How to integrate Web2.0 into educational systems?


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This presentation was presented in TU Delft human library in Sep 16, 2013. The main message of this presentation says the focus of education has shifted from content to communication around content and Web2.0 technologies can be used to facilitate this change.

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  • Personal motivation,
  • How public educational systems are preparing the students for a completely uncertain and unclear future?
  • Each student has an extraordinary capacity for creativity and innovationPicasso says: all kids are born artistsThe challenge of our educational system is how to keep them artists as they grow up.Story: Drawing the picture of god by the little girl
  • 1- the most useful subject for the job are at top. As a result you were not to do what you really wanted to do. i.e. don’t do music, you won’t be a musician in future. Don’t do art, art cannot provide any money for you in future.2-Students as product
  • Achievement approach to learningKnowledge as an external objective that should be transferred into heads of students by teachersTeaching in classrooms is often conceptualized very differently: it is often fitted "into a mold in which a single, presumably omniscient teacher explicitly tells or shows presumably unknowing learners something they presumably know nothing about“ (Bruner, 1996)
  • Non-personalized and outcome-based assessments in the form of final exams or multiple choice tests
  • Stigmatizing mistakes You'll never come up with anything original - if you're not prepared to be wrong.
  • As an evidence you can see the hierarchy of educational systems everywhere in the world: at the tops are mathematics, engineering and language, then are humanities and at the bottom of line is arts again with their hierarchy where art and music are given a higher priority than drama and dance.
  • Indeed, what is happening in our educational system is that when our kids are growing our education systems progressively focus on educating them from the waist up, then focus on their heads, and slightly shift the focus to the left hemisphere of the brain where the numerical and math capacities are located.
  • traditional definitions of learning have focused primarily on achievement, new definitions focus on engagement, participation, and knowledge creation
  • Change is the main constant in the world that we will always have it, and without learn & embrace it we become irrelevant.Change in our society, workplace, organizations_____> emerging new demands and requirements
  • technology as a tool, process, or method will be an integral component of learning
  • -Your ability to learn more, is more important than what you already have learned. In other words, teaching act should be treated as a capacity building not as filling the brain of students with a fixed set of (rapidly out-dated)knowledge and facts-Building capacity for more learning -It is not what you know that accounts anymore, it is what you can learn.
  • a process of knowledge CO-constructionIn every communities not only education but society and workplace
  • the lingo of net generation
  • -Allowing and supporting students to acquire and practice required skills and competencies by using technologies
  • In his seminal work, The Design of Everyday Things, Don Norman (2002) urged readers to adopt a human centered design perspective. This viewpoint is a philosophy based on the needs and interests of the user, with an emphasis on making products usable and understandable.
  • How to integrate Web2.0 into educational systems?

    1. 1. Presented at TU Delft human library Sep 16 2013, by Ebrahim Rahimi Email: Twitter: @esk_rahimi
    2. 2. Creativity is as important in education as literacy
    3. 3. Schools are just a boring place for many students
    4. 4. Students as products
    5. 5. Knowledge acquisition metaphor: • Transferring knowledge as an external notion, • teacher-driven, • individual learning
    6. 6. One size fits all
    7. 7. 1+3=? 4 13 Normal person Creative person One right answer
    8. 8. Hierarchy of schools subjects
    9. 9. A waist up education dance
    10. 10. Learning in 21st century
    11. 11. a change-driven world
    12. 12. Game changers
    13. 13. Learning to learn: It is not what you know that accounts anymore, it is what you can learn
    14. 14. Knowledge creation metaphor: Communication, participation, creation content
    15. 15. The emergence of Net generation
    16. 16. Learning is informal much more than formal
    17. 17. How to integrate Web technologies into educational practices in order to prepare students for learning in 21st century?
    18. 18. Learning Potential of Web2.0 tools and services Epistemic practices (the ways students (should) learn) Pedagogical practices (the ways teachers teach) Technology-enhanced learning activities Explore Explore Supports Supports Facilitates Improves A student-centric, technology-based Educational model
    19. 19. The active roles for students Student as Knowledge producer Student as socializer Student as decision maker Rahimi, E., Van den Berg, J. & Veen, W. (2013a). A framework for designing enhanced learning activities in web2.0-based Personal Learning Environments. In Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2013 (pp. 2222-2231). Chesapeake, VA: AACE.
    20. 20. Learning potential of Web(2.0) technologies Micro-Content Openness Social Software Folksonomy Sophisticated Interfaces Rahimi, E., Van den Berg, J., Veen, W. (2013b). A roadmap for building web2.0-based Personal Learning Environments in educational settings, Proceedings of the fourth PLE Conference, Berlin, Germany, in press.
    21. 21. Technology-based learning activities Rahimi, E., Van den Berg, J., Veen, W. (2013b). A roadmap for building web2.0-based Personal Learning Environments in educational settings, Proceedings of the fourth PLE Conference, Berlin, Germany, in press.
    22. 22.
    23. 23. How are children learning by developing and deploying their PLEs ?
    24. 24. Interest-based learning
    25. 25. Thank you