Truth In Game Design Applied: 
Designing Hero Generations 
Scott Brodie - Designer @ Heart Shaped Games 
@brodiegames
This Talk 
• What is Truth? 
• Truth in Games 
• Concrete Design Process 
• How I applied this to Hero Generations 
• Deto...
“It’s funny because it’s true” 
3
“The truth is funny. Honest 
discovery, observation, and 
reaction is better than contrived 
invention.” –Del Close, Comed...
Truth in the Arts 
5
Pervasive outside of Games 
6
“Tell the truth, then go from 
there.” –Stephen King, Author 
7
Truth in Games? 
8
The models you build in games 
stay with you…
The models you build in games 
stay with you… 
…if they’re meaningful and memorable
Universal Truths 
19
Truth 
20
Truth 
21
Utility 
22
Fun still matters 
23
Fun because it’s true 
24
Is There a Repeatable 
Design Process?
28 
?
29 
?
30 
? 
Designer 
Process
31 
? 
Player 
Process 
?
Personal Goal: make 
meaningful games while also 
being commercially viable 
32
33
In 2014, we now have many 
strong examples 
34
35
36
37
Enter Hero Generations
#1: Draw from Personal 
Experience
My Perspective in 2009-2010 
•Transitioning from a young man to an adult. 
•Balancing career, family, just married. 
•Sort...
Honestly represent your 
perspective
Design became intuitive 
43
#2: Abstract it and build a 
relatable model
At its most basic, the game is 
about charting a path…
…balancing competing goals…
…and then seeing how those 
choices impact your offspring.
The trap of building “life” 
games
Simplify
#3: clarify communication and 
build an aesthetic players can use 
to discern your truth
Model becomes metaphor
#4: Fully explore the model
[Family Photo Redacted for 
Internets]
The art is in crafting the rules. 
Your POV is in the rules you 
choose and don’t choose to 
include. 
61
The Hero Generations 
Model
#5: Interaction with 
commercial market
Thank You 
@brodiegames 
Come play Hero Generations 
Tonight! 
65
Hero Generations: Truth in Game Design Applied - Scott Brodie
Hero Generations: Truth in Game Design Applied - Scott Brodie
Hero Generations: Truth in Game Design Applied - Scott Brodie
Hero Generations: Truth in Game Design Applied - Scott Brodie
Hero Generations: Truth in Game Design Applied - Scott Brodie
Hero Generations: Truth in Game Design Applied - Scott Brodie
Hero Generations: Truth in Game Design Applied - Scott Brodie
Hero Generations: Truth in Game Design Applied - Scott Brodie
Hero Generations: Truth in Game Design Applied - Scott Brodie
Hero Generations: Truth in Game Design Applied - Scott Brodie
Hero Generations: Truth in Game Design Applied - Scott Brodie
Hero Generations: Truth in Game Design Applied - Scott Brodie
Hero Generations: Truth in Game Design Applied - Scott Brodie
Hero Generations: Truth in Game Design Applied - Scott Brodie
Hero Generations: Truth in Game Design Applied - Scott Brodie
Hero Generations: Truth in Game Design Applied - Scott Brodie
Hero Generations: Truth in Game Design Applied - Scott Brodie
Hero Generations: Truth in Game Design Applied - Scott Brodie
Hero Generations: Truth in Game Design Applied - Scott Brodie
Upcoming SlideShare
Loading in …5
×

Hero Generations: Truth in Game Design Applied - Scott Brodie

523 views

Published on

A talk given at the Meaningful Play Conference at MSU. I discussed how I built my recently kickstarted indie Game Hero Generations from a baseline of universal truths pulled from my life experience.

Published in: Design
  • Be the first to comment

  • Be the first to like this

Hero Generations: Truth in Game Design Applied - Scott Brodie

  1. 1. Truth In Game Design Applied: Designing Hero Generations Scott Brodie - Designer @ Heart Shaped Games @brodiegames
  2. 2. This Talk • What is Truth? • Truth in Games • Concrete Design Process • How I applied this to Hero Generations • Detours: truth in a commercial setting
  3. 3. “It’s funny because it’s true” 3
  4. 4. “The truth is funny. Honest discovery, observation, and reaction is better than contrived invention.” –Del Close, Comedian 4
  5. 5. Truth in the Arts 5
  6. 6. Pervasive outside of Games 6
  7. 7. “Tell the truth, then go from there.” –Stephen King, Author 7
  8. 8. Truth in Games? 8
  9. 9. The models you build in games stay with you…
  10. 10. The models you build in games stay with you… …if they’re meaningful and memorable
  11. 11. Universal Truths 19
  12. 12. Truth 20
  13. 13. Truth 21
  14. 14. Utility 22
  15. 15. Fun still matters 23
  16. 16. Fun because it’s true 24
  17. 17. Is There a Repeatable Design Process?
  18. 18. 28 ?
  19. 19. 29 ?
  20. 20. 30 ? Designer Process
  21. 21. 31 ? Player Process ?
  22. 22. Personal Goal: make meaningful games while also being commercially viable 32
  23. 23. 33
  24. 24. In 2014, we now have many strong examples 34
  25. 25. 35
  26. 26. 36
  27. 27. 37
  28. 28. Enter Hero Generations
  29. 29. #1: Draw from Personal Experience
  30. 30. My Perspective in 2009-2010 •Transitioning from a young man to an adult. •Balancing career, family, just married. •Sorting through having kids, going indie. •Clock was ticking on career goals. •Trepidation about setting down roots.
  31. 31. Honestly represent your perspective
  32. 32. Design became intuitive 43
  33. 33. #2: Abstract it and build a relatable model
  34. 34. At its most basic, the game is about charting a path…
  35. 35. …balancing competing goals…
  36. 36. …and then seeing how those choices impact your offspring.
  37. 37. The trap of building “life” games
  38. 38. Simplify
  39. 39. #3: clarify communication and build an aesthetic players can use to discern your truth
  40. 40. Model becomes metaphor
  41. 41. #4: Fully explore the model
  42. 42. [Family Photo Redacted for Internets]
  43. 43. The art is in crafting the rules. Your POV is in the rules you choose and don’t choose to include. 61
  44. 44. The Hero Generations Model
  45. 45. #5: Interaction with commercial market
  46. 46. Thank You @brodiegames Come play Hero Generations Tonight! 65

×