Shifting to the lens of interaction design,There are manychallenges in designing ARGs – such as repeatability – most existing ARGs have only been played once – and scalability – most require huge amounts of development and support during game-play because they’re so dynamic. And if you’re designing educational ARGs, how do you embed means for Assessing skills as authentically as you want to embed narrative elements?
Arg designhcil symposium
The Design of an Alternate Reality Game:<br />The Arcane Gallery of Gadgetry<br />Elizabeth Bonsignore1<br />Derek Hansen1<br />Kari Kraus1,2<br />Amanda Visconti2<br />Allison Druin1<br />1 Maryland’s iSchool2Department of English, UMD<br />
You, not a character you are portraying, are trying to unravel the mystery or solve the puzzle</li></li></ul><li>ARG DESIGN ISSUES<br />Scalability<br />Participation/<br />Collaboration<br />Narrative Pace<br /> and Placement<br />Learning <br />Objectives<br />Challenges/Puzzles<br />Rewards<br />Reusability/Replayability<br />Real or Imaginary?<br />(TINAG vs TIAG)<br />Competition<br />Motivation/Engagement<br />Tools/Technologies<br />Assessment<br />Archiving<br />
DESIGn challenge <br /><ul><li>Preserving“This is Not A Game” (TINAG)