Autopilot UXDi


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Presentation for my first project in the UXDi class at GA in SF

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Autopilot UXDi

  1. 1. Design by: Ed Lewis Student Project. General Assembly UXDI Winter 2013 Saturday, November 23, 13
  2. 2. About the Product: AutoPilot is a mobile scheduling application for busy professionals who use lots of different apps to get through the day. AutoPilot has a simple way to add different types of events to your day and unlike other schedulers it links up with other apps to get things done with having to waste time swapping back and forth. About the Project: AutoPilot is a class project made in the Bay Area. The AutoPilot team was looking to create an appropriate experience for a partner in the UXDi class at General Assembly. The team was given the constraint of creating a shopping app, targeting iPhone as the primary delivery channel. Saturday, November 23, 13
  3. 3. home screen Saturday, November 23, 13 event detail screen event action
  4. 4. CASE STUDY Saturday, November 23, 13
  5. 5. DESIGN RESEARCH Method: We spoke with Allison and asked her about how she goes about her day and how she gets things done. We asked her to map out her day and we looked for moments when she was spending money. Findings: Allison used a wide variety of apps to take care of events all throughout her day. This led to constant navigation of apps and lots of opportunities to be distracted from getting her work done. Opportunities Identified: Create an easy way to manage days tasks with lots of apps on the go. We identified three types of potential users for this product: 1). Startup employees 2). Sales staff 3). Journalists Saturday, November 23, 13
  6. 6. DESIGN ITERATION | DESIGN HYPOTHESIS ITERATION 1 Method: We tested 6 users with a paper prototype and asked if it was a helpful way to organize the day. AM S Findings: LE P 5 out of 6 found the system easy to understand 3 out of 6 found the terms confusing Opportunities Identified: Scheduling confusion across multiple social networks was the biggest problem for the audience. LE P AM S Saturday, November 23, 13
  7. 7. DESIGN ITERATIONS | PROTOTYPE Method: The team created a prototype in POP that captured the screen-based version of the experience. LE MP SA AWARENESS Awareness of the product and it’s purpose. SET UP AND FIRST RUN First time experience - setting up an account - setting up fixed, flexible, and fluid events - linking events with external apps CORE PRODUCT EXPERIENCE Creating a new event Linking events to apps Letting app take care of everything Saturday, November 23, 13
  8. 8. THANK YOU Ed Lewis Saturday, November 23, 13