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Gamified Well-being for all Ages

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This presentation explores the role of technology and gamification strategies in addressing serious societal health issues by providing tools and practices which support healthy ageing (thereby reducing the cost of care for the elderly). These tools and practices also provide an infrastructure and ecosystem that enables effective care and rehabilitation to take place in a home environment with more cost effective patient manage-ment from remote medical professionals. This presentation emphasises the importance and cost effectiveness of preventative healthcare based on influencing patient lifestyle behaviors, awareness and understanding and the value of citizen empow-erment in personal health management.
The paper is based on the experiences of major European projects Rehab@Home, Pegaso and Doremi where the au-thor’s company has been developing technology tools and gamified applications to improve physical and mental wellbe-ing for ages from teenagers to the elderly.

Published in: Healthcare
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Gamified Well-being for all Ages

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  4. 4.      http://www.doremi-fp7.eu/
  5. 5.       http://www.pegasof4f.eu/
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  8. 8. This work has been supported by the European Commission under the collaborative projects Rehab@Home, DOREMI and PEGASO all funded by the European Commission under the Seventh Framework Programme

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