E learning presentation-sarah_mary[1]


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E learning presentation-sarah_mary[1]

  1. 1. E-LEARNING OVERVIEW Sarah O’Neill - 20029371 Mary Mollaghan - 01130101 Lecturer: Mary Power
  2. 2. INTRODUCTION <ul><li>Clarke states the main benefits of E-Learning for the learner ‘ are that you have considerable choice over place , pace and time ’ </li></ul><ul><li>E-Learning System/Environment: </li></ul><ul><li>Moodle </li></ul><ul><li>Second Life </li></ul><ul><li>E-Learning Expert: </li></ul><ul><li>Betty Collis </li></ul><ul><li>Marc Prensky </li></ul><ul><li>An emerging E-Learning Technology: </li></ul><ul><li>Gesture-Based computing </li></ul>
  3. 3. E-LEARNING SYSTEM/ENVIRONMENT <ul><li>Moodle </li></ul><ul><li>32 million users with over 45,000 communities </li></ul><ul><li>Educational Content: notes, assignments, quiz feature </li></ul><ul><li>Social Software: wikis, blogs </li></ul><ul><li>Collaboration: chat, forum, workshops </li></ul><ul><li>Second Life </li></ul><ul><li>Virtual Environment: 3D landscapes, Avatars </li></ul><ul><li>Strong Learning Community: 500 colleges, research institutions, libraries, museums </li></ul><ul><li>Learning Environment: Individual classes to campuses </li></ul><ul><li>Learning Approaches: Virtually explore real life locations e.g. Sistine Chapel, impossible situations e.g. Spaceflight and realistic settings for language learning </li></ul>
  4. 4. COMPARING MOODLE AND SECOND LIFE <ul><li>Both use Open Source software. </li></ul><ul><li>Both support social constructionism. </li></ul><ul><li>Costs: </li></ul><ul><li>Moodle needs expert support </li></ul><ul><li>Second Life more expensive, need to buy virtual land </li></ul><ul><li>Educational Tools: </li></ul><ul><li>Moodle has very well defined educational tools </li></ul><ul><li>Second Life adapted, not created for education </li></ul><ul><li>Main Advantages: </li></ul><ul><li>Moodle is well structured to support learning </li></ul><ul><li>Second Life creates life-like learning experiences for students </li></ul>
  5. 5. E-LEARNING EXPERT – BETTY COLLIS <ul><li>The University of Twente </li></ul><ul><li>Well renowned for Papers, articles and books </li></ul><ul><ul><li>“ Tele-Learning in a Digital World” and “Flexible Learning in a Digital World” </li></ul></ul><ul><ul><li>Cited often </li></ul></ul><ul><li>4E Model </li></ul><ul><ul><li>Environment </li></ul></ul><ul><ul><li>Educational Effectiveness </li></ul></ul><ul><ul><li>Ease of Use </li></ul></ul><ul><ul><li>Personal Engagement </li></ul></ul>
  6. 6. E-LEARNING EXPERT – MARC PRENSKY <ul><li>Teacher in New york </li></ul><ul><ul><li>All levels of education </li></ul></ul><ul><li>Has written many papers, books and articles also </li></ul><ul><ul><li>“ Digital Game-Based Learning”, “Don't Bother Me Mom - I'm Learning”, and “Teaching Digital Natives”. </li></ul></ul><ul><li>Educational games </li></ul><ul><ul><li>Many articles and papers </li></ul></ul><ul><li>Similar views to Collis </li></ul><ul><ul><li>Believes technology can be harnessed to aid in learning </li></ul></ul>
  7. 7. EMERGING TECHNOLOGY – GESTURE-BASED COMPUTING <ul><li>Technology used by people to interact with and control electronic devices </li></ul><ul><ul><li>based on body movements and gestures </li></ul></ul><ul><ul><li>Face can also be used </li></ul></ul><ul><li>Cameras and sensors </li></ul><ul><ul><li>transmits this back to a computer </li></ul></ul><ul><ul><li>Mathematical algorithms are used to interpret the movement </li></ul></ul><ul><li>Benefits </li></ul><ul><ul><li>Manipulate content intuitively with natural gestures </li></ul></ul><ul><ul><li>Computing much more comfortable and natural </li></ul></ul><ul><li>  </li></ul><ul><li>Common applications </li></ul><ul><ul><li>Gaming, file and media browsing and training. </li></ul></ul><ul><ul><li>Sign language recognition </li></ul></ul><ul><ul><li>iPhone & Nintendo Wii </li></ul></ul>
  8. 8. EMERGING TECHNOLOGY – GESTURE-BASED COMPUTING <ul><li>Life-like Simulations </li></ul><ul><ul><li>experience realistic representations </li></ul></ul><ul><ul><li>A ‘go between’ the physical and virtual world </li></ul></ul><ul><li>Learning Styles </li></ul><ul><ul><li>Cater for a wide variety of Learning Styles </li></ul></ul><ul><ul><li>Visual, Reflective, Active </li></ul></ul><ul><li>Disabilities </li></ul><ul><ul><li>High level of accessibility for all people </li></ul></ul><ul><li>Collaboration </li></ul><ul><ul><li>Multi-touch displays </li></ul></ul><ul><ul><li>Truly collaborative games </li></ul></ul>
  9. 9. CONCLUSIONS <ul><li>Learning Environments: </li></ul><ul><li>Moodle has well structured tools </li></ul><ul><li>Second Life has an immersive quality </li></ul><ul><li>Learning Experts: Betty Collis and Marc Prensky </li></ul><ul><li>Technology should and can easily be used to enhance </li></ul><ul><li>learning and to motivate students further to become </li></ul><ul><li>actively involved in their learning process. </li></ul><ul><li>E-Learning Technology: </li></ul><ul><li>Gesture-Based Computing is more natural, can enhance </li></ul><ul><li>learning and provide access for learners with disabilities. </li></ul>
  10. 10. <ul><li>Thank you for Listening </li></ul><ul><li>Any Questions? </li></ul><ul><li> </li></ul>
  11. 11. References Clarke, A . (2004) E-Learning Skills. Palgrave, London. Dias, M., Gibet, S., Wanderley, M. and Bastos, R. (Eds.) (2009) Gesture-Based Human-Computer Interaction and Simulation. Springer, Berlin. Fominykh, Mikhail. (2010). Learning in Technology-Rich Environments: Second Life Vs. Moodle. Available: http://ntnu-no.academia.edu/MikhailFominykh/Papers/461646/Learning_in_Technology-Rich_Environments_Second_Life_vs._Moodle . Last accessed 26/9/2011. Hundsberger, Stephanie. (2009). Arcadia: Foreign language learning in Second Life and the implications for resource provision in academic libraries. Available: arcadiaproject.lib.cam.ac.uk/docs/second_life.pdf. Last accessed 27/9/2011. Jagannathan, Sheila & Martinez, Margaret . (2008). Moodle: A Low-Cost Solution for Successful e-Learning. Available: http://www.learningsolutionsmag.com/articles/71/moodle-a-low-cost-solution-for-successful-e-learning. Last accessed 28/9/2011 Johnson, L., Smith, R.., Willis, H., Levine, A., and Haywood, K., (2011). The 2011 Horizon Report Austin, Texas: The New Media Consortium. Preece, J., Rogers, Y., Benyon, D., Holland, S. and Carey, T . (1998) Human Computer Interaction. Addison Wesley, Essex. Prensky, M . (2001). Digital Natives, Digital Immigrants, [On-line]. Available at: http://www.marcprensky.com/writing/Prensky - Digital Natives, Digital Immigrants - Part1.pdf Reeves, T. C .(2005), Tribute to Betty Collis. In M. Orey, J. McClendon, & R. M. Branch (Eds.), Educational Media and Technology Yearbook 2005 (in press). Available: http://users.edte.utwente.nl/collis/homepage03/CollisTribute.doc Rosenburg, M. (2001) E-Learning, Strategies for delivering knowledge in the Digital Age. McGraw Hill, New York. Sharma, Anil. (2010). Moodle Presentation. Available: http://moodle.org/about/. Last accessed 28/9/2010.