Korea UKTI Green Buildings Trade Mission Presentation

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This presentation was part of the UKTI trade mission to Korea on Smart Buildings Technologies

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Korea UKTI Green Buildings Trade Mission Presentation

  1. 1. Smart Buildings and Beyond David Wortley FRSA Director Serious Games Institute Coventry University
  2. 2. Smart Buildings and Beyond “Integrating the Physical and Virtual to create Technology Infrastructure which tackles today’s social and economic challenges”
  3. 3. The Challenges Environmental Costs Sustainability Stakeholder Value & Experience
  4. 4. Key Messages  Ambient Devices in physical and virtual spaces deliver increasing levels of control and functionality  Technology is becoming personalised and “humanised  Physical spaces are important hubs for building social, economic and knowledge networks  SHASPA integration of physical and virtual spaces can add value and reduce costs
  5. 5. Introduction to the SGI
  6. 6. Serious Games Institute (SGI) “An international centre of excellence for the application of immersive technologies to serious social and economic issues”
  7. 7. West Midlands Region London Coventry
  8. 8. Stratford upon Avon
  9. 9. SGI Areas of Interest Education Health Environment Smart Buildings Relationships Interface Technology Innovation & Enterprise
  10. 10. What is a Smart Building ?
  11. 11. What makes a smart building ? Rich personalised experience Efficiency, security, reliability, control, automation
  12. 12. Efficiency, Security, Reliability etc Sensors, information processors, control devices, feedback systems. Automated processes
  13. 13. Rich Personalised Experiences Sensors, information processors, control devices, feedback systems. Intelligent processes
  14. 14. Machines and Humans Power, speed, efficiency, accuracy, stamina, capacity, availability, inflexible Judgement, sensitivity, care, humanity, fallibility, creativity, versatility
  15. 15. Smart Buildings Must Satisfy Human Needs  To love and be loved vs devoid of emotion  Personalisation vs one size fits all  Easy to use interfaces vs unnatural devices  Persistent history vs blank pages  Facilitated new discovery vs delivery of existing  Understanding & Wisdom vs Memorisation  To be Connected vs isolated  Motivation and challenge vs boring & repetitive  Creative expression vs standard responses Human Needs Machine Features
  16. 16. Smart Building Efficiency and Sustainability (Slides from Cogent Computing)
  17. 17. Accounts for over 70% of the UK total primary energy consumption. Breakdown •domestic sector - 42% •industry - 34% •services sector (education, health, retail, etc.) - 23%. How is the energy used? •Heating – 40% •water heating - 13% •lights and appliances – 9% •industrial process (15%) Domestic sector – Since 1990 •energy consumption has increased by almost 20% •electricity consumption increased by 50% Source: UK Energy in Brief 2008 (617KB PDF) The Built Environment - Dry Facts - UK
  18. 18. Earth and its people need GREEN BUILDINGS
  19. 19. Buildings have a significant impact on human health •poor indoor air quality in buildings - significant health problems (cancers, asthma, Legionnaires' disease and hypersensitivity pneumonitis) •the effect of buildings on the productivity, health and well-being of people who work indoors impacts other sectors of the economy Beyond climate change
  20. 20. Why little has been done/achieved so far? 1. Investment - little research investment comparatively 2. Technology offering has been poor- building, appliances 3. Legislation re quantifying building performance – somewhat lacking 4. People –habits are hard to change!!! Built environment has historically been a poor performer -Distinct lack of energy awareness in building clients, designers and occupants -Existing/installed energy systems are operated and maintained un-efficiently -Little has been measured -Quantifiers and regulations are outdated and based on poor instrumentation being used in the 60’s/70’s (ex. – comfort models)
  21. 21. Best enablers – wireless sensor networks Allow one to turn any space into a field laboratory - close monitoring and adaptive control of 1. building equipment 2. materials performance 3. environmental conditions 4. well-being of the occupant in relation to their surroundings - cohesive data management system 1. help understand the strategies for efficient building operation 2. obtain healthier environments 3. closer relationship between occupants and buildings. 4. realize a leaner and more effective design, construction, operation and facilities management regime 5. understand more deeply the patterns of building use 6. enable prediction of failure conditions thus informing maintenance regimes.
  22. 22. -vastly improve the living conditions for the building's occupants, resulting in -improved thermal comfort, -improved air quality, -health, -safety, and -productivity -it will dramatically reduce the energy budget, needed to condition the space -allow for integration and unification of data -fusion of data types and sophisticated control strategies First-order estimations indicate that such technology could reduce source energy consumption by 2 quads (quadrillion British Thermal Units or BTUs) in the U.S. alone. This translates to $55 billion per year, and 35 million metric tons of reduced carbon emissions. A distributed building monitor and control approach could:
  23. 23. Choice of tools + home integrated CO2 sensing + home made field visualization tools + home made remote health monitoring system
  24. 24. 15/4/2009 Cogent Projects and Stakeholders “you can’t save what you haven’t measured” “making buildings talk” Feeling good in our homes or offices is not just a matter of having a beautiful space
  25. 25. 15/4/2009 Why? – to decide deconstruct/refurbish/educate - to maintain and target repairs What data? – energy consumption, temperature, CO2, light usage, humidity What information? – comfort, dew points, apparent temperatures, statistics, heat lose calculation, efficiency, occupancy/rooms usage How: 10-20 nodes WSN, 2 weeks continuous monitoring Quantifying old stock performance – just how bad is this building?
  26. 26. 15/4/2009 • Quantifying new builds Stakeholders: building contractors, materials manufacturers Scope: verify performance for the passive house designs • Energy saving and comfort Stakeholders: ultimately the occupants; heating/air conditioning systems manufacturers Scope: formalize sensors placement for optimal thermal comfort and minimal energy consumption • Realizing live buildings Stakeholders: commercial buildings owners Scope: showcasing the technology for future adoption • Live buildings on the web Stakeholders: the research community and public at large Scope: data banks for further modeling and scientific findings Other active projects
  27. 27. Realizing Live Buildings : The New EC Building Project •Aims to deploy a wireless sensor network for monitoring environmental conditions inside and outside buildings; •will use large 2/3 tiers WSN - temperature, humidity, light, CO2; •multi-sensor data used for identifying temperature hot and cold spots, high and low moisture areas and assessing the general comfort level of the building occupants. •Focus on delivery of collected data in an interesting and informative manner for users who interact with the system. •the user-end will allow access to the state of the building 'at a glance'. 15/4/2009
  28. 28. Live Building on the Web Pilot • First of its kind in the UK • Provides access to a live system that collects and stores all data from a live, building environmental monitoring system • Multi-sensor raw data measurements are converted to scientific readings ready for use. • The wireless sensor network is made available to the public over the internet via an interactive website • All collected data will be made available for download via the internet providing a rich source of experimental data for research staff and students.
  29. 29. Humanising Smart Building Technology
  30. 30. Immersive Technologies Games Virtual Worlds Social Networks Immersive Technologies deliver personalised experiences based on building “intelligent” relationships
  31. 31. Immersive Applications are Humanising Technology Delivering more control over our lives, our world and our relationships – giving us access to a global network – building personalised relationship with our technologies
  32. 32. Mobile Personal Agents The mobile is becoming an alter-ego containing our digital lives
  33. 33. Smart Cities Integrating the physical and virtual world
  34. 34. Smart Hotels The personalised guest experience
  35. 35. Hotels 2020 – Beyond Segmentation
  36. 36. Smart Schools Added value for whole community
  37. 37. Smart Museums Personalised Experiences
  38. 38. Smart Hospitals Saving Lives through Patient Profiling and Virtual Specialists
  39. 39. Smart Retail Centres Linking physical and virtual worlds
  40. 40. Shared Spaces and Relationships
  41. 41. Shared Spaces “Passive” “Active”
  42. 42. Shared Spaces and Relationships Physical shared spaces act to our social relationships
  43. 43. Shared Physical Spaces “Physical spaces are lagging behind virtual spaces in the ability to respond intelligently to the individual but can provide vital hubs to our networks” “Passive” “Active”
  44. 44. Integrating Physical and Virtual Places
  45. 45. The Components
  46. 46. Visualisation
  47. 47. Embedded Sensors Sensors & 3D visualisations help us understand and manage our environment
  48. 48. Geotagging
  49. 49. Ambient Interfaces
  50. 50. Augmented Reality
  51. 51. Social Networking
  52. 52. Artificial Intelligence Embedded smart agents can develop a personalised and persistent relationship between you and a virtual or physical space.
  53. 53. Mobile Devices Mobile devices know who you are and where you are – they can be the gateway to a personalised relationship with physical spaces
  54. 54. SHASPA and Construction SHASPA supports sustainable development through the innovative integration of emerging technologies into construction projects
  55. 55. SHASPA Home Energy
  56. 56. Meeting the Challenges Environmental Costs Sustainability Stakeholder Value & Experience
  57. 57. Any Questions ?
  58. 58. Smart Buildings and Beyond David Wortley FRSA Director Serious Games Institute Coventry University

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