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Scrum	Master	Training
by	Eduardo	Ribeiro
V	3.0
Escola	Secundária Padre	Benjamim Salgado
edu.f.ribeiro@gmail.com
@edu_f_ribeiro
What	is	Agile
“Agile	is	an	“iterative”	and	“incremental”	software	development	
methodology	were	its	main	focus	is	on	client	satisfaction	through	
continuous	delivery.”
Image	Source:	https://agilesista.files.wordpress.com/2014/09/agile-manifesto.gif
12	Principles	behind	the	Agile	Manifesto
• Our	highest	priority	is	to	satisfy	the	customer through	early	and	
continuous	delivery of	valuable	software.
• Welcome	changing	requirements,	even	late	in	development.	Agile	
processes	harness	change	for	the	customer's	competitive	
advantage.
• Deliver	working	software	frequently,	from	a	couple	of	weeks	to	a	
couple	of	months,	with	a	preference	to	the	shorter	timescale.
• Business	people	and	developers	must	work	together	daily
throughout	the	project.
• Build	projects	around	motivated	individuals.	Give	them	the	
environment	and	support	they	need,	and	trust them	to	get	the	job	
done.
• The	most	efficient	and	effective	method	of	conveying	information	
to	and	within	a	development	team	is	face-to-face	conversation.
• Working	software is	the	primary	measure	of	progress.
• Agile	processes	promote	sustainable	development.	The	sponsors,	
developers,	and	users	should	be	able	to	maintain	a	constant	pace	
indefinitely.
• Continuous	attention	to	technical	excellence and	good	design
enhances	agility.
• Simplicity the	art	of	maximizing	the	amount	of	work	not	done is	
essential.
• The	best	architectures,	requirements,	and	designs	emerge	from	
self-organizing	teams.
• At	regular	intervals,	the	team	reflects	on	how	to	become	more	
effective,	then	tunes	and	adjusts	its	behavior	accordingly.
Traditional	vs.	Agile	Delivery
Image	Source:	https://www.scrum.as/academy/2/gfx/c3.2.jpg
Traditional	vs.	Agile	Feedback
What	is	Scrum?
Image	Source:	https://allblacksopenforum.files.wordpress.com/2015/10/z124.jpg
Incremental	!=	Iterative
Image	Source:	https://image.slidesharecdn.com/userstorymapping-110613001423-phpapp01/95/user-story-
mapping-36-728.jpg?cb=1307924184
PRINCIPLES
Scrum
Empirical	Process	Control
Transparency:
• Transparency	allows	all	facets	of	any	Scrum	process	to	be	observed	by	anyone.
Inspection:
• Use	of	a	common	Scrum	Board	and	other	information	radiators.
Adaptation:
• Adaptation	happens	as	the	Scrum	Core	Team	and	Stakeholders	learn	through	transparency	
and	inspection	and	then	adapt	by	making	improvements	in	the	work	they	are	doing.
Self-Organization
Collaboration
Value	Base-Prioritization
Image	Source:	http://www.innolution.com/uploads/misc/prioritization_factors.jpg
Time-Boxing
Iterative	Development
TEAM	&	ROLES
Scrum
Scrum	Team	&	Roles
Scrum	Master
Ball	Point	Game
Image	Source:	http://puppytoob.com/wp-content/uploads/2013/07/Dog_Tennis_Ball_1.jpg
Ball	Point	Game	Objective
The	objective	of	the	Ball	Point	game	is	to	get	as	many	balls	
through	the	team	as	possible	within	two	minutes.
The	Rules
• Everyone	is	part	of	one	big	team.
• Each	ball	must	have	air-time.
• Each	ball	must	be	touched	at	least	once	by	every	team	member.
• Balls	cannot	be	passed	to	your	direct	neighbor	to	your	immediate	
left	or	right.
• Each	ball	must	return	to	the	same	person	who	introduced	it	into	
the	system.
• There	are	a	total	of	five	iterations two	minutes	each.
Time	to	Play
Image	Source:	https://s-media-cache-ak0.pinimg.com/736x/2e/14/6a/2e146a8046c41708d0b305bf4b2185dd.jpg
What	did	we	learn?
Image	Source:	http://www.funnyfidos.com/wp-content/uploads/2014/02/funny-dog-picture-tennis-ball-jackpot.jpg
Product	Owner
CEREMONIES
Scrum
Grooming	the	Product	Backlog
Sprint	Planning
Daily	Stand	Up
Sprint	Review	or	Demo	&	Retrospective
Scrum	Framework
User	Stories	Context
AS	A …	(user	of	the	system)
I	WANT …	(feature	or	problem	to	be	solved)
SO	THAT	I …	(benefit	of	story	being	
completed)
The	“so	that”	part	is	incredibly	valuable	as	it	
focuses	people	on	the	real	reason	behind	this	
story.
INVEST	Acronym
Why?
User	Story	Game
Why	we	Estimate?
Image	Source:	http://images.gawker.com/18k1qxo4vsvfjjpg/original.jpg
Poker	Planning
Estimation	Techniques	Games
Games	Format
4Exercises x 10Min
Team	Estimation	&	Discussion
#1	– Absolute	Estimation
10MIN
#1	– Absolute	Estimation
Beagle 11
Labrador 32
Great	Dane 91
Chihuahua 2
Appalachian	Mountain	Dog -
American	Cocker Spaniel 14
Border	Collie 20
Staffordshire	Bull	Terrier 17
What	did	we	learn?
#2	– Relative	Estimation
10MIN
#2	– Relative	Estimation
Impala 13
Elephant 40
Giraffe 20
Elephant Shrew 2
Crocodile 8
Snake 3
What	did	we	learn?
#3	– Planning	Poker
10MIN
#3	– Planning	Poker
Spain 5
China 40
Luxembourg 1
Denmark 3
South	Africa 13
Belize 2
What	did	we	learn?
#4	– Affinity	Estimation
10MIN
#4	– Affinity	Estimation
Convertible S
Motorbike XS
Starship Enterprise XL
SUV S
MINIVAN S
BUS M
What	did	we	learn?
DOD AND	DOR
Scrum
Definition	of	Done	aka	DoD
• The team agrees on, and displays
prominently somewhere in the team
room, a list of criteria which must be
met before a product increment "often
a user story" is considered "done".
• On a feature level, the acceptance
criteria should be agreed up front
BEFORE the User Story is submitted to
acceptance.
Definition	of	Ready	aka	DoR
• By analogy with the "Definition of
Done", the team makes explicit and
visible the criteria (generally based on
the INVEST matrix) that a user story
must meet prior to being accepted into
the upcoming iteration.
• On a feature level, the acceptance
criteria should be agreed up front
BEFORE code is written.
Visibility	of	Progress
• Team	has	a	duty	to	radiate	
information	outwards!
• It	also	helps	reduce	interruptions!
– Scrum	and	Kanban Physical	Boards
– Big	visible	charts	(Ex:	CFS’s,	Burn	Down,	
Etc)
– On-line	Tools	(Ex:	Rally	Dev)
– Daily	reporting
Examples
Marshmallow	Game	Objective
Build the Tallest Freestanding Structure: The winning team is the
one that has the tallest structure measured from the table top
surface to the top of the marshmallow. That means the structure
cannot be suspended from a higher structure, like a chair, ceiling
or chandelier.
The	Rules
• The entire marshmallow needs to be on the top of the structure.
Cutting or eating part of the marshmallow disqualifies the team.
• The team can use as many or as few of the 20 spaghetti sticks, as
much or as little of the string or tape.
• Teams are free to break the spaghetti, cut up the tape and string to
create new structures.
• The Challenge Lasts 18 minutes: Teams cannot hold on to the
structure when the time runs out. Those touching or supporting
the structure at the end of the exercise will be disqualified.
Time	to	Play
Image	Source:	https://i.ytimg.com/vi/r65KAj2sB0U/maxresdefault.jpg
The	team	winner	is?...
What	did	we	learn?
Image	Source:	http://portaliatf.com.br/principal/wp-content/uploads/2016/03/pisa.jpg
Scrum	Smells	aka	Anti-Patterns
• Scrum	Master	or	any	other	team	member	assigning	work.
• Daily	Scrum	is	for	the	Scrum	Master	or	any	other	specify	person.
• Sprint	work	being	carried	over.
• Test	sprints.
• Everything	“In-progress”.
• SM/	DM/	PO	or	anyone	else	providing	estimates	for	the	team.
Agile Scrum Master Training Guide

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