The Election Debate Visualisation Project - KMi Internal Seminar - 19 June 2014

EDV Project
EDV ProjectEDV Project
Election Debate Visualisation Project
edv-project.net
Simon Buckingham Shum
Anna De Liddo
Brian Plüss
Simon Buckingham Shum
Professor
Learning Informatics
Anna De Liddo
Research Associate
Collective Intelligence
Brian Plüss
Research Associate
Debate Analytics
Paul Wilson
Lecturer
Design
Giles Moss
Lecturer
Media Policy
Stephen Coleman
Professor
Political Communication
The 2010 Election Debates
The Election Debate Visualisation Project - KMi Internal Seminar - 19 June 2014
Twitter sentiment analysis
Google searches sparked by the debates
2010 BBC replay site
• Second debate
http://news.bbc.co.uk/1/hi/uk_politics/
election_2010/8635098.stm
• Final debate:
http://news.bbc.co.uk/1/hi/uk_politics/
election_2010/8652884.stm
Leeds & OU research
on the 2010 Election Debates
Univ. Leeds prior research into
public response to the
televised 2010 Election
Debates
Impact of the 3 debates on
voter intentions
Key findings…
• the British public appreciated the debates
• 2/3 said they’d learnt something new
• they seemed to energise first-time voters
• people would talk about them afterwards
(esp. younger voters)
• media coverage shifted from focusing on
the ‘game’ to the substance
Mapping the UK election TV debates
http://people.kmi.open.ac.uk/sbs/2010/04/real-time-mapping-election-tv-debates
Mapping the UK election TV debates
http://people.kmi.open.ac.uk/sbs/2010/04/real-time-mapping-election-tv-debates
Seeing Nick Clegg’s moves
Mapping the UK election TV debates
http://people.kmi.open.ac.uk/sbs/2010/04/
debate-replay-with-map
The EDV Project
2013-2016
Overall project objectives
• Political Research: Understand the roles
that Election Debates could play in
developing citizens able to engage more
fully in the democratic process
thus motivating…
• Computation/Informatics Research:
Render and enrich replays of the
debates through novel experiences that
make visible significant features of the
content, and of the context
enabling further research and design through…
• Open Data: Publish open datasets for
others to analyse and visualise
Qualitative research: citizens’
perceptions of election
debates
12 focus groups conducted at Leeds:
• Disengaged Voters
• Committed Party Supporters
• Undecided Voters
• First-time Voters
• Active Users of the Internet
• Performers
Male/Female; 15 people per group
Qualitative research: citizens’
perceptions of election
debates
Structure of the interviews:
1. The 2010 UK General Elections
Debates: views and experiences
2. Improving the debates
3. Final questions
Qualitative research: citizens’
perceptions of election
debates
Structure of the interviews:
Qualitative research: citizens’
perceptions of election debates
Structure of the interviews:
Qualitative research: citizens’
perceptions of election debates
Structure of the interviews:
Focus groups motivate a set
of ‘democratic entitlements’
• Ability to scrutinise the communicational
strategies adopted by the speakers, e.g. to
detect intentional confusion & manipulation
• Understand the meaning, background and
historical record of political claims
• Connect disparate arguments and claims
with a view to understanding their
ramifications, esp. negative
• Have a sense of involvement, presence
and voice, including telling their stories
The debate-viewing
experience today
The Clegg-Farage 2014 debates on UK-EU relations
BBC, 2 AprilLBC Radio, 26 March
The Clegg-Farage 2014 debates on UK-EU
relations
The Clegg-Farage 2014 debates on UK-EU
relations
The Clegg-Farage 2014 debates on UK-EU
relations
The Clegg-Farage 2014 debates on UK-EU
relations
The Clegg-Farage 2014 debates on UK-EU
relations
The Clegg-Farage 2014 debates on UK-EU
relations
Fact-checking
• https://fullfact.org/
• Knowledge base
• Live fact-checking
• …
Full Fact (@FullFact)
Independent fact checking organisation
BBC Live site
BBC Replay site
The Future of
Election Debate Replays
Computing & Informatics research objectives
• Debate Analytics and Visualizations
• Citizen Voice Channels
• Debate Replay Platform
• (Open Data Archive)
Envisioning the future with
concept demonstrators
• Automatic, semi-automatic and
manual analysis of debate clips
and transcripts
• Demonstrate concepts in future
user experience, and deeper
analytics
Use these to envision broadcasters and
other researchers as to what should be
possible for the 2020 General Election…
Debate Analytics and
Visualisations
• Argument Maps
• Rhetoric and Rules of the Game
Collaborations might make possible:
• Social Media Analytics
• Fact-Checking
• Topic Analysis
Argument Maps
• First 15 minutes of second Clegg-Farage debate
• Claims being made and by whom
• Support/challenge connections
• Time of contributions is less influential
• Is this the best way to show it to end-users?
Argument Maps
Rhetoric and Rules of the Game
(Non-Cooperation in Dialogue)
Rhetoric and Rules of the Game
(Non-Cooperation in Dialogue)
• Rules of the game in terms of discourse
obligations
• Coding scheme for manual annotation of
transcripts
• Method for classifying annotated speaker
contributions wrt the rules of the game
Rhetoric and Rules of the Game
(Non-Cooperation in Dialogue)
Dialogue Act
Initiating Responsive
Init-Inform Init-InfoReq Resp-Inform Resp-Accept Resp-Reject
Objective Subjective
On-Topic Off-Topic
Accurate Inaccurate
New Repeated
Neutral Loaded
On-Topic Off-Topic
Reasonable Unreasonable
New Repeated
Objective Subjective
Relevant Irrelevant
Accurate Inaccurate
New Repeated
Complete Incomplete
• Rules of the game in terms of discourse
obligations
• Coding scheme for manual annotation of
transcripts
• Method for classifying annotated speaker
contributions wrt the rules of the game
Rhetoric and Rules of the Game
(Non-Cooperation in Dialogue)
Dialogue
Transcript
Annotation
(Segments, Dialogue Act Functions,
References and Content Features)
Assessment of
Cooperation
(for each participant in the dialogue)
Degrees of
Cooperation
Annotated
Dialogue
• Rules of the game in terms of discourse
obligations
• Coding scheme for manual annotation of
transcripts
• Method for classifying annotated speaker
contributions wrt the rules of the game
Dialogue Act
Initiating Responsive
Init-Inform Init-InfoReq Resp-Inform Resp-Accept Resp-Reject
Objective Subjective
On-Topic Off-Topic
Accurate Inaccurate
New Repeated
Neutral Loaded
On-Topic Off-Topic
Reasonable Unreasonable
New Repeated
Objective Subjective
Relevant Irrelevant
Accurate Inaccurate
New Repeated
Complete Incomplete
Rhetoric and Rules of the Game
(Non-Cooperation in Dialogue)
Annotation Tool
Rhetoric and Rules of the Game
(Non-Cooperation in Dialogue)
Output of the
method
Social Media Analytics
Citizen Voice Channels
• Viewer Feedback
Collaborations might make possible:
• Life Stories
• Crowdsourced Fact-Checking
• Localised Narratives
What if viewers had a say?
What if viewers had a say?
‘Soft’ Feedback
What if viewers had a say?
• Controlled and nuanced
• Voluntary and non-intrusive
• Enabling analytics and
visualisations
‘Soft’ Feedback:
A paper prototype: the flashcard experiment
• 18 flashcards in 3 categories
• Emotion
• Trust
• Information need
• 15 participants watched the
second Clegg-Farage debate live
• Video annotations in Compendium
(and Youtube!)
A paper prototype: the flashcard experiment
Emotion cards
A paper prototype: the flashcard experiment
Trust cards
A paper prototype: the flashcard experiment
Information need cards
A paper prototype: the flashcard experiment
• 18 flashcards in 3 categories
• Emotion
• Trust
• Information need
• 15 participants watched the
second Clegg-Farage debate live
• Video annotations in Compendium
(and Youtube!)
A paper prototype: the flashcard experiment
A paper prototype: the flashcard experiment
• 18 flashcards in 3 categories
• Emotion
• Trust
• Information need
• 15 participants watched the
second Clegg-Farage debate live
• Video annotations in Compendium
(and Youtube!)
A paper prototype: the flashcard experiment
Compendium Annotations
• Video mapping with modifications
• Annotations exported as XML,
CSV, etc. for analysis
• Youtube export for dissemination
• Replay of annotated videos
A paper prototype: the flashcard experiment
Compendium Annotations
• Video mapping with modifications
• Annotations exported as XML,
CSV, etc. for analysis
• YouTube export for dissemination
• Replay of annotated videos
A paper prototype: the flashcard experiment
Quantitative analysis:
• Most/least frequently used cards
• Most/least frequently used categories
• Comparison with other viewer
response analytics
Outcomes:
• Redesign of flashcard deck
• Test of hypothesis on categories
• Insight for the design of feedback
interfaces
Debate Replay Platform
• Uniformly organise diverse sources
of information
• Support user preferences in terms
of:
• Visualisation channels
• Media navigation and indexing
• Allow for different kinds of audience
response
EDV
Replay
Platform
EDV
Replay
Platform
Generation of:
- Web content
- Analytics
- Open data
- ...
Repository
Replay Website
GO!
Argument Mapping
Open
Data
Video Transcripts
Twitter
Feeds
Soft
Feedback
System
Rhetoric and
Rules Checking
Debate
Rules
TopicsNon-Cooperation
Arguments Fact checking
Open Data
Sentiment
Analysis
Party
Manifestos
Topic Analysis
Soft Feedback
Analysis
Fact-Checking
Soft Feedback
EDV Architecture Sketch
• Gather data from sources
• Analyse data and produce visualisations
• Tailor augmentations to audiences and purposes
• Publish open data and replay interface
• Provide access to citizens and give them a ‘voice’
Features and functionalities:
Collective
Intelligence
Online
Deliberation
Human Dynamics of Engagements
Analytics, &
Visualization
Crowdsourcing
ideas, arguments
and facts
Structured Discourse and
Argumentation
Democratic
entitlements
New class of Online
Deliberation tools
Contested Collective Intelligence for the Common Good
(Social, Visual and Argumentation-based CI)
Citizen Voice
Social
Innovation
Computational
Services &
Dialogic Agents
Future Research Collaborations
• Combining sentiment, topic and opinion
mining of social media data to political
debate analysis and visualization
• Automated sentiment and topic and
analysis of election debate transcripts
will be used to generate engaging
visualizations and summarization of the
debate content
Topic: Immigration
Future Research Collaborations
• Enabling soft feedback during the live
broadcasting of the political debate
• Soft feedback widget for Stadium Live
• This would provide a platform for
experimentation of different research
hypothesis (f.i. how do soft feedback
statistic affect opinion changes and
debate participation?)
• It would also provide a platform to
engage a larger audience.
The Election Debate Visualisation Project - KMi Internal Seminar - 19 June 2014
Future Research Collaborations
• Collective Intelligence and Visual
Analytics Dashboard for online
discourse and argumentation data
(IBIS datamodel)
The Election Debate Visualisation Project - KMi Internal Seminar - 19 June 2014
The Election Debate Visualisation Project - KMi Internal Seminar - 19 June 2014
Thanks for you time!
Simon Buckingham Shum, Anna De Liddo and Brian Plüss
Project website: http://edv-project.net/
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The Election Debate Visualisation Project - KMi Internal Seminar - 19 June 2014

  • 1. Election Debate Visualisation Project edv-project.net Simon Buckingham Shum Anna De Liddo Brian Plüss
  • 2. Simon Buckingham Shum Professor Learning Informatics Anna De Liddo Research Associate Collective Intelligence Brian Plüss Research Associate Debate Analytics Paul Wilson Lecturer Design Giles Moss Lecturer Media Policy Stephen Coleman Professor Political Communication
  • 6. Google searches sparked by the debates
  • 7. 2010 BBC replay site • Second debate http://news.bbc.co.uk/1/hi/uk_politics/ election_2010/8635098.stm • Final debate: http://news.bbc.co.uk/1/hi/uk_politics/ election_2010/8652884.stm
  • 8. Leeds & OU research on the 2010 Election Debates
  • 9. Univ. Leeds prior research into public response to the televised 2010 Election Debates
  • 10. Impact of the 3 debates on voter intentions
  • 11. Key findings… • the British public appreciated the debates • 2/3 said they’d learnt something new • they seemed to energise first-time voters • people would talk about them afterwards (esp. younger voters) • media coverage shifted from focusing on the ‘game’ to the substance
  • 12. Mapping the UK election TV debates http://people.kmi.open.ac.uk/sbs/2010/04/real-time-mapping-election-tv-debates
  • 13. Mapping the UK election TV debates http://people.kmi.open.ac.uk/sbs/2010/04/real-time-mapping-election-tv-debates Seeing Nick Clegg’s moves
  • 14. Mapping the UK election TV debates http://people.kmi.open.ac.uk/sbs/2010/04/ debate-replay-with-map
  • 16. Overall project objectives • Political Research: Understand the roles that Election Debates could play in developing citizens able to engage more fully in the democratic process thus motivating… • Computation/Informatics Research: Render and enrich replays of the debates through novel experiences that make visible significant features of the content, and of the context enabling further research and design through… • Open Data: Publish open datasets for others to analyse and visualise
  • 17. Qualitative research: citizens’ perceptions of election debates 12 focus groups conducted at Leeds: • Disengaged Voters • Committed Party Supporters • Undecided Voters • First-time Voters • Active Users of the Internet • Performers Male/Female; 15 people per group
  • 18. Qualitative research: citizens’ perceptions of election debates Structure of the interviews: 1. The 2010 UK General Elections Debates: views and experiences 2. Improving the debates 3. Final questions
  • 19. Qualitative research: citizens’ perceptions of election debates Structure of the interviews:
  • 20. Qualitative research: citizens’ perceptions of election debates Structure of the interviews:
  • 21. Qualitative research: citizens’ perceptions of election debates Structure of the interviews:
  • 22. Focus groups motivate a set of ‘democratic entitlements’ • Ability to scrutinise the communicational strategies adopted by the speakers, e.g. to detect intentional confusion & manipulation • Understand the meaning, background and historical record of political claims • Connect disparate arguments and claims with a view to understanding their ramifications, esp. negative • Have a sense of involvement, presence and voice, including telling their stories
  • 24. The Clegg-Farage 2014 debates on UK-EU relations BBC, 2 AprilLBC Radio, 26 March
  • 25. The Clegg-Farage 2014 debates on UK-EU relations
  • 26. The Clegg-Farage 2014 debates on UK-EU relations
  • 27. The Clegg-Farage 2014 debates on UK-EU relations
  • 28. The Clegg-Farage 2014 debates on UK-EU relations
  • 29. The Clegg-Farage 2014 debates on UK-EU relations
  • 30. The Clegg-Farage 2014 debates on UK-EU relations
  • 31. Fact-checking • https://fullfact.org/ • Knowledge base • Live fact-checking • … Full Fact (@FullFact) Independent fact checking organisation
  • 34. The Future of Election Debate Replays
  • 35. Computing & Informatics research objectives • Debate Analytics and Visualizations • Citizen Voice Channels • Debate Replay Platform • (Open Data Archive)
  • 36. Envisioning the future with concept demonstrators • Automatic, semi-automatic and manual analysis of debate clips and transcripts • Demonstrate concepts in future user experience, and deeper analytics Use these to envision broadcasters and other researchers as to what should be possible for the 2020 General Election…
  • 37. Debate Analytics and Visualisations • Argument Maps • Rhetoric and Rules of the Game Collaborations might make possible: • Social Media Analytics • Fact-Checking • Topic Analysis
  • 38. Argument Maps • First 15 minutes of second Clegg-Farage debate • Claims being made and by whom • Support/challenge connections • Time of contributions is less influential • Is this the best way to show it to end-users?
  • 40. Rhetoric and Rules of the Game (Non-Cooperation in Dialogue)
  • 41. Rhetoric and Rules of the Game (Non-Cooperation in Dialogue) • Rules of the game in terms of discourse obligations • Coding scheme for manual annotation of transcripts • Method for classifying annotated speaker contributions wrt the rules of the game
  • 42. Rhetoric and Rules of the Game (Non-Cooperation in Dialogue) Dialogue Act Initiating Responsive Init-Inform Init-InfoReq Resp-Inform Resp-Accept Resp-Reject Objective Subjective On-Topic Off-Topic Accurate Inaccurate New Repeated Neutral Loaded On-Topic Off-Topic Reasonable Unreasonable New Repeated Objective Subjective Relevant Irrelevant Accurate Inaccurate New Repeated Complete Incomplete • Rules of the game in terms of discourse obligations • Coding scheme for manual annotation of transcripts • Method for classifying annotated speaker contributions wrt the rules of the game
  • 43. Rhetoric and Rules of the Game (Non-Cooperation in Dialogue) Dialogue Transcript Annotation (Segments, Dialogue Act Functions, References and Content Features) Assessment of Cooperation (for each participant in the dialogue) Degrees of Cooperation Annotated Dialogue • Rules of the game in terms of discourse obligations • Coding scheme for manual annotation of transcripts • Method for classifying annotated speaker contributions wrt the rules of the game Dialogue Act Initiating Responsive Init-Inform Init-InfoReq Resp-Inform Resp-Accept Resp-Reject Objective Subjective On-Topic Off-Topic Accurate Inaccurate New Repeated Neutral Loaded On-Topic Off-Topic Reasonable Unreasonable New Repeated Objective Subjective Relevant Irrelevant Accurate Inaccurate New Repeated Complete Incomplete
  • 44. Rhetoric and Rules of the Game (Non-Cooperation in Dialogue) Annotation Tool
  • 45. Rhetoric and Rules of the Game (Non-Cooperation in Dialogue) Output of the method
  • 47. Citizen Voice Channels • Viewer Feedback Collaborations might make possible: • Life Stories • Crowdsourced Fact-Checking • Localised Narratives
  • 48. What if viewers had a say?
  • 49. What if viewers had a say? ‘Soft’ Feedback
  • 50. What if viewers had a say? • Controlled and nuanced • Voluntary and non-intrusive • Enabling analytics and visualisations ‘Soft’ Feedback:
  • 51. A paper prototype: the flashcard experiment • 18 flashcards in 3 categories • Emotion • Trust • Information need • 15 participants watched the second Clegg-Farage debate live • Video annotations in Compendium (and Youtube!)
  • 52. A paper prototype: the flashcard experiment Emotion cards
  • 53. A paper prototype: the flashcard experiment Trust cards
  • 54. A paper prototype: the flashcard experiment Information need cards
  • 55. A paper prototype: the flashcard experiment • 18 flashcards in 3 categories • Emotion • Trust • Information need • 15 participants watched the second Clegg-Farage debate live • Video annotations in Compendium (and Youtube!)
  • 56. A paper prototype: the flashcard experiment
  • 57. A paper prototype: the flashcard experiment • 18 flashcards in 3 categories • Emotion • Trust • Information need • 15 participants watched the second Clegg-Farage debate live • Video annotations in Compendium (and Youtube!)
  • 58. A paper prototype: the flashcard experiment Compendium Annotations • Video mapping with modifications • Annotations exported as XML, CSV, etc. for analysis • Youtube export for dissemination • Replay of annotated videos
  • 59. A paper prototype: the flashcard experiment Compendium Annotations • Video mapping with modifications • Annotations exported as XML, CSV, etc. for analysis • YouTube export for dissemination • Replay of annotated videos
  • 60. A paper prototype: the flashcard experiment Quantitative analysis: • Most/least frequently used cards • Most/least frequently used categories • Comparison with other viewer response analytics Outcomes: • Redesign of flashcard deck • Test of hypothesis on categories • Insight for the design of feedback interfaces
  • 61. Debate Replay Platform • Uniformly organise diverse sources of information • Support user preferences in terms of: • Visualisation channels • Media navigation and indexing • Allow for different kinds of audience response
  • 64. Generation of: - Web content - Analytics - Open data - ... Repository Replay Website GO! Argument Mapping Open Data Video Transcripts Twitter Feeds Soft Feedback System Rhetoric and Rules Checking Debate Rules TopicsNon-Cooperation Arguments Fact checking Open Data Sentiment Analysis Party Manifestos Topic Analysis Soft Feedback Analysis Fact-Checking Soft Feedback EDV Architecture Sketch • Gather data from sources • Analyse data and produce visualisations • Tailor augmentations to audiences and purposes • Publish open data and replay interface • Provide access to citizens and give them a ‘voice’ Features and functionalities:
  • 65. Collective Intelligence Online Deliberation Human Dynamics of Engagements Analytics, & Visualization Crowdsourcing ideas, arguments and facts Structured Discourse and Argumentation Democratic entitlements New class of Online Deliberation tools Contested Collective Intelligence for the Common Good (Social, Visual and Argumentation-based CI) Citizen Voice Social Innovation Computational Services & Dialogic Agents
  • 66. Future Research Collaborations • Combining sentiment, topic and opinion mining of social media data to political debate analysis and visualization • Automated sentiment and topic and analysis of election debate transcripts will be used to generate engaging visualizations and summarization of the debate content
  • 68. Future Research Collaborations • Enabling soft feedback during the live broadcasting of the political debate • Soft feedback widget for Stadium Live • This would provide a platform for experimentation of different research hypothesis (f.i. how do soft feedback statistic affect opinion changes and debate participation?) • It would also provide a platform to engage a larger audience.
  • 70. Future Research Collaborations • Collective Intelligence and Visual Analytics Dashboard for online discourse and argumentation data (IBIS datamodel)
  • 73. Thanks for you time! Simon Buckingham Shum, Anna De Liddo and Brian Plüss Project website: http://edv-project.net/

Editor's Notes

  1. a pervasive challenge for building CI platforms is balancing a critical tension between: The need to structure and curate contributions from many people in order to maximise the signal-to-noise-ratio and provide more advanced CI services versus permitting people to make contributions with very little useful indexing or structure
  2. (f.i to what extent two speakers support or challenge each other while discussing a specific topic)