Cross Platform Gaming<br />
Content<br />Our markets and how we define them<br />What the top publishers do now<br />What do we mean by cross platform...
Our markets & how we define them<br />
Mobile Games – Carrier Market<br />iPhone<br />Carrier Sales<br />D2C<br />OEM Portals<br />Piracy<br />
PC Download Games<br />iPhone<br />PC Download<br />Digital Console<br />Social Networks<br />Handheld Console<br />
What do top publishers do now?<br />
Top 5 Publisher Activity<br />Nintendo – console focus, no licensing to other platforms<br />EA – all platforms, and as ne...
What do we mean by cross platform?<br />Is Tetris cross platform?<br />
What do we mean by cross platform?<br />Key components -<br />Multiple (diverse) platforms<br />Inter connected gaming<br ...
Who is facilitating Cross Platform?<br />
Current Three Screen Ecosystem<br />MIPS<br />SKU(s)<br />High Performance Games [C/C++]<br />ARM<br />SKU(s)<br />X86<br ...
Three Screens with Antix<br />‘Try before You Buy’ of content supported on PC and consumer devices.<br />One Platform for ...
Antix Solution<br />1<br />On-Device Game Player <br />(AGP)<br />Any OS – Any CPU<br />Any OS – Any CPU<br /><ul><li> And...
WinMo
 Symbian
Bada
 Limo
 Windows
 Linux
 RTOS
 Others!
 ARM
 x86
MIPs
 Others!</li></li></ul><li>Components of Antix Solution<br />3<br />2<br />Game Development Kit (GDK)<br />Universal<br />...
Components of Antix Solution<br />3<br />4<br />5<br />3<br />Certification Service<br />Signing<br />Service<br />Univers...
Components of Antix Solution<br />7<br />Channel A<br />Game Store<br />6<br />Game Warehouse<br />3<br />Universal<br />G...
Key Differentiators<br />Viral Distribution of Games<br />Try Games Before You Buy<br />STORES<br />Multi-Screen Service<b...
What does this mean for C2M?<br />
C2M Antixgames on multiple devices<br />
IMS Gaming Solution<br />
IMS Services<br />
Portal Workflow<br />
Sample Gaming Community<br />
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Cross Platform Games - Casual Connect

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Presentation on Cross Platform Games, made at Casual Connect Hamburg Feb 11th 2010. By E Hobson, CEO Connect 2 Media Ltd

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Cross Platform Games - Casual Connect

  1. 1. Cross Platform Gaming<br />
  2. 2. Content<br />Our markets and how we define them<br />What the top publishers do now<br />What do we mean by cross platform<br />Who is facilitating cross platform<br />What constraints exist<br />Reasons to be cheerful<br />
  3. 3. Our markets & how we define them<br />
  4. 4. Mobile Games – Carrier Market<br />iPhone<br />Carrier Sales<br />D2C<br />OEM Portals<br />Piracy<br />
  5. 5. PC Download Games<br />iPhone<br />PC Download<br />Digital Console<br />Social Networks<br />Handheld Console<br />
  6. 6. What do top publishers do now?<br />
  7. 7. Top 5 Publisher Activity<br />Nintendo – console focus, no licensing to other platforms<br />EA – all platforms, and as new platforms emerge they ‘buy in’ (Playfish)<br />Activision – console focus & PC, and licensing brands out for other platforms<br />Konami – console focus, some mobile activity<br />Ubisoft – console focus, with their ‘spin out’ Gameloft picking up the other platforms<br />
  8. 8. What do we mean by cross platform?<br />Is Tetris cross platform?<br />
  9. 9. What do we mean by cross platform?<br />Key components -<br />Multiple (diverse) platforms<br />Inter connected gaming<br />The same game on all platforms<br />Common community<br />Single development stream<br />
  10. 10. Who is facilitating Cross Platform?<br />
  11. 11.
  12. 12. Current Three Screen Ecosystem<br />MIPS<br />SKU(s)<br />High Performance Games [C/C++]<br />ARM<br />SKU(s)<br />X86<br />SKU(s)<br />
  13. 13. Three Screens with Antix<br />‘Try before You Buy’ of content supported on PC and consumer devices.<br />One Platform for multiple markets<br />High Performance Games in C/C++<br />Antix rights management enables player-to-player beaming and sharing <br />PC forms a core element in the user experience and consumer purchase process<br />
  14. 14. Antix Solution<br />1<br />On-Device Game Player <br />(AGP)<br />Any OS – Any CPU<br />Any OS – Any CPU<br /><ul><li> Android
  15. 15. WinMo
  16. 16. Symbian
  17. 17. Bada
  18. 18. Limo
  19. 19. Windows
  20. 20. Linux
  21. 21. RTOS
  22. 22. Others!
  23. 23. ARM
  24. 24. x86
  25. 25. MIPs
  26. 26. Others!</li></li></ul><li>Components of Antix Solution<br />3<br />2<br />Game Development Kit (GDK)<br />Universal<br />Game Package<br />(.atx)<br />Game Code<br />(C/C++)<br />Compiled<br />Game<br />Any OS – Any CPU<br />Developer<br />Version<br />
  27. 27. Components of Antix Solution<br />3<br />4<br />5<br />3<br />Certification Service<br />Signing<br />Service<br />Universal<br />Game Package<br />(.atx)<br />Universal<br />Game Package<br />(.atx)<br />Compiled<br />Game<br />Compiled<br />Game<br />Developer<br />Version<br />Commercial<br />Version<br />
  28. 28. Components of Antix Solution<br />7<br />Channel A<br />Game Store<br />6<br />Game Warehouse<br />3<br />Universal<br />Game Package<br />(.atx)<br />7<br />Channel B<br />Game Store<br />3<br />3<br />Compiled<br />Game<br />
  29. 29. Key Differentiators<br />Viral Distribution of Games<br />Try Games Before You Buy<br />STORES<br />Multi-Screen Service<br />Social Networked Games<br />
  30. 30. What does this mean for C2M?<br />
  31. 31. C2M Antixgames on multiple devices<br />
  32. 32.
  33. 33. IMS Gaming Solution<br />
  34. 34. IMS Services<br />
  35. 35. Portal Workflow<br />
  36. 36. Sample Gaming Community<br />
  37. 37. Supported Clients<br />
  38. 38. What does this mean for C2M?<br />
  39. 39. Connected Gaming Through IMS<br />Ericsson, C2M and Summit-Tech to release IMS enabled games<br />Creating a game catalogue reflecting consumer demands<br />Titles that are presently available:<br />3D Pool<br />4-in-a-Row<br />Adapting games to incorporate IMS services<br />Actively involved with operator trials<br />
  40. 40. Community Facilitators<br />
  41. 41.
  42. 42. What constraints exist?<br />
  43. 43. Variables<br />The consumer<br />18 year old male vs 40 year old female?<br />The genre<br />Casual vs Hardcore?<br />Community/Connectivity<br />Does it enhance the experience?<br />Pricing/Business Model<br />Viability of a uniform strategy?<br />IP Rights<br />Cross Platform is rarely available for licensed IP<br />Legislation<br />Web vs Mobile vs TV<br />
  44. 44. Next Generation C2M titles<br />
  45. 45. Cross Platform & Multi Platform Initiatives<br />
  46. 46. Reasons to be cheerful?<br />
  47. 47. ehobson@connect2media.com<br />

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