. 17. dice**cards**tokens**goal*tools:game designerspoints**levels** progress bar*time pressure** match with storytellers** share with platform architects sandbox**role play*
    18. 18. pitches
    19. 19. // thank you!@elejansenele@rebootstories.comlearndoshare.net

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