Editing

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Film Studies FM1 Micro Analysis - Editing Basics

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Editing

  1. 1. FILM LANGUAGE Editing
  2. 2. Editing  Sequences the shots into something that makes sense for the audience, in terms of time and space.  Most common editing technique in use today is called ‘Continuity Editing’
  3. 3. Continuity Editing  Makes sense of the spatial (space) relationships  Progresses events  Shows reactions to previous actions  Allows the film to shift through time  Gives the film rhythm  Calls the audience’s attention to significant objects / characters / events in the narrative
  4. 4. Making Sense of Space Continuity Editing
  5. 5. Spatial Relationships  The Establishing Shot  All edits should be motivated  Action / Reaction  Eye-Line Match  180 degree rule  Shot Reverse Shot  Match on Action  Diegetic Sound
  6. 6. The Establishing Shot
  7. 7. The Eyeline Match
  8. 8. 180 Degree Rule
  9. 9. Shot
  10. 10. Reverse Shot
  11. 11. Match on Action
  12. 12. Making Sense of Time Continuity Editing
  13. 13. Time Relationships  Fade In / Out  Ellipsis  Slow Motion  Parallel Editing  Flash Back
  14. 14. Parallel Editing
  15. 15. Silence of the Lambs Fooling the Audience
  16. 16. Bullet Time (Slow Motion)
  17. 17. Cutting Speed
  18. 18. EDITING CHALLENGE. Count the number of cuts in the following sequence:
  19. 19. ‘PSYCHO’ In this sequence, note where and when the editing changes pace and to what effect.
  20. 20. Style
  21. 21. Editing Styles  Straight cut  Fade out  Dissolve  Wipe  Jump cut
  22. 22. Transition Style
  23. 23. The Star Wars Wipe
  24. 24. Spud’s Interview
  25. 25. ANOTHER STYLE OF EDITING IS CALLED…
  26. 26. Used to show a passing of long periods of time and progression of a character or relationship. Montage Editing
  27. 27. Montage Sequence
  28. 28. “...montage is an idea that arises from the collision of independent shots“ Eisenstein Soviet Montage
  29. 29. Battleship Potemkin (1925) Eisenstein
  30. 30. GRAPHIC MATCH
  31. 31. Example 1
  32. 32. Example 2
  33. 33. Graphic Match
  34. 34. Editing Controls Text Progression: • Picture relationships • Rhythmic relationships • Time relationships • Space Relationships

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