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rapid game loungeimage courtesy of jp bichard
media anthropology
. architecture and design // design thinking & pattern bldg. coding // releasing & iterating beta versions. hacking // dis...
open designintegrates the seemingly paradoxicalcooperative, playful and socialcombines analytical and imaginativeappreciat...
todayopen designpurposeful play and storytellingtime pressurecollaboration
crossplatform story-led gamespandemicworld without oilcollapsusbear 71the spiralluxcrime plays
appreciative whywhy do you want to create a game?
world cafewhen did a game teach you something?how can a game engage audience?how can a game be scaled?
game typedigital scavenger hunt / LARP / ARGapp gamebrowser / online gamecard / board gamekinect / console game / video ga...
teamsstorytellers / player journeyplatform architectsgame designers
GENERATE100 WISHESIN 3 MINUTES
storytellers / player journeychooseaudienceyour corefirst:and sharewith other groupschoose narrators who document decision...
solution***goal***helpers**then describe:** match with game designersstorytellers / player journeyprotagonist*antagonist**...
social media / blog / sitecartoon / book / videolive performancechoose 2:QR / AR / RFID / arduinoplatform architectsbuild ...
pervasivepersonalizedsocialnow make it:connectedplatform architects* by merging all groupsstart drawing a storyboard or us...
include 3:obstacle*choice*setback*chance**appointment**hint*game designersscarcity*puzzles**races* collaboration**status**...
dice**cards**tokens**goal*tools:game designerspoints**levels** progress bar*time pressure** match with storytellers** shar...
pitches
// thank you!@elejansenele@rebootstories.comlearndoshare.net
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xm:lab 130505 jansen game lounge

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A few charts that lead through a beginner's cross-platform game workshop at xmlab, HBK Saar, Germany. Contains six template pages fro three groups: storytellers, game designers and platform architects.

Published in: Entertainment & Humor, Design
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xm:lab 130505 jansen game lounge

  1. 1. rapid game loungeimage courtesy of jp bichard
  2. 2. media anthropology
  3. 3. . architecture and design // design thinking & pattern bldg. coding // releasing & iterating beta versions. hacking // disruption & disobedience. design // open participation & manuals. biz development // agile mgmt & entrepreneurship. diy culture // tinkering & makerspaces. gaming // mechanics & community building. play // incentives & leveling hierarchies. the arts // collaboration & significant objects. music industry // distribution & revenue streams. peer production // participation & crowdsourcing. tech // platforms & experimentation. education // experiential learning. entertainment // storytelling & affect. storytelling // empathy & dramaturgy. marketing and pr // social reach & revenue streams. positive psychology // ethos & leadership style. jugaad and jua kali // frugal innovation. the commons // mindset & share culture @elejansen
  4. 4. open designintegrates the seemingly paradoxicalcooperative, playful and socialcombines analytical and imaginativeappreciative and human-centeredsteps: empathy, define, ideate/iterate, test
  5. 5. todayopen designpurposeful play and storytellingtime pressurecollaboration
  6. 6. crossplatform story-led gamespandemicworld without oilcollapsusbear 71the spiralluxcrime plays
  7. 7. appreciative whywhy do you want to create a game?
  8. 8. world cafewhen did a game teach you something?how can a game engage audience?how can a game be scaled?
  9. 9. game typedigital scavenger hunt / LARP / ARGapp gamebrowser / online gamecard / board gamekinect / console game / video gamesingle-player / multi-player
  10. 10. teamsstorytellers / player journeyplatform architectsgame designers
  11. 11. GENERATE100 WISHESIN 3 MINUTES
  12. 12. storytellers / player journeychooseaudienceyour corefirst:and sharewith other groupschoose narrators who document decisionsand report to the other groups
  13. 13. solution***goal***helpers**then describe:** match with game designersstorytellers / player journeyprotagonist*antagonist***progress**reward**problem**** share with platform architectsnarrators’ tasks*** share with all
  14. 14. social media / blog / sitecartoon / book / videolive performancechoose 2:QR / AR / RFID / arduinoplatform architectsbuild an appassign two narrators who document yourdecision and report them to the other groups.from now on you will tweak your platforms ifstory or game demand so.
  15. 15. pervasivepersonalizedsocialnow make it:connectedplatform architects* by merging all groupsstart drawing a storyboard or user journeybased on the information you gatherfrom the narrators. merge platforms,the story line and game elements so theywork as a coherent whole. if needed exchange membersof your group with members of other groups toget updated information.
  16. 16. include 3:obstacle*choice*setback*chance**appointment**hint*game designersscarcity*puzzles**races* collaboration**status** match with storytellerschoose two narrators who documentdecisions and report to the other groups** share with platform architects
  17. 17. dice**cards**tokens**goal*tools:game designerspoints**levels** progress bar*time pressure** match with storytellers** share with platform architects sandbox**role play*
  18. 18. pitches
  19. 19. // thank you!@elejansenele@rebootstories.comlearndoshare.net

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