SKip cinematic/ See multiplaYer ScOrebOard Start/pauSe aim ShOOt/thrOw grenade See ObjectiveSand Squad StatuS relOad MANUAL fOr technical reference Y pOint Of intereSt mOve X uSe/interact Switch weapOnS B melee/tag lOOK/clicK tO zOOm A taKe cOver/ evade/mantle reStricted ___ _______ t no.:_ documen e in class per Blood and Gore no chan na______Har___ g ____ th an ___ Intense Violence name:_Jo Strong Language nt ___ S__r___a_____ _ e ge _ rank:__0808 Part No. X14-94452-01 Online Interactions Not Rated by the ESRB
RESTRICTED WARNING Before playing this game, read the Xbox 360® Instruction CoGFM2Manual and any peripheral manuals for important safety and health information.Keep all manuals for future reference. For replacement manuals, see P-ToC fOR TECHNICAL REfERENCEwww.xbox.com/support or call Xbox Customer Support. COALITION OF ORDERED GOVERNMENTS field manual Important Health Warning About Playing Video GamesPhotosensitive Seizures CONTENT PAGEA very small percentage of people may experience a seizure when exposed tocertain visual images, including flashing lights or patterns that may appear in Introduction ............................ 2video games. Even people who have no history of seizures or epilepsy may havean undiagnosed condition that can cause these “photosensitive epileptic seizures” Where We Stand .......................... 3while watching video games.These seizures may have a variety of symptoms, including lightheadedness, altered Weapons ................................. 4vision, eye or face twitching, jerking or shaking of arms or legs, disorientation,confusion, or momentary loss of awareness. Seizures may also cause loss of Controller ............................. 10consciousness or convulsions that can lead to injury from falling down or strikingnearby objects. Heads-up Display ....................... 12Immediately stop playing and consult a doctor if you experience any of these The Crimson Omen (Life) ................ 14symptoms. Parents should watch for or ask their children about the abovesymptoms—children and teenagers are more likely than adults to experience Targeting .............................. 15these seizures. The risk of photosensitive epileptic seizures may be reduced bytaking the following precautions: Sit farther from the screen; use a smaller screen; Active Reload .......................... 16play in a well-lit room; and do not play when you are drowsy or fatigued.If you or any of your relatives have a history of seizures or epilepsy, consult a Melee .................................. 17doctor before playing. Enemy Shields and Executions ........... 18 Cover and Basic Maneuvers .............. 19 ESRB Game RatingsThe Entertainment Software Rating Board (ESRB) ratings are designed to provide Interaction ............................ 22consumers, especially parents, with concise, impartial guidance about the age-appropriateness and content of computer and video games. This information can Battle Options ......................... 23help consumers make informed purchase decisions about which games they deemsuitable for their children and families. Co-op Campaign ......................... 24ESRB ratings have two equal parts: Multiplayer ............................ 25• Rating Symbols suggest age appropriateness for the game. These symbols appear on the front of virtually every game box available for retail sale or Multiplayer Game Types ................. 28 rental in the United States and Canada.• Content Descriptors indicate elements in a game that may have triggered a Camera and Photo Mode .................. 32 particular rating and/or may be of interest or concern. The descriptors appear on the back of the box next to the rating symbol. Xbox 360 Information ................... 33 ON FRONT ON BACK Credits ................................ 34 VIDEO ™ Cartoon Violence Warranty ............................... 36 GAME Mild Lyrics E Xbox Customer Support .................. 37For more information, visit www.ESRB.org
CoGFM2/P-3 RESTRICTED where we stand [MESSAGE FROM CHAIRMAN PRESCOTT] of their players.Video game designers ask a lot We had hoped the Lightmass bombing at Timgad would y impossible situations with decimate the Locust Horde, but they survived, andBeyond putting them in seemingl selves in theoverwhelming odds, we ask them to immerse them returned stronger than ever. They’ve brought with astic.worlds that we craft. We ask them to believe the fant them a force that can sink entire cities. ers to drive theMost importantly, we ask our play that interaction comes a Even Jacinto, our last beacon of hope through allexperience. To interact. And from these dark days, is now at risk. Soon we’ll havetremendous amount of satisfac tion and a connection to a forms of entertainment. nothing left to defend and that means we have only universe seldom seen in other one option: attack. 2, was designed around the This video game, GEARS Of WAR® rience Gears, what I ask of you now is not an easy thing, idea of cinematic acti on. We wanted the gameplay expe ter where you, the gamer, are but it is necessary. If we are to survive, if we are to feel like a summer blockbus be an emotional rollercoaster to live long enough to see the seasons pass, our the star. We built GEARS 2 to st children grow, and experience a time of peace that of a ride. One minute you’ ll feel overwhelmed as the Locu the dark and the next we have never known, we must now take this fight to Horde is bearing down on you in the Locust. them back underground you’ll feel empowered as you send with your Chainsaw Bayonet. We will go to where they live and where they breed fenix™ and Delta Squad, and we will destroy them. When you take control of Marcus is a story that you’re figh ting for humanity itself. This nic This is the day we take the battle to the heart of is both epic in scale and also immensely personal. Domi the enemy. This is the day we correct the course of know ing the fate of his Santiago’s frustration with not human history. This is the day we ensure our survival nto itself, humanity’s last wife is building to a head. Jaci as a species! do or die for mankind. stand, is threatened and it’s Soldiers of the COG, my fellow Gears, go forth and game and we hope you We’ve put a lot of love into this bring back the hope of humanity! enjoy the ride! --Cliff Bleszinski Design Director, Epic Games, Inc.
CoGFM2/ P-4 CoGFM2/P-5 RESTRICTED RESTRICTED WeaPOnS pisTolsFirst rule of the Gears: Take cover or die. One-handed firing capability makes these the weapons to use while handling enemy shields and Boomshields. lanCeR aSSaulT Rifle SnuB PiSTOl • The workhorse CoaliTion weapon • Fully auTomaTiC • inTended For midrange CombaT • deadliesT melee weapon • sTandard-issue CoaliTion sidearm • exCellenT baCkup weapon • zoom CapabiliTy To activate the Lancer’s Chainsaw Bayonet, press and hold B. This unique melee attack is designed to take Regular firing mode is a single shot. To increase the out most enemies in a single cut, but can also be used rate of fire, rapidly pull ^. to clear certain obstacles. HammeRBuRST aSSaulT Rifle GORGOn PiSTOl • sTandard-issue loCusT drone weapon • powerFul medium-range weapon • more powerFul, aCCuraTe Than a lanCer • zoom CapabiliTy • dual-Clip aCTion • zoom CapabiliTy Superior to the Lancer when it comes to firing, but Capable of firing four short bursts per reload. Deadly lacks the melee capabilities of the Chainsaw Bayonet. at close range, though its power is offset by a small Can be fired faster by rapidly pulling ^, though this clip and long reload time. also reduces accuracy. GnaSHeR SHOTGun BOlTOK PiSTOl • exCellenT sTopping power • eighT-round CapaCiTy • perFeCT aCTive reload yields FasTer raTe oF Fire • exTremely deadly aT poinT-blank range • devasTaTing single shoT • zoom CapabiliTy Small ammo capacity, but its power more than makes up Greater accuracy than the Gorgon Pistol, but its for it. Can kill a Locust Drone in one shot at close six-shot capacity means every shot must count. Equally range, but is not nearly as powerful at farther effective at long and short ranges. distances.
CoGFM2/ P-6 CoGFM2/P-7 RESTRICTED RESTRICTED SCORCHeR BOOmSHield flameTHROWeR • exCellenT For shooTing around or over Cover • porTable proTeCTion From gunFire and explosions • perFeCT aCTive reload yields longer Flame • Can be used in ConjunCTion wiTh any pisTol Protects its wielder but reduces speed and fires a concentrated flame that burns or kills. Targets maneuverability. To pick up, approach and press X. are often still dangerous while burning, so keep To plant in the ground for stationary cover, press and applying the heat to finish them off. hold ], then press A. Keep in mind that it can be kicked down by enemies. To discard, change weapons. sion do the work grenades Hand-thrown explosive devices ideal for clearing an area. Hold ] to view trajectory. Move C to alter this lOnGSHOT SniPeR Rifle projected arc, then press ^ to throw. • mosT powerFul zoom available • deadly even aT long range Tag onto enemies, walls, and objects by pressing B. • perFeCT aCTive reload inCreases headshoT, helmeT damage Let the explo Grenades on enemies blow up in seconds, while grenades Can kill most Locust with a single headshot.mshot near an enemy. on walls and objects become proximity traps. To activate the integrated scope, press and hold ], then click C to zoom. One shot per reload. fRaG SmOKe inK Heard you should aim the Boo Creates an Obscures an area Poisons an area, explosion that with a cloud of making it BOOmSHOT can down or kill smoke while hazardous for a • Takes ouT mosT enemies wiTh one shoT • doesn’T slow movemenT enemies. Can also delivering a short time. • perFeCT aCTive reload yields addiTional ClusTer explosions close e-holes. concussive blast Prolonged Effective against that knocks exposure leads Produces a large initial blast, followed by several multiple targets. enemies on their to death. smaller explosions. Its heavy firepower is offset by a backs. slow reload time. Don’t use at close range or in tight quarters--the force of explosion can kill you along with your target. One shot per reload.
CoGFM2/ P-8 CoGFM2/P-9 RESTRICTED RESTRICTED heavy weapons TORQue BOW Devastating firepower, but speed and maneuverability are reduced while using these weapons. • Fires high-powered, explosive-Tipped arrows • advanCed TargeTing reTiCle • eFFeCTive melee Extremely accurate, especially at long distances, but requires careful aiming. Press and hold ] to enable, then hold ^ to aim and release to fire. If you hold ^ long enough, the arrows stick into the target before exploding. mulCHeR • high-Caliber maChine gun • large ammo CapaCiTy • CuTs Through mulTiple enemies aT onCe Can be fired from the hip, but is far more accurate when mounted on a stable surface by holding ]. To fire, press and hold ^. Barrel spins, then gun begins HammeR Of daWn firing until you release the trigger, or until itIMULSION = overheats or runs out of ammo. To cool, press `. • imulsion-energized saTelliTe parTiCle beam • handheld TargeTing • quiCkly desTroys large enemies Requires a clear line of sight on the target and an open sky in order to fire. Press and hold ] to aim, then hold ^ to fire. Note that this weapon requires a few moments to lock onto a target before firing. mORTaR • deals massive damage To mulTiple enemies From a disTanCe • Fully deployable • exCellenT againsT large enemies Press and hold ] to deploy, then hold ^ to aim and TROiKa TuRReT release to fire. The longer you aim, the farther the shot goes. As the mortar shell approaches its target, • high-powered, TurreT-mounTed maChine gun it bursts open, releasing a hail of deadly explosives. • gunners proTeCTed wiTh shields and helmeTs Has a distinctive sound when fired, so head for safety if you hear it. Don’t use at close range or in tight An extremely deadly mounted weapon. Soldiers should quarters--the force of explosion can kill you along take cover and avoid its line of fire at all costs. with your target. Eliminating the gunner lets you take control of the weapon. Subject to overheating, but can be cooled by pressing `. = EXPLOSIVE
CoGFM2/ P-10 CoGFM2/P-11RESTRICTED RESTRICTED COnTROlleR SKIP CINEMATIC/ START/PAuSE > < (OPTIONS) SEE MuLTIPLAYER SCOREBOARD SHOOT/THROW ^ GRENADE ] AIM RELOAD (SECOND, WELL-TIMED ` PRESS: ACTIVE RELOAD) SEE OBJECTIVES AND_ SquAD STATuS Y POINT Of INTEREST X uSE/INTERACT L MOVE B MELEE/TAG (HOLD fOR CHAINSAW) TAKE COVER/ A EVADE/MANTLE (PRESS AND HOLD fOR ROADIE RuN) NOTE: fOR ENEMY SHIELD LOOK C AND EXECuTION CONTROLS, l SWITCH WEAPONS (CLICK TO zOOM) SEE PAGE 18. NOTE: TO CuSTOMIzE CONTROLS, SELECT XBOX 360® CONTROLLER SETTINGS fROM THE OPTIONS MENu.
CoGFM2/ P-12 CoGFM2/P-13RESTRICTED RESTRICTED HeadS-uP diSPlaY Squad status and position. If it’s red, your squadmate is down. To revive him, get near him and press X. Weapon in use. Current mission objectives. To display, Find the exit. press y. Ammunition status. Would HAve gotten smoked in that battle without tHE ACTIVE RELOAD... Weapon selector (shown here). To switch Active reload weapons, press l. indicator. To OR reload, press z; press again for an Crimson Omen (life active reload. indicator). (SEE PAGE 16.) (SEE PAGE 14.) OR Targeting reticle. To activate, press w. (SEE PAGE 15.) Ammunition picked up. Contextual maneuver or action indicator. An icon appears when a special move or action is possible. (SEE PAGES 19–22.)
CoGFM2/ P-14 CoGFM2/P-15 RESTRICTED RESTRICTED THe CRimSOn Omen TaRGeTinG (life) AIMING To take aim, pressLife is simple: When you see a target bleeding, it’s taking and hold ] anddamage. Same goes for you. As you take damage, you’ll see move C. A reticlethe Crimson Omen filling with blood to show your status. appears and turns red when aimed at an enemy. Note that when WOuNDED you take aim while in cover, you remain mostly in cover, but your head may be exposed. zOOMING To magnify your aim, press and hold ], then click C. You can only DYING zoom with the Longshot Sniper Rifle, Hammerburst Assault Rifle, or the various pistols. SHOOTING Move C until you have a target fROM THE centered, then pull ^ to fire. HIP This method of targeting is fast but inaccurate. DOWN BuT NOT OuT/DEAD BLIND fIRE While in cover, pull ^ to fire around cover without exposing yourself to damage. This move sticks your gun out of cover and fires, but is even less accurate than shooting from the hip.If you avoid further damage when wounded or dying, you’llregenerate (a chance to hone your cover-taking skills).When the Crimson Omen is full, you are down but not out,or dead. If down, use L to crawl towards help or youwill bleed out and die. Rapidly press A to crawl faster. PISTOL =
CoGFM2/ P-16 CoGFM2/P-17RESTRICTED RESTRICTED aCTiVe RelOad melee To manually reload your weapon, press `. When an enemy is close, you can press B to melee attack him with your current weapon. Warning: If an enemy is To attempt an active reload, press ` a second time. this close, he can melee you as well. Success is a matter of timing and practice. There are three possibilities when attempting an active reload: There is one great melee advantage on the battlefield: the Lancer Assault Rifle. This weapon has an integrated, carbide-tipped, variable-torque Chainsaw Bayonet. If SuCCESS you’re holding this rifle, press and hold B to activate the Chainsaw Bayonet and dish out high-RPM death. few enemies can withstand this brutal assault. NOTE: YOu CAN BE SHOT WHILE ATTEMPTING OR EXECuTING A CHAINSAW ATTACK. If you have a grenade equipped and press B to melee, you If you succeed, you reload faster. can tag the grenade onto a nearby opponent or onto a wall or an object to set a proximity trap. PERfECT Chainsaw duels If you attempt to chainsaw an opponent who is holding a Lancer and facing you, you’re in for a duel. To win, Damn Tickers...at least a quick melee gets em off me rapidly press B. If you are faster and more relentless than your enemy, you’ll win the contest and avoid dismemberment. If you achieve a perfect reload, you reload much faster and may gain a weapon advantage. fAILuRE If you fail, your gun jams and you will spend more time reloading than if you had let it automatically reload.
CoGFM2/ P-18 CoGFM2/P-19RESTRICTED RESTRICTED enemY SHieldS COVeR and BaSiC and exeCuTiOnS maneuVeRSWhen an enemy is down but not out (crawling), you can use To move, use L. All special moves--evading, using cover,him as a shield or execute him with a finishing move. climbing over an obstacle (mantling), and roadie run--use the A button with L.To use a downed enemy as a shield, approach him andpress A. This is an effective way to protect yourselfwhile under fire or to rush an enemy position. Keep in GET INTO COVERmind that you can only fire pistols when using an enemyshield and that your shield disintegrates if it takes toomuch damage.You can also melee while using a shield by pressing B.To drop your shield, press X or switch weapons. Droppinga shield eliminates it from the battlefield. use cover in combat or die. Move toward anything that looks like cover (column, doorway, etc.), then press A. To crouch while in standing cover, click L. exiT CoverTo finish a downed enemy off with style, perform one ofthe following executions: X CuRB STOMP B quICK KILL Y EXTENDED KILLWhile a close-range kill may be gratifying, keep in mindthat finishing your enemy from a distance is often farsafer. To break cover, move away from the cover point.
CoGFM2/ P-20 CoGFM2/P-21RESTRICTED RESTRICTED manTle swaT Turn To jump over low cover, move L in direction of the While in cover, minimize exposure in reaching a nearby jump, then press A. Note that you must be in cover cover point with a SWAT turn. Move L toward adjacent before you can mantle. cover, then press A. You can interrupt a SWAT turn by holding down A. evade roadie run Tap A while moving L in the direction you want to Part crouch, part run that makes you harder to target. roll. If there’s no cover, you dodge and roll. You can To roadie run, press and hold A and move L while out also evade or roll out of cover. of cover. You cannot fire while roadie running. Holding A while moving in cover increases movement speed. Cover slip Crawl To quickly slip around the corner of cover without When you are down but not out, move L to crawl to having to back up first, move L in the direction you safety or to a squadmate who may be able to revive you. want to slip, then press A. Rapidly press A to crawl faster. use ^ to call for help while crawling. If you’re downed while holding a= COVER grenade, you can use ^ to detonate it.
CoGFM2/ P-22 CoGFM2/P-23RESTRICTED RESTRICTED inTeRaCTiOn BaTTle OPTiOnSTo use items and perform context-sensitive tasks not from the main menu, you can select from the followingassociated with targeting and movement, press X. An icon options:appears when this function is available (for example,when you stand near ammunition). solo Campaign Begin a new solo campaign or continue an existing one. PRESS X TO: WHEN NEAR: To change to a co-op campaign on the fly, send an invite over Xbox LIVE® or enter split-screen mode. Pick up/swap weapon Dropped weapon Pick up ammo Ammunition cache or weapon Co-op Campaign Begin a new co-op campaign or continue an existing one Pick up shield Boomshield (see page 24). Revive squadmate Downed squadmate Curb stomp enemy Downed enemy Training grounds Learn multiplayer rules and hone your skills against Man turret Mounted weapon computer-controlled bots. Kick open door functional door (see fig. 1) mulTiplayer use lever or switch Operable lever or Create or join a party and compete with other players in (see fig. 2) switch multiplayer matches (see page 25). Engage valve Working valve horde Press button Operable button fight waves of Locust enemies in an epic battle. Climb Ladder Play co-operatively with up to four other players (see page 31). war journal Access your achievements, collectibles, leaderboards, photos, and unlockables. NOTE: TO VIEW YOuR fRIENDS LIST AND INVITE PLAYERS TO A GAME, ACCESS THE WHAT’S uP MENu BY PRESSING _. = HUMANS ABOVE
CoGFM2/ P-24 CoGFM2/P-25RESTRICTED RESTRICTED CO-OP CamPaiGn mulTiPlaYeRWhen you select Co-op Campaign from the main menu, you When you select Multiplayer from the main menu, you enterhave the following options: the Multiplayer Party Lobby. Start a party by picking a match type from the options below:hosT Co-op CampaignHost a co-op campaign, beginning with a new campaign or xbox live (publiC or privaTe)continuing from any unlocked act, chapter, or save point. fight alongside and against other players on Xbox LIVE. Public Xbox LIVE matches are ranked and featurePublic and private games allow you to play with a friend matchmaking. Private Xbox LIVE matches feature additionalover Xbox LIVE. Selecting Public Xbox LIVE allows anyone customization options and allow friends to join on theto join without an invite. Selecting Private Xbox LIVE fly. Both options require an Xbox LIVE Gold account and aallows only your friends to join without an invite. high-speed Internet connection.Both options require an Xbox LIVE Gold account and ahigh-speed Internet connection. sysTem link (privaTe)System link allows you to play with a friend on a local Compete with others on a local area network (LAN).area network (LAN).join Co-op Campaign loCal (privaTe) Compete against another player on the same Xbox 360Join a campaign to play co-operatively. You have the console in split-screen mode.option of joining a public campaign or playing insplit-screen mode. NOTE: fOR MORE DETAILS ABOuT STARTING PuBLIC AND PRIVATE MATCHES, SEE PAGES 26-27. NOTE: PLAYERS CAN JOIN IN OR DROP OuT Of A CAMPAIGN AT ANY TIME, AS LONG AS THE HOST REMAINS.spliT-sCreen CampaignPlay with a friend on the same Xbox 360 console insplit-screen mode. NOTE: IN BOTH CO-OP AND SPLIT-SCREEN CAMPAIGNS, EACH PLAYER CAN SET THEIR OWN DIffICuLTY LEVEL.
CoGFM2/ P-26 CoGFM2/P-27RESTRICTED RESTRICTEDpubliC maTChes privaTe maTChesPublic matches are ranked and offer limited customization Private matches are unranked but offer more customization.to ensure consistency in leaderboard stats. Also, They require a minimum of two players and can includematchmaking groups you with players of similar skill bots. Players can join or drop out of a match at any time.levels. Ten players are required to start a match (fiveplayers for Horde), and no one can join a match in start a private matchprogress once matchmaking begins. Select Private Xbox LIVE, System Link, or Local under Match Type in the Multiplayer Party Lobby.start a public matchSelect Public Xbox LIVE under Match Type in the unlike in public matches, the party leader of a privateMultiplayer Party Lobby and then determine the playlist. match can select the game type and customize game options.This choice dictates which game types (see page 28) are Available options vary according to game type, but mayavailable to players in a pregame lobby. include Total Rounds, Round Time Limit, Number of Bots, Weapon Spawning, and more. The party leader also has thePlayers on your friends list can join a party, and anyone option to select the map or leave it open to voting.in the party can invite other players. After the partyhas gathered and the playlist has been chosen, the party Once a game type and the corresponding options are set,leader presses > to initiate matchmaking. Other players the party leader presses > to enter a pregame lobby.cannot join the party once matchmaking begins. Because there is no matchmaking in private matches, players can join at any time in either lobby or throughoutDuring matchmaking, additional teammates are added as the match, and bots can be used in place of players.necessary to make a full party of five, which is thenmatched with opponents. for example, a two-person party In a pregame lobby, players can switch teams byis first matched with a three-person party. The exception pressing Y. The map is chosen either by the party leaderis Wingman, where the party can only be two people. or by voting, depending on the leader’s preference. Players cycle through different playable characters withOnce matchmaking is complete, players enter a pregame ] or ^ (except in Wingman) and choose a default weaponlobby where everyone can vote for game types and maps. using _ or z. The party leader determines how longPlayers cycle through different playable characters with players have to select these options, pressing > to] or ^ (except in Wingman) and choose a default weapon proceed to the next option and finally to start the match.using _ or z. In public matches, you have a limitedtime to make these selections. Once all options are Players return to the Multiplayer Party Lobby at the endselected, the match begins. of each match.Players return to the Multiplayer Party Lobby at the endof each match. NOTE: CHECK LEADERBOARD STATS IN YOuR WAR JOuRNAL OR AT WWW.GEARSOfWAR.COM. GENERAL
CoGFM2/ P-28 CoGFM2/P-29RESTRICTED RESTRICTED mulTiPlaYeR submission In this twist on capture the flag, players must down a Game TYPeS Stranded character, capture him as an enemy shield, and carry him inside a ring located on the map. When a player delivers the “flag” to this ring, his team must hold thewarzone flag there for a set amount of time to win the round. IfA COG team is pitted against a Locust team. The goal is the “flag” escapes before he’s taken to the ring, thensimple--eliminate all members of the other team before the team must recapture him. Beware: The Strandedthey eliminate you. Note that you cannot respawn in this character is armed and dangerous, so capturing him can bemode, so if you’re killed, you have to wait until the a deadly challenge. Weather can kill as easily as Locust...next round begins before you can play again. exeCuTionguardian This game type is similar to Warzone, but instead ofIn this mode, one player from each team is selected to dying after you are knocked down and bleed out, youact as the leader. The goal of the leader is to stay automatically revive. The only way to kill an opposing team member is at close range or with a one-shot kill. worse, sometimes.alive for as long as possible, because if the leader iskilled, that team loses the ability to respawn. Protectthe leader at all costs!wingmanup to five two-player teams compete against each otheruntil one team reaches a set amount of points. The onlyway to kill an opposing team member is at close range orwith a one-shot kill. Points are awarded for kills andfor winning a round, so players don’t have to win everyround in order to win the match. In the event of a tie,the match is settled with another round. You and yourteammate play as two versions of the exact samecharacter, so any other character is the competition. = AMMO
CoGFM2/ P-30 CoGFM2/P-31RESTRICTED RESTRICTEDannexPlayers win by retaining control over fixed capturelocations (rings) long enough to collect a winningnumber of points. Every map has multiple locationsavailable for capture, with one location available at atime. If a location is held by the enemy, enter it tobreak possession and defend it to gain control. Playerskilled while defending a capture location cannot respawn.Once all the points from one location have beencollected, a new location appears. The first team toreach the target score wins the round. Note that targetscores are adjustable in private games. hordeking oF The hill Horde is a new mode of arcade-style combat exclusive to GEARS Of WAR 2. up to five players can join together toPlayers must gain control of a fixed capture location fight against waves of various--and increasingly(ring) on the map and retain control long enough to difficult--Locust Horde enemies.collect a winning number of points. To keep collectingpoints after a capture, at least one player must remain At the beginning of each wave, enemies spawn from variouswithin the location to defend it. Players killed while points of the map. Your team needs to clear the map ofdefending a capture location cannot respawn. all of the enemies in order to progress to the next wave. When the last enemy is killed, fallen players respawn andExecution rules are in play here, so the only way to begin fighting again in the next wave.kill an opposing team member is at close range or with aone-shot kill. King of the Hill has only one location per Each successive wave is more difficult than the last,round, instead of the multiple locations found in Annex. so it is essential that players work together and form strategies to avoid being overwhelmed. Players will NOTE: TO REVIVE A DOWNED SquADMATE, remain in their current position when each wave ends, so APPROACH HIM AND PRESS X. be sure to take note of where you and the other players are before the next enemy onrush begins. The ammo in certain weapons refreshes at the beginning of each wave. Ammo containers located throughout the map also refresh, but players should take caution--it’s easy to become separated from your team once the enemy begins attacking. If all players are killed in the same wave, the game ends.
CoGFM2/ P-32 CoGFM2/P-33RESTRICTED RESTRICTED CameRa and xBOx 360 PHOTO mOde infORmaTiOnAfter you’ve died in a multiplayer match, you can viewthe battle in various ways. xbox live Play anyone and everyone, anytime, anywhere on Xbox LIVE.To cycle through the battle cameras, press ] and ^. Build your profile (your gamer card). Chat with yourThese cameras track the action from fixed positions friends. Download content (TV shows, trailers, HD movies,throughout the map. game demos, exclusive game content, and Arcade games) atTo cycle through the player cameras, press _ and `. Xbox LIVE Marketplace. Send and receive voice and videoThese cameras show a third-person view of each living messages. use LIVE with both Xbox 360 and Windows®. Play,teammate. You cannot view an enemy’s camera. chat, and download on both your PC and your Xbox 360. LIVE gives you ultimate access to the things you want andTo activate the ghost camera, press X. This camera allows the people you know, on both your PC and your TV. Getyou to roam freely around the map by moving L and C. connected and join the revolution!To toggle names on and off, press A. ConneCTingTo take a photo while spectating, press B. You can view Before you can use Xbox LIVE, connect your Xbox 360your photos in your War Journal and upload them to console to a high-speed Internet connection and sign upwww.gearsofwar.com. Your photos are scored based on to become an Xbox LIVE member. for more information aboutnumber of enemies, explosions, and more. connecting, and to determine whether Xbox LIVE is available in your region, go to www.xbox.com/live. Family seTTings These easy and flexible tools enable parents and caregivers to decide which games young game players can access based on the content rating. And now, LIVE family Settings and Windows Vista® Parental Controls work better together. Parents can restrict access to mature-rated content. Approve who and how your family interacts with others online with the LIVE service. And set time limits on how long they can play. for more information, go to www.xbox.com/familysettings. = BOAT
EPIC GAMES Nick Atamas, Shane Smith, Sr. IT Manager Robin Atkin Downs: Sound Design Web Design Production Matthew Nomura (Excell) Dustin Sewell Engine Programmer Biz Minh Young Kim,Design Director Joey Kuras Chris Furniss (S&T Onsite) Nick Raines (Excell) (Hewlett-Packard) Derek Cornish, Dr. Michael Capps, President Henny, Chaps, Niles,Cliff Bleszinski Jamey Scott Shohn McCarter (Excell) Justin Spiegelberg Sr. Engine Programmer Mark Rein, VP Marketing Locust Kantus, Soundelux Design Music TEST Shaun Martin (Volt) (Hewlett-Packard)Sr. Producer Laurent Delayen, Jay Wilbur, VP Biz Dev Boomer, and Sires Test Managers Andrew Warthen (Volt)Rod Fergusson Sr. Gameplay Programmer Jay Andrews, General Counsel Dee Baker: RAAM, Theron Group xNA LIVE SERVER Fred Norton Ja’min Wilmey (Excell)Lead Programmer Jeff Farris, Sarah Asby, Office Assistant Prerendered Cinematic Audio Guard, Locust Drone, Sires Daland Davis Jeremy Silvis (Excell) Lead Program ManagerRay Davis Sr. Gameplay Programmer Joe Babcock, Controller Carolyn Seymour: Myrrah Mixes Natahri Felton Dylan Power (Aditi) Dave TemplinLead Level Designer Mike Fricker, Dana Cowley, PR Manager Jamie Alcroft: Victor Hoffman Technicolor Interactive Lead Software Development Peter Tran (Volt) Program ManagersDave Nash Sr. Engine Programmer Sheri Christie, IP and Peter Jason: Dizzy, Hanley Services Steve Dolan Engineers in Test (SDETs)Art Direction James Golding, Contracts Administrator Charles Cioffi: Chairman Mocap Animation Cleanup BUSINESS Benjamin Steenbock Cinematic Facial Animation Project Test LeadChris Perna Sr. Gameplay Programmer Anne Dube, Office Manager Prescott, Adam Fenix DEVELOPMENT Stephen Yong Chris HindSr. Gameplay Designer Joe Graf, Technical Director, Kimberly Lucas, HR Director Nolan North: Jace Stratton, Technicolor Creative Services Business Managers Development Manager Unreal® Engine 3 Voiceover Recording Single Player Test LeadLee Perry Richard Nalezynski, Gamma 3 Soldier, Kevin Geisner Brian Spanton Wesley Hunt, and Editing Chris HenryArt UDN Support Manager KR Pilot #3 Brandon Morris Lead Developer Sr. Engine Programmer Beth Rosenberry, Leigh Allyn Baker: KR Pilot #2, Voice Casting Director Multiplayer Test LeadChris Bartlett, Sr. Artist Ed Kalletta Raymond Arifianto Josh Markiewicz, Executive Assistant Chris Borders Diana AntczakMike Buck, Sr. Artist COG Medic #1, Finance Manager Hiroki KobayashiShane Caudle, Sr. Gameplay Programmer Special Thanks Centaur Driver #1 Software Development David Hampton Developers Technical Art Director Rob McLaughlin, Melissa Batten, our thoughts Wally Wingert: Omega 1 MICROSOFT GAME Engineer (SDE) Lead Sr. Gameplay Programmer J McBride MARkETING Daniel BerkeScott Dossett, Sr. Animator Keith Newton, and prayers are with her and Soldier, Charlie 6 Soldier, STUDIOS Software Test Engineers Global Group Product Ted HowardPeter Ellis, Sr. Artist her family. David Burke, COG Medic #2 Joel WiljanenJeremy Ernst, Animator Engine Programmer Nick Cooper, Paul Jones, Paul Chris Cox: Beta 4 Soldier, PRODUCTION Scott Sedlickas Manager Matt Oelfke, Sajid Merchant Test ManagerBill Green, Artist Mader, Amitt Mahajan, Jeff Centaur Driver #2 Executive Producer Dan Amdur Gameplay Programmer Nathan Clemens Anibal SousaMatt Hancy, FX Artist Morris, Steve Polge, and KR Pilot #1 Laura Fryer Global Product ManagerJames Hawkins, Ron Prestenback, Sidney Rauchberger. Courtney Ford: Maria Mike Yurka Test Lead Producers Guy Welch Sr. Concept Artist Gameplay Programmer And an extra special thanks toActors—Motion Capture Dan Bell Randy Santossio Deanna Hearns Tiffany Walsh PUBLIC RELATIONS TestersPete Hayes, Sr. Artist Andrew Scheidecker, Patrick Downey all of our friends and family for Mike Forgey Scott Lindberg Isaias Formacio-SernaAaron Herzog, Sr. Animator Sr. Engine Programmer their patience, understanding Kit Fitzsimons Global Public Relations Erika Carlson Caitie McCaffrey Scott GrantJay Hosfelt, Lead Animator Dan Schoenblum, and love, all of which were Matt McGrath ManagerWyeth Johnson, Sr. FX Artist Sr. Engine Programmer necessary to finish Gears Rachel Pedersen DEVELOPMENT Rahsaan Shareef Rob Semsey Malia GuerreroKevin Johnstone, Sr. Artist John Scott, of War 2. Katie Shutrump Development Manager Brad Catlin Legal and Corporate Affairs Dustin RectorKevin Lanning, Sr. Engine Programmer Ryan Stevens Relja Markovic Ferdinand Schober Don McGowan Will Sheehan Sr. Character Artist Scott Sherman, EPIC SHANGHAI Gabe Wood Software Development Allyn Iwane (Excell Data Alan Bruggeman Documentation ManagerGreg Mitchell, Sr. Engine Programmer Art Manager Cinematic Rigging Services) Michael Stahl Engineers (SDEs) LOCALIzATION Sr. Cinematics Director Niklas Smedberg, Zhang Lei Nina Fricker Anthony Ervin (Volt) Documentation Greg SnookMark Morgan, Sr. Artist Sr. Engine Programmer Art Music John Holes (Excell) International Program Andrew Graff Mark MihelichMaury Mountain, Artist Lina Song, Tang Jing Jing Music Composed by Lou Huderski (Volt) Manager (NW Connection Services) Brandon BurlisonShane Pierce, Sr. Engine Programmer Hu Jin Wei Steve Jablonsky Brian Fetty (Excell) Lief Thompson Customer Support Sr. Concept Artist Stephen Superville, Liu Yun Orchestrators ART Matthew Skirvin (Volt) Ronn Mercer Sr. Gameplay Programmer Deng Yi Le Art Director SDEs MGS COMMUNITY WEBAaron Smith, Sr. Artist Penka Kouneva Tim Sweeney, Zhao Lu Tim Dean Brant Schweigert Site ManagerMikey Spano, Sr. Artist Danail Getz Special Thanks Technical Director Ming Ya Jun Matthew Call Misty ThomasKendall Tucker, Sr. Artist Copyist Media Production Director Shane Kim, Mike Delman, PhilJordan Walker, Texture Artist Martin Sweitzer, Zhang Jin Curtis Neal Dan Price Lead Developer Spencer, Bonnie Ross Ziegler, Junko Tamura Sam ConnChris Wells, Sr. Gameplay Programmer Liao Zhi Gao Artist Tim Woodbury (Excell) Ken Lobb, Kevin Browne, Wang Teng Teng Music Preparation Developers Sr. Character Artist Matt Tonks, Mike Kihara (FILTER) Test Multiplayer Reserves Kudo Tsunoda, Matt Barlow, Chen Xiao Bonnie Lavine Brick BaldwinAlex Whitney, Gameplay Programmer Reserve Team Leads Charlotte Stuyvenberg, Greg Wang Wei Jia Robert Puff GAME DESIGN Kelly Stump Sr. Animator Daniel Vogel, Craig Marshall B. Jones, David Shaw, Ben Lead Engine Programmer Liu Chen Lin Additional Arrangements Lead Design Director Bob Kruger (Excell)Audio Pieter Schlosser Mark McAllister Cammarano, Ryan Wilkerson,Mike Larson, Audio Director Joe Wilcox, Biz Chris Esaki Joe Djorgee Chris Barney (Siemens Justin Korthof, Josh Atkins, Sr. Engine Programmer Paul Meegan, CEO Remote Control Productions Design Directors Business Services Inc)Level Design TJ Duez Rich Wickham, Steve Schreck, Daniel Wright, Lu Zhi Gang, President Mixed by Jeff Biggers Christopher Blohm Michael Reinhardt (VMCAndrew Bains, Reserves Testers Yasmine Nelson, Matt Whiting, Engine Programmer Special Thanks Assisted by Katia Lewin Greg Murphy Consulting Corporation) Sr. Level Designer David Hoar (Excell) Keith Cirillo, Guy Whitmore, Sam Zamani, Liao Jun Hao Skywalker Sound William Hodge Laura Ryder (VMC Consulting Dana Fos, Matt Gradwohl,Adam Bellefeuil, Daniel Monroe (Volt) Sr. Engine Programmer Score Recording Justin Ireland (Excell) Corporation) James Coliz, JoAnne Williams, Sr. Level Designer PEOPLE CAN FLY AUDIO Quality Assurance Leslie Ann Jones Kyle Jacobsen (Volt) Pavan Kurimilla (Insight Global) Jason Graf, Jason Reiner,Jim Brown, Sr. Level Designer Audio Director Jess Ammerman, Game Tester Project Manager Assisted Score Recording Nico LeBrun (Excell) Test Michael Cahill, Craig Davison,Ryan Brucks, Level Designer Caesar Filori Prince Arrington, Piotr Krzywonosiuk Dann Thompson Raymond Estrada (Volt) Arif Yayalar (Volt) Steve Beinner, Dan Cornelius,Phil Cole, Sr. Level Designer Sr. Game Test Manager Additional Multiplayer Level Judy Kirschner Audio Production Director Tyler Wolfe (Excell) James O’Rourke Eric Baca, Mike Stout, JonGrayson Edge, Scott Bigwood, Design Robert Gatley Ken Kato William Hales (Volt) (Insight Global) Rooke, Jaime Limon Letcegui, Sr. Level DesignerDave Ewing, Game Test Supervisor Adrian Chmielarz Pro Tools Operator Sr. Sound Designer Scott Shields (Volt) Writer/Video Producer Peter Suzdalev, Cees Lengers, Lead MP Level Designer Karlo Cedeno, Game Tester Pawel Dudek Andre Zweers Peter Comley Brandon McCurry (Volt) Scott Kearney (The Lux Group) Hans Reinarz, Hugo VelascoStuart Fitzsimmons, Roger Collum, Lead Tester Bartek Kmita Score Performed by The Sound Designer Curtis Marmolejo (Excell) Community Web Site Content Blanco, Niklas Linden, Thomas Level Designer Ben Chaney, Lead Tester Dariusz Korotkiewicz Skywalker Symphony Keith Sjoquist (ROMPUS Jack Moore (Volt) Manager Grasslober, Andrea Giolito,Bastiaan Frank, Alex Conner, Game Tester Wojciech Madry Orchestra RECORDINGS INC) James Brown (Excell) Kelly Bell Tobias Egartner, Violeta Sr. Level Designer Joshua Fairhurst, Game Tester Rafa Maka Conductor Michael Bottemiller (Volt) Xanthouli, Merthan Kaleli, Jerry Gilland, Game Tester Michal Nowak STORY AND USER GAMESIT Aman Sangar, John Press,Josh Jay, Level Designer Tim Davies Brandt Massman (Volt) Drew Griffin, Game Tester Andrzej Poznanski ExPERIENCE Craig Prothman (Volt) Program Managers Andrew Jenkins, Tom Hunt,Warren Marshall, Orchestra Contractor Steven Haines, Game Tester Bartek Roch Writer Jacob Weatherspoon (Excell) Michelle Cohen Felicia Lim, Alan Chou, Cary Sr. Level Designer Janet Ketchum Justin Hair, Game Tester Krystian Stefanski Joshua Ortega John Thomas (Volt) Kyle Emtman Chen, Anna Chow, Kay Kim,Demond Rogers, Concertmistress Sr. Level Designer Brett Holcomb, Engine Tester Editors Michael Durkin (Volt) Database Engineer Sanjoy John, Eli Friedman, Aaron Jones, Engine Tester CONTRACTORS Kay Stern Melanie Henry Ken Adamson Taylor Smith, Tracy Sullivan,David Spalinski, Vocals Performed by The Antonio Mora (Excell) Josh Keller, Game Tester Actors—Voiceover Wynn Rankin (Volt) Network Justin Kirby, Aaron Elliott, Jamie Level Designer Eric Town (Excell) Chris Lavalette, Game Tester John Di Maggio: Marcus Fenix, Skywalker Chorus Heidi Hendricks Robert Cornwall Davies, Henry Liu, AKQA, T.A.GKen Spencer, Jeffrey Ankrum (Excell) Sr. Level Designer John Liberto, Game Tester Franklin Conductor Jeffrey Brown (Excell) Tavi Siochi at McCann, Digital Domain, John Mauney, Game Tester Carlos Ferro: Dominic Ian Robertson USER RESEARCHAlan Willard, Nick Hillyer Primo Pulanco (Excell) Support BLT, Mark Van Lommel, Natalie Sr. Level Designer Matthew Montague, Santiago Choir Contractor Viet Pham (Volt) Jeremy Hall Edwards, Cliff Jin, Farm Fred Tatasciore: Damon Baird, Deborah Benedict Kevin KeekerProduction Game Tester Tim Daniels (Volt) Peter Zorer (Hewlett-Packard) Saechou, Chrystina ElaineTanya Jessen, Matthew Sorrell, Game Tester Tai Kaliso, Locust Drone Soprano Soloist PRINT/WEB DESIGN Ross Little (Excell) Engineering Woody, Craig A. Carlson, Cindy Jon Taylor, Lead Tester and Boomer Mitzie Kay Tompkins, Jill Eppenberger, Sr. Associate Producer Design Lead David Foster (Volt) Tom Putnam Craig Ushry, Game Tester Lester Speight: Augustus Cole Assistants to Composer Christine Zhang, Jeff Sanborn,Chris Mielke, Dana Ludwig Lewis Liaw (Excell) Scott Thomas System Administration Nan McNamara: Anya Pieter Schlosser Martin Duggan, Pheng Pheng Art Production Manager Print Production Sarah Bowman (Volt) Gregory Shay Woody Ent, Michael Gough: Anthony and Doug Clow Chew, Jeff Baran, and theProgramming Chris Lassen Jesse del Rosario (Excell) (Hewlett-Packard) Systems Technician Benjamin Carmine localization teams in Dublin,Josh Adams, Additional Music Rick Achberger (S&T Onsite) Ray Chow (Volt) Infrastructure Sr. Engine Programmer Warren Schultz, Kevin Riepl Doug Startzel (The Lux Group) Chris Chappell (Excell) Nairn Walker Japan, Korea, China, and Sr. IT Manager Chris Mathews (Excell) Taiwan