Future focus v1.1 lms

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  • Multiple devices...and by devices I mean hardware and associated software...iOS/Android/Windows etc.There is a real challenge to multiple devices....same content re-scaled or re-packaged? Or different content for different form factors?Responsive web design....Mobile centric or desktop centric....(examples)
  • Adoption of Tin Can...or do we kill off SCORM altogether?
  • Increasingly we are experiencing people power when it comes to the relevance of content. From search engines to like buttons we all want to find the most popular stuff.Attack of the Trip Advisors
  • This is ‘haul channel’ on YouTube. Anyone know what a haul is?Users are able to generate content that is more relevant, more up to date and more authentic.
  • Creation versus curation“A person who manages, administers or organizes a collection, either independently or employed by a museum, library, archive or zoo.” Wiktionary
  • Gamification works by making technology more engaging,by encouraging users to engage in desired behaviors...Anyone heard the term gamification?achievement "badges"achievement levels"leader boards"a progress bar or other visual meter to indicate how close people are to completing a task a company is trying to encourage, such as completing a social networking profile or earning a frequent shopper loyalty award.virtual currencysystems for awarding, redeeming, trading, gifting, and otherwise exchanging pointschallenges between usersembedding small casual games within other activities
  • The re-emergence of KM...
  • Future focus v1.1 lms

    1. 1. Future FocusThe Future of the LMS John Curran Learning Technologist 26 June 2012
    2. 2. Six Key Developments Multiple User Devices Tracking Generated beyond Content SCORM Social learning Creation User Rated versus Content Gamification Curation“The LMS as we know it has nofuture in online learning.” Jay Cross The Digital Learning Company
    3. 3. Multiple Devices The Digital Learning Company
    4. 4. Tracking Beyond SCORM
    5. 5. User Rated Content
    6. 6. User Generated Content
    7. 7. Creation versus CurationCurator“A person whomanages, administers ororganises acollection, eitherindependently oremployed by amuseum, library, archive
    8. 8. Gamification
    9. 9. LM Embraces KM‘social and informal learning’

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