Experiment Simulated Reflection

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Material zu "Eyecatcher im Echzeit 3D-Rendering"

Die Reflektionseffekte werden mittels Texturenbaking simuliert (Rendergeschwindigkeit: 30 Frames / s).

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Experiment Simulated Reflection

  1. 1. Simulating Reflection Effects
  2. 2. Simulating Reflection Effects
  3. 3. Simulating Reflection Effects
  4. 4. Simulating Reflection Effects
  5. 5. Simulating Reflection Effects
  6. 6. Simulating Reflection Effects

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