Successfully reported this slideshow.
We use your LinkedIn profile and activity data to personalize ads and to show you more relevant ads. You can change your ad preferences anytime.
Moving Interaction Design Off the
Desktop and Into the World
Lessons from the Field
Elizabeth Goodman
BayCHI November 9, 2...
The project
Interaction design has moved off the desktop
TranslationAugmentation
AugmentationNew service
StephenShankland/CNET
Deliverable
Don’t forget the
overall
presentation!
Visual
design is
here
Wireframes
are here
The project manager
is keepin...
Intensity of implementation: a broad landscape
Deliverable
fragility
Market
horizon
Mobile
travel app
Cross-platform
media...
Challenge: Experience prototyping
Solution: Acting out
Allow me to
demonstrate
Solution:
Device stand-ins
Challenge 2:
Translation
between media
and platforms
Paper magazines
Digital magazine
working file
Magazine
sketches
Solution: Metaphors
Process
Content
This device doesn’t actually
exist outside of this video
Challenge: Representing complexity
Mag+ concept video: Berg Desig...
Solution: Multiple
representations
Not shown: Powerpoint presentation with personas
Trend map Scenario posters
So. Why is this important?
A few conclusions about
interaction design, complexity,
and deliverables
Thanks!
twitter: @egoodman
www.confectious.net
egoodman@confectious.net
Upcoming SlideShare
Loading in …5
×

Moving Interaction Design Off the Desktop and Into the World: Lessons from the Field, BayCHI, Nov 9, 2010

549 views

Published on

Interaction design is increasingly moving off the desktop and into the world, into mobile applications, appliances, and automotive, biomedical, and environmental design. These new design contexts do not just raise new possibilities for how their users live and work, they also change the way designers work. Working from her experience as a designer and ethnographic research with design practitioners, Elizabeth will examine some new challenges and possibilities for interaction design and describe successful strategies and tactics.

Published in: Technology, Business
  • Be the first to comment

  • Be the first to like this

Moving Interaction Design Off the Desktop and Into the World: Lessons from the Field, BayCHI, Nov 9, 2010

  1. 1. Moving Interaction Design Off the Desktop and Into the World Lessons from the Field Elizabeth Goodman BayCHI November 9, 2010
  2. 2. The project
  3. 3. Interaction design has moved off the desktop TranslationAugmentation AugmentationNew service StephenShankland/CNET
  4. 4. Deliverable Don’t forget the overall presentation! Visual design is here Wireframes are here The project manager is keeping track of budget and schedule
  5. 5. Intensity of implementation: a broad landscape Deliverable fragility Market horizon Mobile travel app Cross-platform media strategy Prototype clinical tablet Speculative future Near-term strategic goal Prototype magazine reader In the product pipeline Concept vision Specifications for implementation “Working” code Appliance vision video
  6. 6. Challenge: Experience prototyping
  7. 7. Solution: Acting out Allow me to demonstrate
  8. 8. Solution: Device stand-ins
  9. 9. Challenge 2: Translation between media and platforms Paper magazines Digital magazine working file Magazine sketches
  10. 10. Solution: Metaphors Process Content
  11. 11. This device doesn’t actually exist outside of this video Challenge: Representing complexity Mag+ concept video: Berg Design for Bonnier R&D
  12. 12. Solution: Multiple representations Not shown: Powerpoint presentation with personas Trend map Scenario posters
  13. 13. So. Why is this important?
  14. 14. A few conclusions about interaction design, complexity, and deliverables
  15. 15. Thanks! twitter: @egoodman www.confectious.net egoodman@confectious.net

×