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Childrens Museums: Tangible Storytelling + Play + Learning


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Childrens Museums: Tangible Storytelling + Play + Learning

  1. 1. Tangible Storytelling + Play + Learning …blending the digital and physical worlds to expand children’s transmedia experiences Erin Reilly Managing Director + Research Fellow USC Annenberg Innovation Lab
  2. 2. Dallas, Texas – 1977 – 5 Years Old
  3. 3. Transmedia Stories… • Expand the World • Extend the Timeline • Deepen the Characters • Increase Engagement
  4. 4. • Opened at the Museum of Science in 2005 • 20 venues • Eight-year international tour • More than 3 million visitors worldwide experienced this exhibition.
  5. 5. Buy the Book… that’s it?! I went to the exhibit …Can I still play and learn?!
  6. 6. The Flotsam Experiment – expanding to Transmedia Play + Learning
  7. 7. Partners
  8. 8. A Wordless Children’s Picture Book Flotsam is about boy at the beach, who finds a camera that washes up on shore. He has the film developed and follows the stories that the pictures reveal.
  9. 9. Transmedia Stories… • Expand the World • Extend the Timeline • Deepen the Characters • Increase Engagement
  10. 10. Where do all these children live? Where are the giant starfish and tiny whales migrating to?
  11. 11. Game Rules 1. Your piece of Flotsam must cross the equator 3x to win the game 2. You can use your Dare card (one in the middle) if you get stuck in an “Eddy” 3. If your opponent doesn’t accept the Dare, then you have to do it in order to get unstuck from the “Eddy” …so choose Dares that you’re willing to do too!
  12. 12. Bridging the Physical and Digital Spaces – Exploring “tangibility” in Transmedia Story + Play to enhance 21st Century Learning
  13. 13. 1. Manipulability 2. Physical Connectivity 3. Performativity Manipulability Objects can be directly moved, changed or otherwise altered using one’s hands or other methods of physical interaction. Affordances of Tangibility
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  15. 15. Blacklight and foot steps Logo of California Science Center
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  17. 17. 1. Manipulability 2. Physical Connectivity 3. Performativity Physical Connectivity Objects or the child’s physical body can directly connect to, or otherwise interact with, the story, other objects or location. Affordances of Tangibility
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  19. 19. 1. Manipulability 2. Physical Connectivity 3. Performativity Performativity Objects can literally become storytellers by using visual, auditory, or kinetic methods for the object to communicate with the play partner. Affordances of Tangibility
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  21. 21. What’s next … What role do hyper-personalization and customization play in connecting Tangibility to Transmedia Story + Play + Learning?
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  23. 23. Print at Home Print at Service Provider Print at Children’s Museums
  24. 24. Questions to consider… • How do we make a 3D printed artifact change the story in an exhibit? • How do we do something simple enough that it is not too costly? • How do we design for the usual timed museum visit for a child to manipulate it and use it to augment a museum exhibit? • And if it doesn’t need to happen during the visit, can it be something mailed as a way to extend the experience beyond the museum?
  25. 25. The Winklebeans Experiment – Tangible Storytelling + Play + Learning Team: Erin Reilly, Alisa Katz, Geoffrey Long, Aninoy Mahapatra, Daniel Burwen, Mitch Thompson, Shane Reilly
  26. 26. Meet the Winklebeans! Toag – Neas – Caitir – Onchu – Aodh – Barra
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  28. 28. Children can 3d Print their own Winklebean elements to add to the Story World
  29. 29. Tangibility  Manipulability  Physical Connectivity  Performativity Transmedia Story + Play + Learning Hyper-personalization Customization Constructivist learning
  30. 30. Now Imagine... Flotsam Experiment
  31. 31. For More Information Erin Reilly 207-251-1617 @ebreilly