Successfully reported this slideshow.
Your SlideShare is downloading. ×

A snapshot of ... in Second Life

Ad

A snapshot of … in Second Life UKSG Meeting – Caught up in Web 2.0

Ad

Second what? <ul><li>3-D virtual world </li></ul><ul><li>MUVE </li></ul><ul><li>run by Linden Lab </li></ul><ul><li>‘ prop...

Ad

So it’s just a game right? <ul><li>can use SL to build games – including shoot ‘em ups </li></ul><ul><li>but such activiti...

Ad

Ad

Ad

Ad

Ad

Ad

Ad

Ad

Ad

Ad

Ad

Ad

Ad

Ad

Ad

Ad

Ad

Ad

Ad

Ad

Ad

Ad

Ad

Ad

Upcoming SlideShare
Web 2.0 Kid Style
Web 2.0 Kid Style
Loading in …3
×

Check these out next

1 of 27 Ad
1 of 27 Ad
Advertisement

More Related Content

Similar to A snapshot of ... in Second Life (20)

More from Eduserv Foundation (20)

Advertisement

A snapshot of ... in Second Life

  1. 1. A snapshot of … in Second Life UKSG Meeting – Caught up in Web 2.0
  2. 2. Second what? <ul><li>3-D virtual world </li></ul><ul><li>MUVE </li></ul><ul><li>run by Linden Lab </li></ul><ul><li>‘ proprietary’, but public commitment to open standards and OSS </li></ul><ul><li>populated by avatars, aka residents </li></ul>www.secondlife.com
  3. 3. So it’s just a game right? <ul><li>can use SL to build games – including shoot ‘em ups </li></ul><ul><li>but such activities frowned on in public spaces </li></ul><ul><li>looks and feels like a gaming environment </li></ul><ul><li>but no purpose as such </li></ul><ul><ul><li>use it to buy / sell, entertain, learn, collaborate, … </li></ul></ul><ul><li>do not approach it simply as a game – you’ll be disappointed! </li></ul>image by J0@nn@ @ flickr.com
  4. 4. Joining SL <ul><li>two steps </li></ul><ul><ul><li>register </li></ul></ul><ul><ul><li>install client software </li></ul></ul><ul><li>note technical requirements </li></ul>
  5. 5. What does it cost? <ul><li>basic accounts are free </li></ul><ul><li>need to pay monthly subscription ($10) to own land </li></ul><ul><li>land can be quite expensive </li></ul><ul><li>‘ land use fees’ for owning more than smallest plot </li></ul>
  6. 6. Naming / identity <ul><li>every avatar has a name </li></ul><ul><li>chosen at registration </li></ul><ul><li>can’t be changed </li></ul><ul><li>though can have ‘Alt’s </li></ul><ul><li>mine is Art Fossett - not an anagram! </li></ul>
  7. 7. Identity / appearance <ul><li>on the Internet no one knows you’re a dog </li></ul><ul><li>in SL no one knows you’re a bloke </li></ul><ul><li>appearance can be changed instantly </li></ul><ul><li>wings and tails (‘furries’) seem oddly popular! </li></ul>
  8. 8. Communication <ul><li>chat </li></ul><ul><li>IM </li></ul><ul><li>group IM </li></ul><ul><li>IM <-> email </li></ul><ul><li>voice – however support for voice fairly recent and not clear what impact it is having </li></ul>
  9. 9. Building and selling stuff <ul><li>anyone can build </li></ul><ul><li>objects made out of basic building blocks – prims (cubes, spheres, …) </li></ul><ul><li>objects can be textured for realism – but uploading costs L$10 </li></ul><ul><li>objects can be scripted </li></ul><ul><li>in-world currency enables buying and selling of goods </li></ul>
  10. 14. SL and Web 2.0? <ul><li>prosumer </li></ul><ul><li>remote apps </li></ul><ul><li>social </li></ul><ul><li>API </li></ul>
  11. 15. SL APIs <ul><li>scripting language can issue HTTP GET and POST requests </li></ul><ul><li>can integrate with Web 2.0 services </li></ul><ul><li>but significant limitations currently </li></ul><ul><li>no built-in HTML, XML or JSON parsers so need to parse externally </li></ul><ul><li>SLURLs can be bookmarked in del.icio.us </li></ul><ul><li>some good examples – Second Talk, SLoodle, SLtwitter, BlogHUD, RSS readers, Facebook </li></ul>
  12. 16. Hype <ul><li>SL very over-hyped </li></ul><ul><li>significant complaints that stats are misleading </li></ul><ul><li>i.e. worse than Web stats </li></ul><ul><li>LL have improved the way they report usage but… </li></ul><ul><li>SL also (inappropriately) touted as Web 3.0 </li></ul>
  13. 17. Usage statistics
  14. 18. Uptake in UK <ul><li>July 2007 snapshot of use of SL in UK HE and FE </li></ul><ul><li>undertaken by John Kirriemuir </li></ul><ul><li>funded by Eduserv </li></ul><ul><li>fragmented and somewhat cloudy picture </li></ul><ul><li>activity happening at multiple levels – sometime within same institution – not always visible, even within the institution </li></ul><ul><li>series of snapshots planned over next 12 months </li></ul>http://www.eduserv.org.uk/foundation/sl
  15. 19. Major findings <ul><li>some SL activity at 43 institutions </li></ul><ul><li>15 of those building an institutional presence </li></ul><ul><li>what are they doing? </li></ul><ul><ul><li>small-scale activities… </li></ul></ul><ul><ul><li>hosting exhibitions of students’ work </li></ul></ul><ul><ul><li>researching possibilities </li></ul></ul><ul><ul><li>building tools </li></ul></ul>
  16. 20. SL and learning <ul><li>widespread interest in use of SL in education </li></ul><ul><li>explicitly encouraged by Linden Lab </li></ul><ul><li>not clear that people really know how to use SL yet </li></ul><ul><li>but some interesting examples of use </li></ul><ul><li>arts, social sciences, law, psychology, archaeology, languages, … </li></ul>
  17. 21. SL and research <ul><li>even less clear what is possible here </li></ul><ul><li>but note that Nature Publishing have an 2 islands (‘Second Nature’) </li></ul>
  18. 22. SL and libraries <ul><li>strong library community in SL </li></ul><ul><li>centred around Info Island </li></ul><ul><li>reference desk </li></ul><ul><li>information literacy </li></ul><ul><li>book-related activities </li></ul>
  19. 23. SL in context <ul><li>SL is one of many virtual worlds </li></ul><ul><li>there.com, World of Warcraft, Entropia Universe, Active Worlds, Croquet, Metaverse, … </li></ul><ul><li>not clear that SL is the answer </li></ul><ul><li>SL client now released as open source </li></ul><ul><li>clear demand for server to made OSS also </li></ul><ul><li>some commitment to this by LL (partly because people are reverse-engineering the server anyway) </li></ul>
  20. 24. Finding out more <ul><li>SLED list – run by Linden Lab, US-centric but is the main forum for learning-related SL issues </li></ul><ul><li>secondlife@jiscmasil.ac.uk (UK) </li></ul><ul><li>alliancesecondlife@googlegroups.com (libraries) </li></ul><ul><li>in-world UK Educators group (open and free to join) </li></ul><ul><li>lots of Second Life Facebook groups </li></ul><ul><li>pointers to other resources on the Linden Lab Second Life Grid education page </li></ul>http://secondlifegrid.net/programs/education
  21. 25. Conclusions… <ul><li>too much hype </li></ul><ul><li>no clear best-practice (or even much practice) around e-learning </li></ul><ul><li>high technical requirements </li></ul><ul><li>impact of voice not clear </li></ul><ul><li>but… useful experimental environment </li></ul><ul><li>building and scripting environment very powerful </li></ul><ul><li>seems likely that 3-D virtual worlds of some kind will be part of the future </li></ul>      ?
  22. 26. Conclusions… <ul><li>sustainability, ownership and privacy issues around use of and reliance on US-based commercial-run, externally hosted service </li></ul><ul><li>unclear what student perceptions and attitudes are </li></ul><ul><li>but generally accepted that SL is a minority sport at the moment and is likely to remain so </li></ul><ul><li>SL appears to be most suitable for active, constructive learning styles </li></ul> ? ? ?
  23. 27. questions…

Editor's Notes

×