Exhibition Process 2008

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This power point is used as a conversation starter about the roles staff take in exhibition development and the process that exhibition development and production follow. It is the very beginning discussion that points out all exhibitions have a similar trajectory regardless of content.

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Exhibition Process 2008

  1. 1. EXHIBITION PROCESS Elaine Heumann Gurian Mendoza, Argentina 2008 Elaine Heumann Gurian 2008
  2. 2. INTRODUCTION <ul><li>This is a simple outline about the exhibition process. There are many more detailed ones to be found elsewhere. </li></ul><ul><li>This allows museum studies students and museum staff to understand that the process takes on a known trajectory though the individual details vary. </li></ul><ul><li>It allows a staff to begin to understand roles and responsibilities </li></ul><ul><li>The Manual of Museum Exhibitions edited by Barry and Gail Lord is an excellent resource. </li></ul>Elaine Heumann Gurian 2008
  3. 3. PHASES: Products, Management, Coordination <ul><li>Concept, Planning, Advisory function, Researching, Evaluating, Preliminary Costing, Location and size, date of opening, Point of View, Target Audience. </li></ul><ul><li>Development </li></ul><ul><ul><li>Design (Concept, </li></ul></ul><ul><ul><li>Label writing </li></ul></ul><ul><ul><li>Strategies </li></ul></ul><ul><ul><li>Layering </li></ul></ul><ul><li>Implementing/ Functional </li></ul><ul><ul><li>Fabrication </li></ul></ul><ul><ul><li>Installation </li></ul></ul><ul><li>Assessment, Repair, Refinement </li></ul><ul><li>Dean, David, Museum Exhibition, Theory and Pracitce, Routledge, 2000 p. 9. </li></ul>Elaine Heumann Gurian 2008
  4. 4. TEAM ROLES <ul><li>CLIENT </li></ul><ul><li>PROJECT MANAGER </li></ul><ul><ul><li>Broker, Developer, Team Leader </li></ul></ul><ul><li>CONTENT SPECIALIST/S </li></ul><ul><ul><li>Curator, Researcher, Audience as content specials </li></ul></ul><ul><li>COLLECTIONS MANAGEMENT </li></ul><ul><ul><li>Registrar, Restoration, Mount Maker, Record keeping, </li></ul></ul>Elaine Heumann Gurian 2008
  5. 5. TEAM ROLES II <ul><li>DESIGN </li></ul><ul><ul><li>Designer, Interactive developer, Technology, Acoustics, Graphics </li></ul></ul><ul><li>Content Interpreter </li></ul><ul><ul><li>Developer, Interpretative Planner, Educator, </li></ul></ul><ul><ul><li>Advisory Committees </li></ul></ul><ul><ul><li>Audience as content interpretator </li></ul></ul>Elaine Heumann Gurian 2008
  6. 6. LAYERING <ul><li>Objects: </li></ul><ul><li>Text: </li></ul><ul><li>Exhibit strategies: </li></ul><ul><li>To do: </li></ul><ul><li>More About: </li></ul><ul><li>Basics (vocabulary) </li></ul><ul><li>Audience input: </li></ul><ul><li>Add ons: (take away, carts, Carry around, iPods, etc. </li></ul>Elaine Heumann Gurian 2008
  7. 7. MILE STONES: a feedback loop <ul><li>Owner’s ground rules and team members. </li></ul><ul><li>Content revelation </li></ul><ul><li>Design revelation </li></ul><ul><li>Design modification </li></ul><ul><li>Installation plan </li></ul><ul><li>War room team </li></ul><ul><li>Opening </li></ul>Elaine Heumann Gurian 2008

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