Arcademic Skill Buider Arcade


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Behaviorism Presentation

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Arcademic Skill Buider Arcade

  1. 1.<br />Go to Facebook Group: MAET.East Lansing.Summer.2009 <br />On wall click on link titled Arcademic Skill Builders<br /><ul><li>Click on Play
  2. 2. Click on Continue
  3. 3. Enter your name & click create
  4. 4. Shortest Person is now the Race Manager</li></ul> *Race Manager selects Create Game <br /> *Then select private game<br /> *Enter 1234 for password<br /> *Select Create Game<br />*Team Members: click on your Race Mangager’s name under the private tab<br />*Click on join game<br />*Enter password 1234<br />Everyone can click on cars to choose your own color!<br />When ready select start race<br />
  5. 5. Arcademic Skill Builder ArcadeGrand Prix Multiplication<br />Successful technology software that touches on the Behaviorism method of learning<br />
  6. 6. 4 Behavioral Concepts<br />Operant Conditioning<br />Positive Reinforcement<br />Shaping<br />Missing Concepts – Prompting, Cueing & Fading<br />
  7. 7. Operant Conditioning<br />Conditioning behavior – a simple form of learning involving the formation, strengthening, or weakening of an association between a stimulus and a response.<br />
  8. 8. Positive Reinforcement<br />Increase desirable behavior<br />Stimulus follows response<br />Positive Reinforcement increase correct answer by car moving forward in race<br />
  9. 9. Shaping<br />Method of successive approximations<br />Variant of operant conditioning<br />Behavior molded into desired form<br />As student becomes successful at the game after playing on a regular basis, multiplication facts will be known quickly<br />Student will perform better on curricular activities that require them to multiply<br />Students will have more confidence with their mathematical skills when solving multiplication problems<br />
  10. 10. Behavioral Concepts Missing<br />Prompting & Cueing<br />Hint & Crutch<br />Artificial Support<br />i.e. allowing learners to try again if they get a question wrong<br />Fading<br />Reducing strength of prompt<br />Eliminating help over time<br />
  11. 11. Prompts, Cueing & Fading?<br />Positive<br />Helps learners understand the correct answer before moving on to another question<br />Negative<br />Reduces speed of game<br />Reduces competition<br />Solution<br />Level system<br />Use of fading <br />
  12. 12. How do we learn?<br />Building on what we already know<br />Repetition<br />Chunking<br />Purpose & Interest<br />
  13. 13. How do we transfer learning into other contexts?<br />With automaticity<br />Decision making skills<br />Teacher choosing learning activity<br />
  14. 14. How do we forget?<br />No associations with material<br />Not enough practice with skill<br />Not applicable to other situations<br />Distractions<br />
  15. 15. What drives us to learn?<br />Extrinsic rewards<br />Interest in subject matter<br />
  16. 16. What does it mean for teaching?<br />Program that teaches routine skills<br />Has reward or positive reinforcement<br />Direct Assessment<br />Clear Goals<br />
  17. 17. How can technology help?<br />Helps with motivation and interest<br />Game gives immediate feedback<br />Interactive<br />Seeing games as educational tools – rather than just a way to pass time<br />We are math champions!<br />
  18. 18. Sources<br />Lloyd, M. (n.d.). Psych Web by Russ Dewey. Retrieved June 24, 2009, from<br /> <br />PROMPTING AND FADING. (n.d.). Retrieved June 24, 2009, from<br /> <br />Teaching Children with Autism: The Discrete Trial: Prompting. (n.d.). Retrieved June 24, 2009, from<br />&quot;Classical vs. Operant Conditioning.&quot; Sacramento Stae University. 20 June 2009 &lt;;.<br /> <br />&quot;Condtioning: Operant vs. Classical.&quot; University of West Florida. 20 June 2009 &lt;;.<br /> <br />&quot;Educational Psychology Interactive: Operant Conditioning.&quot; VSU Faculty WWW. 24 June 2009 &lt;;.<br /> <br />&quot;Operant Conditioning Basics.&quot; Maricopa Center for Learning and Instruction | Maricopa Center for Learning and Instruction. 24 June 2009 &lt;;.<br /> <br />&quot;Operant Conditioning.&quot; ePsych: An electronic Psychology text. 24 June 2009 &lt;;.<br /> <br />&quot;Operant Conditioning.&quot; ePsych: An electronic Psychology text. 24 June 2009 &lt;;.<br /> <br />&quot;conditioning - Definition from the Merriam-Webster Online Dictionary.&quot; Dictionary and Thesaurus - Merriam-Webster Online. 24 June 2009 &lt;;.<br />Behaviorism.&quot; Funderstanding: Education and Training for Active Learners. 24 June 2009 &lt;;. &quot;Behaviorist Learning Theory.&quot; Innovative Learning. 24 June 2009 &lt;;. &quot;Behaviorist theories of learning.&quot; SIL International: Partners in Language Development. 24 June 2009 &lt;;. Standridge, Melissa. &quot;Behaviorism - Emerging Perspectives on Learning, Teaching and Technology.&quot; Projects Server Introduction. 24 June 2009 &lt;;. <br />