Gamification and Digital Earth Applications ISDE 2013 Presentation

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This is the Presentation delivered at ISDE 2013 in Kuching to raise awareness of the value of a gamification approach to engaging the public in active participation on environmental sustainab

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Gamification and Digital Earth Applications ISDE 2013 Presentation

  1. 1. Gamification and Digital Earth Applications
  2. 2. Gamification is the use of game thinking and game mechanics in a non-game context to engage users and solve problems
  3. 3. Life is the biggest Gamification project in town
  4. 4. We all use Gamification to achieve objectives
  5. 5. We are inevitably spectators or players in the game of life
  6. 6. Spectators finance the game but have little influence on the outcome
  7. 7. Players believe they can influence the outcome and develop the skills and abilities to do so
  8. 8. Technology can enable spectators to become players
  9. 9. Games like Floodsim and Climate Change Game provided role playing opportunities to influence environmental outcomes in virtual scenarios
  10. 10. How can Gamification solve real-world problems?
  11. 11. Obesity !
  12. 12. Technology transformed me from a spectator to a player
  13. 13. Lost 15kg in 10 weeks
  14. 14. Tools and Motivation to change behaviour
  15. 15. Sensors and Visualisation Technologies
  16. 16. Real World Relevant Data to connect behaviour to change
  17. 17. The tools are maturing - we need Gamification strategies to build win- win relationships
  18. 18. Results can be Impressive
  19. 19. It lies in our hands!

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