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U1&2 Lesson 01


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U1&2 Lesson 01

  1. 1. Japanese Word of the Week (7)<br />Irashimasu<br />いらっしゃいます<br />[Ura-shi-masu]<br />You can also say YoKoso (which is where ‘yo’ comes from)<br />
  2. 2. Aims & Objectives<br />Aims:<br />Introduction to the units, presentation on the types of initial research and pre-production used in games development<br />Objectives:<br />All students will be able to ask 1 question about gameplay<br />Most students will be able to establish evidence of preference through gameplay<br />Some students will be able to explain why initial pre-production and research is carried out<br />
  3. 3. Research and Pre-Production<br />19 October 2009<br />Unit 1 Research Techniques for Media Industries<br />Unit 2 Pre-Production for Media Industries<br />
  4. 4. Research Techniques<br />1 Understand the purposes of research in the media industries<br />2 Be able to apply a range of research methods and techniques<br />3 Be able to present results of research.<br />
  5. 5. Pre-Production Techniques<br />1 Understand requirements for production<br />2 Be able to obtain resources for production<br />3 Be able to apply production logistics. <br />
  6. 6. I Play What I Like!<br />2007<br />Enchanted Arms<br />Oblivion<br />GRAW<br />GRAW 2<br />Rainbow 6: Las Vegas<br />2009<br />Lost Odyssey<br />Fable 2<br />COD 4: Modern Warfare<br />Modern Warfare 2<br />Last Remnant<br />2011<br />???<br />???<br />???<br />???<br />Take some time to think about the games you have played over the last 3 years<br />
  7. 7. Why is Documenting Gameplay<br />Important?<br />
  8. 8. Why is Documenting Gameplay<br />Important?<br />Focus testing<br />Development techniques<br />Localisation<br />Review<br />
  9. 9. Focus Testing<br />Focus groups are key to this term. By the end of term you will be able to:<br /><ul><li> Document group preferences (on video)
  10. 10. See the impact of focus testing on newly released games
  11. 11. Explore your gameplay and record findings</li></li></ul><li>Development Techniques<br />By playing games yourself, you will be able to dissect games at first hand. At the end of this term you will be able to:<br /><ul><li> Break down game designs in detail
  12. 12. Read about and understand development blogs
  13. 13. Begin a blueprint for your final game design</li></li></ul><li>Localisation<br />Understanding local customs and language intricacies is key to developing a game that everyone wants to play. At the end of this term you will be able to:<br /><ul><li> Highlight possible custom issues in existing games
  14. 14. Explore the world of gaming through someone else‘s eyes
  15. 15. Suggest effective localisation opportunities in your proposed game design</li></li></ul><li>Review<br />Think you’ve played every game imaginable? Chances are you haven’t even scratched the surface. By the end of this term you will be able to:<br /><ul><li> Give an overview of a chosen genre citing key evidence of played games
  16. 16. Explore how journalists influence the making of world-beating games
  17. 17. Compare and contrast genre and games within genre to express preferences</li></li></ul><li>Activity<br />Discuss amongst yourselves the games you have played over the Christmas period. When your time is up, give me 2 questions that were asked the most during your discussions.<br />
  18. 18. 4 Ws and H<br />
  19. 19. W<br />W<br />W<br />W<br />H<br />hat<br />hen<br />here<br />hy<br />ow<br />
  20. 20. Why here now?<br />
  21. 21. Task 1<br />Using a game of your choice, go home, play it and blog the pros and cons of playing your chosen game.<br />Psst! Use the simple research techniques listed<br />Timescale: 1 week please<br />
  22. 22. Storing Information<br />Storing info is key to how games are made.<br />This term you will learn about:<br /><ul><li>Gamelogs
  23. 23. Gamecast</li></ul>O RLY?<br />
  24. 24. Intro to Glogs<br />
  25. 25. Task 2<br />Go to the Gamelogs site and read about gamelogs (there are literally thousands). Then see how your task 1 results compare?<br />Timescale: 2 weeks please<br />
  26. 26. Next Week!<br />More research techniques – the DL of answers<br />Gamecasting and why we do it…<br />
  27. 27. Gamecast<br />
  28. 28. Overview – What Have We Learned?<br /><ul><li> The beginning of research techniques
  29. 29. Trying things out for yourself
  30. 30. Types of research
  31. 31. Pre-production starting point </li></ul>Have we met our outcomes?<br />