Rise of Educational Games - Quotes by Leaders and Experts
1. Rise of Educational Games -
Quotes by Leaders & Experts
"Games can make education relevant for young people. Given how
pervasive computers and the Internet is now and how integral it is
in our economy and how fascinated kids are with it, I want to make
sure that they know how to actually produce stuff using computers
and not simply consume stuff."
"Kids need more, not less, video game play. The success of complex
video games demonstrates that games can teach higher-order
thinking skills such as strategic thinking, interpretative analysis,
problem solving, plan formulation and execution, and adaptation to
rapid change. These are the skills U.S. employers increasingly seek
in workers and new workforce entrants." Federation of American
Scientists (FAS)
"We know games can engage kids to learn, so let’s use games for
real learning, and let’s use games to advance girls’ learning,
interest, and aspirations in STEM. A really compelling fun game is
the key, so that is our goal."
Barack Obama,
President of USA
Tayloe Washburn,
Dean and CEO
Northeastern University-
Seattle
"Traditional learning has provided superficial learning through text
books. Games are best at teaching a deeper level of learning."
Eric Klopfer,
Prof. & Director, MIT Scheller
Teacher Education Program
2. "For decades, psychologists have studied video games as models
of intrinsically motivated learning. The techniques that games use
—fantasy, control, challenge, curiosity, collaboration and
competition—are now the cornerstones of motivational theory."
Kurt Squire - Professor
Dennis Ramirez - Doc. Student
University of Wisconsin.
Brian Alspach,
EVP-Product Management,
E-Line Media
"I believe that achieving the educational gaming equivalent, to
make the player an intrinsic part of the learning process, could
lead to some incredible results in educational gaming, and
potentially change the way we learn forever."
Tom Matcham,
Managing Director,
coAdjoint
"Games provide a unique environment in which students can step
out of their everyday persona and try on new ways of thinking
and behaving. I've never had to think too hard about whether
games are a good thing for learning – it’s a no-brainer for me, and
should be for anyone with an ounce of common sense."
Kirsten Campbell-Howes,
Founder & Director,
Edugameshub
Game design creates a "pathway to learning in computer science
or art in design skills and systems-based thinking". When a kid
follows a passion, "it creates the most interesting environment for
learning and opportunity for growth."
3. Ilena Parker,
Sr. Comm. Manager,
Institute of Play
"Games have a lot of potential to bridge formal and informal
learning environments, and game design offers a process through
which educators can begin exploring this unique type of
collaboration.".
"Video games can enable STEM education from elementary school
all the way through college as they teach skills such as analytical
thinking, multitasking, strategizing, problem-solving, and team
building."
Chitra Sethi,
Managing Editor, ASME.org
Visit us @ www.EduGamesKart.com
Sources:
1. www.gamesindustry.biz; 2. www.abcnews.go.com; 3. www.northeastern.edu; 4. www.ASME.org; 5. www.edugameshub.com;
6. www.edugameshub.com; 7. www.amplify.com; 8. www.usnews.com; 9. www.ASME.org; 10. www.instituteofplay.org