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Dr. Kevin Burden:The University of HullDesigning MeaningfulPedagogies for MobileCulturesForest Pines Hotel, 20th June2013
• what pedagogies work well withmobile devices?• why is this important but notsufficient?• how can practitioners andresear...
Greece:5th century, BC U.K: 1971Hippocrates John Robert VaneAcetylsalicylicAcid
acetylsalicylic acid1861
John Robert Vane (1971)
Tablet Computers:a game changer?How do we design meaningfullearning episodes toexploit theaffordances of themobile culture?
http://www2.hull.ac.uk/ifl/ipadresearchinschools.aspx
BBloom’sCognitiveDomainsRememberUnderstandApplyAnalyseEvaluateCreateeditshareimplementusesimulateconstructrecordclassifyco...
Bloom’s Taxonomy of Educational Objectives (1956)engagementmotivationreliance/persistenceindependence/autonomy
Effective pedagogiesPersonal ownership
Effective pedagogiesPersonal ownershipCollaborative learning
Effective pedagogiesClassroom dynamicsPersonal ownershipCollaborative learning
Effective pedagogiesOutdoor learningClassroom dynamicsPersonal ownershipCollaborative learning
Effective pedagogiesOutdoor learningClassroom dynamicsPersonal ownershipBridging home-school divideCollaborative learning
Pasteur’s Quadrant
?ApplicabilityTheoreticalunderstanding
CollaborationDatasharingConversationAuthenticityContextualisedSituatedPersonalisationAgencyCustomisationA pedagogical fram...
PersonalisationBeluga MathsBeluga Maths
Collaborationmediated conversations
Authenticity
Authenticity
Collaborative analysisCollaborative analysisof practical problemsof practical problemsby researchers andby researchers and...
Educational DesignResearchExplain EverythingQuickTime™ and adecompressorare needed to see this picture.
Collaborative analysisCollaborative analysisof practical problemsof practical problemsby researchers andby researchers and...
How can weHow can wecustomise feedbackcustomise feedbackto students to maketo students to makeit more effective?it more ef...
QuickTime™ and aH.264 decompressorare needed to see this picture.
How can weHow can wecustomise feedbackcustomise feedbackto students to maketo students to makeit more effective?it more ef...
48On-line learning scenarios surveyhttp://www.survey.hull.ac.uk/mobilelearningscenario
49http://www.educationcommunities.org/c/162117/h
MESH Knowledge Maps
52Dr. Kevin BurdenThe Centre forEducational StudiesThe Faculty of EducationThe University of Hullk.j.burden@hull.ac.uk0781...
Using design based research to develop meaningful mobile learning scenarios
Using design based research to develop meaningful mobile learning scenarios
Using design based research to develop meaningful mobile learning scenarios
Using design based research to develop meaningful mobile learning scenarios
Using design based research to develop meaningful mobile learning scenarios
Using design based research to develop meaningful mobile learning scenarios
Using design based research to develop meaningful mobile learning scenarios
Using design based research to develop meaningful mobile learning scenarios
Using design based research to develop meaningful mobile learning scenarios
Using design based research to develop meaningful mobile learning scenarios
Using design based research to develop meaningful mobile learning scenarios
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Using design based research to develop meaningful mobile learning scenarios

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Current research into the use of mobile devices and tablet computers like the iPad indicate there are multiple opportunities to support and enhance learning and we already know a considerable amount about what works in classrooms when these devices are deployed. However it is still unclear why or how these technologies make a difference and this presentation argues that design based research (DBR) would help practitioners and researchers gain a better understanding about the design principles required to develop effective and meaningful learning sceanrios using mobile technologies

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Using design based research to develop meaningful mobile learning scenarios

  1. 1. Dr. Kevin Burden:The University of HullDesigning MeaningfulPedagogies for MobileCulturesForest Pines Hotel, 20th June2013
  2. 2. • what pedagogies work well withmobile devices?• why is this important but notsufficient?• how can practitioners andresearchers design more effectivelearning episodes using mobiles?
  3. 3. Greece:5th century, BC U.K: 1971Hippocrates John Robert VaneAcetylsalicylicAcid
  4. 4. acetylsalicylic acid1861
  5. 5. John Robert Vane (1971)
  6. 6. Tablet Computers:a game changer?How do we design meaningfullearning episodes toexploit theaffordances of themobile culture?
  7. 7. http://www2.hull.ac.uk/ifl/ipadresearchinschools.aspx
  8. 8. BBloom’sCognitiveDomainsRememberUnderstandApplyAnalyseEvaluateCreateeditshareimplementusesimulateconstructrecordclassifycompare/contrastdeduceinfer outlineexaminedemonstrate deconstructcritiquerankjudgedebateprioritisecollaboratejustifydecidediscusstransformhypothesiserearrangeproduceinventcomposedesignexplainidentifysummarisedescribereportretrievereportfindlocateMind MappingBloggingWord ProcessingInternet SearchingAnnotatingPresentingmovie-makinginterviewingcapturingconstructingdiagrammingproblem solvingsurveyingspread sheetingsummarisingcharting creating advertisementrecommendationjudgementself-evaluationconferencingcritiquingauthoringstory-tellingcourse designscreen-castingmusic productionmultimediaAugmentedReality
  9. 9. Bloom’s Taxonomy of Educational Objectives (1956)engagementmotivationreliance/persistenceindependence/autonomy
  10. 10. Effective pedagogiesPersonal ownership
  11. 11. Effective pedagogiesPersonal ownershipCollaborative learning
  12. 12. Effective pedagogiesClassroom dynamicsPersonal ownershipCollaborative learning
  13. 13. Effective pedagogiesOutdoor learningClassroom dynamicsPersonal ownershipCollaborative learning
  14. 14. Effective pedagogiesOutdoor learningClassroom dynamicsPersonal ownershipBridging home-school divideCollaborative learning
  15. 15. Pasteur’s Quadrant
  16. 16. ?ApplicabilityTheoreticalunderstanding
  17. 17. CollaborationDatasharingConversationAuthenticityContextualisedSituatedPersonalisationAgencyCustomisationA pedagogical frameworkfor mobile learningKearney, M., Schuck, S., Burden, K., & Aubusson, P. (2012)Viewing mobile learning from a pedagogical perspective,Research in Learning TechnologyVol. 20, 2012
  18. 18. PersonalisationBeluga MathsBeluga Maths
  19. 19. Collaborationmediated conversations
  20. 20. Authenticity
  21. 21. Authenticity
  22. 22. Collaborative analysisCollaborative analysisof practical problemsof practical problemsby researchers andby researchers andpractitionerspractitionersReflection to produceReflection to produce‘design principles’ and‘design principles’ andenhance solutionenhance solutionimplementationimplementationDesign Based ResearchDevelopment of initialDevelopment of initialsolution driven bysolution driven bydesign principles &design principles &technologicaltechnologicalinnovationsinnovationsIterative cycles ofIterative cycles oftesting andtesting andrefinement ofrefinement ofsolutions in practicesolutions in practicerefinement of problems, solutions and design principles
  23. 23. Educational DesignResearchExplain EverythingQuickTime™ and adecompressorare needed to see this picture.
  24. 24. Collaborative analysisCollaborative analysisof practical problemsof practical problemsby researchers andby researchers andpractitionerspractitionersDevelopment of initialDevelopment of initialsolution driven bysolution driven bydesign principles &design principles &technologicaltechnologicalinnovationsinnovationsIterative cycles ofIterative cycles oftesting andtesting andrefinement ofrefinement ofsolutions in practicesolutions in practiceReflection to produceReflection to produce‘design principles’ and‘design principles’ andenhance solutionenhance solutionimplementationimplementationDesign Based ResearchHow can weHow can wecustomise feedbackcustomise feedbackto students to make itto students to make itmore effective?more effective?Teacher uses App toTeacher uses App toprovide richer, moreprovide richer, moreinformative feedbackinformative feedbackPrototype designPrototype designmodified to enablemodified to enablestudents to use Appstudents to use Appto make their thinkingto make their thinkingmore visiblemore visibleExtract ‘designExtract ‘designprinciples’:principles’:
  25. 25. How can weHow can wecustomise feedbackcustomise feedbackto students to maketo students to makeit more effective?it more effective?Teacher uses App toTeacher uses App toprovide richer, moreprovide richer, moreinformative feedbackinformative feedback
  26. 26. QuickTime™ and aH.264 decompressorare needed to see this picture.
  27. 27. How can weHow can wecustomise feedbackcustomise feedbackto students to maketo students to makeit more effective?it more effective?Teacher uses App toTeacher uses App toprovide richer, moreprovide richer, moreinformative feedbackinformative feedbackPrototype designPrototype designmodified to enablemodified to enablestudents to use Appstudents to use Appto make their thinkingto make their thinkingmore visiblemore visibleExtract ‘designExtract ‘designprinciples’:principles’:•Use the App to encourage two-wayflow of feedback data•Focus on ‘threshold concepts’•Encourage peer-to-peer feedback•Use feed-back to inform futureplanning
  28. 28. 48On-line learning scenarios surveyhttp://www.survey.hull.ac.uk/mobilelearningscenario
  29. 29. 49http://www.educationcommunities.org/c/162117/h
  30. 30. MESH Knowledge Maps
  31. 31. 52Dr. Kevin BurdenThe Centre forEducational StudiesThe Faculty of EducationThe University of Hullk.j.burden@hull.ac.uk07815184477

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