Design Patterns for Digital Identity


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A presentation given by Steve Warburton of KCL at the Where Next for Digital Identity event organised by Eduserv and held at the British Library in January 2010.

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  • The solution is not simply to remove all online traces. That is simply impossible and it is also a type of online identity. Absence can be as damaging as presence.
  • Tom Peters.
  • Pattern generation.
  • Design Patterns for Digital Identity

    1. 1. Design Patterns for Digital Identity Exploring Digital Selves: Dr Steven Warburton King’s College London Digital identity Symposium British Library 8th January 2010
    2. 2. my personal space my professional space my social life my lifestyle my ego my memories
    3. 3. If you do not take care of your digital identity, somebody else will.
    4. 4. “Have three Asperger's boys in S1 class - never a dull moment! Always offer an interesting take on things.”
    5. 5. Digital ID Fixed Access Identity theft Security Digital Self Mutable Performance Reputation Control DIMENSIONS OF DIGITAL IDENTITY
    6. 6. … a technologically mediated extension of the self formed from any available electronic data that references ‘you’
    7. 7. what I say about myself what others say about me data exchanged through machine- machine and human-machine interactions
    8. 8. Today, in the Age of the Individual, you have to be your own brand … the CEO of Me Inc. The brand called you
    9. 9. Strand 1 – study the successful practices that individuals already employ when creating, developing and managing their digital identity How can we manage our our digital identity?
    10. 10. Strand 1 – Identify successful practices for creating, developing and managing their digital identity. Strand 2 – Develop a tool to help support individuals in identity based transactions. Design Patterns approach Europass-based CV builder
    11. 11. What kind of knowledge can we share? How do we elicit it? In what form do we capture and transfer it?
    12. 12. Other Areas Many authors and titles. Pedagogy, Social Action, HCI, Virtual Worlds, Learning, Collaboration, Assessment, Web design, Usability, Project Management 2009 Gang of Four Design Patterns: Elements of Reusable. Object Orientated Software. Object Orientated Software Design 1995 Christopher Alexander The Timeless Way of Building. A Pattern Language: Towns , Buildings, Construction. Architecture 1977 Design patterns and pattern languages
    13. 13. 1. Capture and re-use expert design knowledge 2. Establish common terminology and language 3. Provide the necessary level of abstraction for solving novel problems Why design patterns?
    14. 14. Problem Solution Context
    15. 15. 159...LIGHT ON TWO SIDES OF EVERY ROOM When they have a choice, people will always gravitate to those rooms which have light on two sides, and leave the rooms which are lit only from one side unused and empty. Therefore: Locate each room so that it has outdoor space outside it on at least two sides, and then place windows in these outdoor walls so that natural light falls into every room from more than one direction. (Alexander et al., 1977)
    16. 16. Participatory Pattern Workshops
    17. 17. Participatory pattern workshops
    18. 18. Case-story workshop Engender collaborative reflection among practitioners by a structured process of sharing narratives of successful practice (STARR) Three Hats Table-top Concept Mapping
    19. 19. Pattern Mining workshop Identify commonalities across case-stories and abstract transferable design knowledge in a semi-structured form Paper 2.0 Force Mapping
    20. 20. Force Mapping Actors Beliefs Conditions Desires
    21. 21. Future Scenarios workshop Validate design patterns by applying them to new problem scenarios in real contexts Pattern Mapping Poster Session
    22. 22. Digital Identity Panic Facet Me Leaving Trails Putting Children First Permissioned Aggregation Purposeful Delay Space for Lurking What is My Name Digital Identity Pattern Collection at Me Risk Safety Others Wear your skillsIdentity Placemaking Identity Before Collaboration
    23. 23. Identity Placemaking Putting Children First Permissioned Aggregation Considers Leads to Is extended by
    24. 24. Acknowledgements: The Pattern Language Network (Planet) project was a collaboration between Leeds Metropolitan University, Coventry University, Glasgow Caledonian University, King’s College London and London Knowledge Lab. It was funded by JISC under the Users and Innovation Programme. For more information see Learning Patterns was a Jointly Executed Integrating Research Project of the Kaleidoscope Network of Excellence. It was co-directed by Dave Pratt, from Warwick university, and Niall Winters from the London Knowledge Lab. Additional partners were: The Freudenthal Institute, the Educational Technology Lab, Dept of Education, University of Athens, Istituto per le Tecnologie Didattiche, Centre for Research in IT in Education (CRITE), Trinity College Dublin and the Faculty of Education at the IT University of Göteborg. For further work on the PPW project please also see Yishay Mor and Niall Winters Funded by Eduserv
    25. 25. 3. It is impossible to control every context 2. The reader is ultimately the one who determines the meaning 1. A map not a picture, our perspective is only ever partial Three stubborn facts
    26. 26. Self Dialectic Identity Person Internal External Identification Other Collective IDENTITY FRAMEWORK (after Jenkins, 2004) Similarity Difference
    27. 27. Impact of digital identity on … Reputation Transitions Digital literacy Sense of agency