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GAETSS November 2015 Newsletter

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Wearable Technologies, Creative Industries Roadmapping, EU Research Projects, Meetups, Immersive Education and Gamification, Community Informatics

Welcome to the GAETSS November 2015 E-Newsletter. This newsletter is a mixed bag of presentations, projects, initiatives, reviews and lists of upcoming events. If you would like to discuss any of these topics with me, or contribute your views to the video games industry roadmapping process, email me at david@davidwortley.com
• Impact of Wearable Technologies on Corporate Health and Competitive Advantage
• Creative Industries Roadmapping
• EU Research Projects
• Indie Games Meetups
• Disruptive Enabling Technologies and Immersive Education
• Community Informatics – the Harborough ComKnet Story
• Featured Recent Events
• IED 2015 – Immersive Education Initiative, Paris
• Rehab@Home Discussion Panel, Milan, Italy
• EGX 2015 Video Games Exhibition, NEC, Birmingham
• UKTI Video Games Export Event, Leamington Spa
• Future Video Technologies Seminar, London
• ECGBL 2015, Steinkjer, Norway
• ICT 2015, Lisbon
• Featured Upcoming Events
• Global Education Conference
• JamToday Games Jam, Barcelona
• Segamed 2015, Nice, France
• Calls for Papers
• Recent Articles and Presentations
• Future Events Listing

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GAETSS November 2015 Newsletter

  1. 1. November 2015 Wearable Technologies, Creative Industries Roadmapping, EU Research Projects, Meetups, Immersive Education and Gamification, Community Informatics Welcome to the GAETSS November 2015 E-Newsletter. This newsletter is a mixed bag of presentations, projects, initiatives, reviews and lists of upcoming events. If you would like to discuss any of these topics with me, or contribute your views to the video games industry roadmapping process, email me at david@davidwortley.com  Impact of Wearable Technologies on Corporate Health and Competitive Advantage  Creative Industries Roadmapping  EU Research Projects  Indie Games Meetups  Disruptive Enabling Technologies and Immersive Education  Community Informatics – the Harborough ComKnet Story  Featured Recent Events  IED 2015 – Immersive Education Initiative, Paris  Rehab@Home Discussion Panel, Milan, Italy  EGX 2015 Video Games Exhibition, NEC, Birmingham  UKTI Video Games Export Event, Leamington Spa  Future Video Technologies Seminar, London  ECGBL 2015, Steinkjer, Norway  ICT 2015, Lisbon  Featured Upcoming Events  Global Education Conference  JamToday Games Jam, Barcelona  Segamed 2015, Nice, France  Calls for Papers  Recent Articles and Presentations  Future Events Listing Impact of Wearable Technologies on Corporate Health and Competitive Advantage Cutter IT Journal September (Extract Below) The global challenge of lifestyle related health issues such as diabetes and obesity is a driving force for the adoption of health tracking technology coupled with a shift in responsibility for personal health management towards the citizen. Consumer wearable lifestyle technologies are set to have a massive disruptive impact on business and society, creating opportunities for corporations to gain competitive advantage (through innovative staff healthcare provision and reduced ill health costs).whilst also challenging traditional models for personal healthcare provision. Devices like the iWatch are moving beyond activity and sleep tracking to incorporate biosensors capable of monitoring in real time key health parameters such as blood pressure and heart rate variability (HRV). Not only does this give individuals greater access to and control of their personal health management, it creates new relationships between health care providers and individuals. The additional functionality of these biosensors in providing the capability to uniquely identify or profile the wearer based on their health parameters will also enable applications which require verifiable identity for commercial transactions and/or security. This will also lead to creative Customer Relationship Management (CRM) services based on a deeper understanding of consumer profiles and behaviours. This is an extract from the introduction to the article I wrote for the September edition of the Cutter IT Journal https://www.cutter.com/article/how-wearable-devices-can-impact-corporate-health-and-competitive-advantage-487926 The article is intended to illustrate how wearable technologies can not only have a positive impact on corporate health but also create opportunities for increased profitability and competitive advantage. ……………………………………………………………………………….. Creative Industries Roadmapping Video Games Industry Interviews Industry Interviews with Video Games Industry Stakeholders Over the past couple of months, I have been carrying out interviews with stakeholders from the video games and associated technologies sector as part of a roadmapping exercise for the European CRe -AM project. I am keen to carry out more interviews with experts and thought leaders from the video games sector. You can get an idea of the format of the interviews which typically take around 20 minutes by visiting this link. If you are willing to be interviewed either by Skype or, where practical, face to face, please email me at david.wortley@i- maginary.it About the CRe-AM Project The CRe-AM project aims to bridge communities of creators with communities of technology providers and innovators, in a collective roadmapping effort to streamline, coordinate and amplify collaborative work. This will be achieved by developing and mainstreaming new Information and Communication Te chnologies (ICT) and tools by addressing the needs of different sectors of the creative industries. About the Roadmapping Exercise Separate roadmaps will be built by each stakeholder cluster representing each of the targeted creative sectors. These individual roadmaps will be then combined to form a general roadmap for the creative industries, which can be accessible and usable by a wide audience, including policy makers, industry decision makers, creative associations, clusters, groups, and individual creators, as well as ICT researchers, practitioners and developers. The final roadmap recommendations will provide a guidance for informed policy -making, providing quantitative market analysts data and market volume estimations, moving towards a balance betwee n a ‘supply-side’ view and ‘demand side’ perspective and highlighting innovative developments and research directions and giving orientation to creative industries. …………………………………………………………………………….. EU Research Projects Latest Video Games and Immersive Technologies
  2. 2. Screenshots from selected EU Projects ICT 2015 featured later in this newsletter was a showcase for a number of European Union Research Projects which use technologies and methodologies relevant to the video games industry. Amongst the projects I visited at the ICT 2015 exhibition were “Replay” (http://www.fp7-replay.eu/index.php/en/) whose objective is to digitally capture the skills of traditional cultural sports such as hurling and gaelic football and to create 3D animations in a game like environment that allows users to attempt to copy those traditional skills. Although the development of new motion capture hardware is not one of the project’s objectives, Replay does explore some techniques which could make motion capture more accessible and affordable to games developers. One of these techniques is the ability to create 3D motion capture from old video footage of bygone stars of these culturally important sports. You can hear the audio interview of Dimitris Zarpalas at http://www.davidwortley.com/cre-amdzarpalas.html Another project “Fanci” (Face and body Analysis Natural Computer Interaction - http://fanci-project.eu/) is funded under the Horizon 2020 program. Although the project explores the potential of technologies which respond to eye tracking and facial expressions in the context of interacting with a car, the eye tracking technologies are already being used within blockbuster games like “Assassin’s Creed” in innovative ways. Through the use of affordable eye tracking cameras, players eye movements can control the content displayed on the screen. You can hear the interview of Per Ericcson at http://www.davidwortley.com/cre- ampericsson.html CR-Play (http://www.cr-play.eu/) funded by the Seventh Research Framework Programme (7FP) of the European Commission, for the betterment of game development. In CR-PLAY we propose a new set of Image – and Video-Based technologies, which will provide ways to reduce the time and expense involved in creating Videogame assets, but also make high quality realistic content accessible even to small game developers. Through the use of a consumer digital camera, game developers can create good quality and realistic 3D environments for their games quickly and cheaply. You can hear the interview with Ivan Orvieto at http://www.davidwortley.com/cre-amiovieto.html These are just 3 of the many projects which involve technologies and techniques that can add real value and innovation to game development companies of all sizes. …………………………………………………………………………………… Indie Games Meetups Co-Working and Collaboration Screenshot from Indie Game Developers Meetup Page Through the CRe-AM project, I was introduced to the London Indie Game Developers Meetups. This was my first introduction to both the Meetup social networking site and the co-working concept. The Indie Game Developers Meetup was suggested to me by Richard Hoffmann, an Indie Game Developer specialising in Virtual and Augmented Reality Applications – see http://www.davidwortley.com/cre-amhoffman.html The Meetup web site (www.meetup.com) seems a great way to keep in touch and collaborate with colleagues and friends through small scale events. In the case of the London Indie Game Developers, they use Meetup to promote regular co-working activities and social events. There are a number of Indie Game Developer Groups and co-working involves developers who are either freelance or work for different companies to meet in a shared space to work on their different projects, network and share knowledge and expertise. The venues for meetups are often non-traditional spaces such as pubs or small offices. Co-working seems to be very popular with small game developers with a lot of value taken from the fact that video games development is very multi-disciplinary and small companies do not have the resources to employ all the different skills needed. Co-working provides access to this range of skills in a very affordable way. …………………………………………………………………………………. Disruptive Enabling Technologies and Immersive Education Biosensors provide personalised measurement and feedback to Gamify self-directed learning I presented a paper at the IED conference in Paris In September. The conclusions are presented below and the full paper can be accessed from my Slideshare page at http://www.slideshare.net/dwortley/disruptive-enabling-technologies-and-immersive- education-54640432 Conclusions - Immersion and Personalised, Self-Directed Education Immersion in any activity by focusing attention and limiting distractions helps to facilitate absorption of knowledge. Immersion can be influenced by motivating factors. These motivating factors can either be extrinsic or intrinsic or a combination of both. Extrinsic motivation can be provided by potential rewards e.g. money, qualifications, penalties for failure whereas intrinsic motivation comes from the pleasure and satisfaction of the activity. Games generally provide intrinsic motivation and more sustainable outcomes whereas extrinsic motivation in education can support the acquisition of knowledge, it is less likely to be sustainable and have an impact on behaviours and understanding. The main conclusion drawn from this case study exercise is that disruptive technologies which provide ambient and automatic personalized performance measurement and feedback coupled with good data visualization and “Smart” coaching not only creates a far more immersive experience but also goes beyond the acquisition of knowledge into greater levels of understanding and behavioural change. The use of wearable devices and Gamification strategies today is exemplified in the European projects PEGASO (http://www.pegaso4f4.eu/) and DOREMI (http://www.doremi-fp7.eu/) where Italian Serious Games specialists, Imaginary have developed applications which use games combined with technology to capture lifestyle data and physical activity to personalize games which immerse the users into activities designed to enhance their physical and cognitive wellbeing of the users which range from teenagers (PEGASO) to the elderly (DOREMI). ………………………………………………………………………………………. Community Informatics The Harborough ComKnet Story
  3. 3. Govt. E-Envoy Alex Allan being interviewed for ComKnet in Downing Street in 2000 Community Informatics is the use of enabling Information and Communications Technologies to build social and economic wealth within a physical community. Recent events led me to dig out information about the Harborough ComKnet project which I devised and ran for my own rural community in Leicestershire between 1998 and 2000. One of the outcomes of the project was the making of a video which was used in one of the very first global webcasts in 2000 to over 300 participants all around the globe. Webcast technology was very embryonic at that time and the e-video technology we used was far from robust but the webcast was successful in raising awareness of community informatics and how to engage communities in harnessing the power of technology. To learn more about the ComKnet project and view the video interviews go to http://www.davidwortley.com/comknet.html ……………………………………………………………………………………….. Featured Recent Events IED 2015 – Immersive Education Initiative, Paris Images from at IED 2015 The IED 2015 Conference took place at the Sorbonne University in Paris in September. I have posted images from the conference, including shots of some presentation slides at https://www.flickr.com/photos/davidwortley/albums/72157656051739934 Rehab@Home Discussion Panel in Milan, Italy Images from the Rehab@Home Discussion Panel The Rehab@Home Discussion Panel was a featured component of the final event for the EU project. The event was held at the Don Carlo Gnocchi hospital in Milan and provided over 50 delegates with the opportunity to discuss the enabling technologies that allow users of the Rehab@Home technologies to recover from strokes in a home environment instead of having to either visit a special facility or rely entirely on self-motivation to carry out rehabilitation exercises. You can learn more about Rehab@home and the recent awards the project won at http://www.rehabathome-project.eu/project/ I have posted images from the event, including shots of some presentation slides at https://www.flickr.com/photos/davidwortley/albums/72157658644559222 EGX 2015 Video Games Exhibition, NEC, Birmingham Images from the EGX 2015 Video Games Exhibition EGX 2015, the major video games event in Europe took place at the National Exhibition Centre (NEC) in Birmingham in September. It was a massive event with a huge number of visitors and a very comprehensive and impressive selection of all manner of games from arcade games, through board games, retro games, console, PC and mobile games. I have posted images from the exhibition, https://www.flickr.com/photos/davidwortley/albums/72157656799856213 UKTI Video Games Expo, Leamington Spa Images from the UKTI Video Games Expo Event at Leamington Spa The UKTI Video Games Industry Expo Event took place at Arch Creatives Co-Working space in Leamington Spa in September. The evening event was a celebration of the best of British creativity led by Dr Jo Twist, CEO of UKIE and a champion of the UK’s creative talent internationally. The event was organised by UKTI as an encouragement to UK SMEs to promote their talent at events such as the Games Developers Conference held annually in San Francisco. Leamington was a very suitable location to hold the event as it has been the birthplace of some of the most successful independent Games Companies. Representing that success and championing the merits of involvement in UKTI international events was Ollie Clarke, CEO of Leamington based Modern Dream. I was able to interview Ollie at the event and his audio interview is at http://www.davidwortley.com/cre-amoclark.html I have posted images from the event at https://www.flickr.com/photos/davidwortley/albums/72157658888123120 Future Video Technologies Seminar at Swiss Embassy, London
  4. 4. Images from the Video Future Technologies Event at the Swiss Embassy, London The Future Video Technologies Event took place at the Swiss Embassy and featured some of the latest technologies for both the video games and motion picture industry. I was very impressed by the presentation from ArtAnim of Geneva who showed a video of a multi-player virtual reality environment based on a physical space. The video showed both the physical players in a bare room with a table and the action within the virtual environment of an Egyptian Tomb. In the physical space, one player held a stick object which was represented by a flaming torch in the tomb with real time rendering of the lighting and shadows. During the demonstration video, one player passed the stick to the other player and the action was replicated with the flaming torch in the virtual environment. I was able to interview the senior staff at Artanim via skype for the CRe-AM project and the audio interview can be accessed at http://www.davidwortley.com/cre-amartanim.html I have posted images from the event at https://www.flickr.com/photos/davidwortley/albums/72157658884408779 ECGBL 2015 European Conference on Games Based Learning Images from the European Conference on Games Based Learning in Steinkjer, Norway The ECGBL 2015 Conference took place in the beautiful town of Steinkjer in Norway. I was involved in a workshop hosted by my former colleague from the Serious Games Institute, Dr Sylvester Arnab, who now a Senior Research Fellow at the Disruptive Media Learning Lab at Coventry University. The workshop was on pervasive games and I used the opportunity to share my experiences of the use of gamification and wearable technologies for personal health management. You can view my presentation on slideshare at http://www.slideshare.net/dwortley/gamification-and-lifestyle-technologies-for- personal-health-management I have posted images from the event at https://www.flickr.com/photos/davidwortley/albums/72157659894355095 ICT 2015 Horizon 2020 Conference, Lisbon Images from the Horizon 2020 Conference and Networking Event In Lisbon The ICT 2015 Conference for the launch of the latest Horizon 2020 program was held in Lisbon in October and attended by several thousand delegates. The event included many networking and collaboration opportunities as well as a showcase for current and recent EU funded research programs. You can learn about the conference and the latest Horizon 2020 funding calls at http://ec.europa.eu/digital-agenda/en/ict2015-innovate-connect-transform-lisbon-20-22-october-2015 I have posted images from the event at https://www.flickr.com/photos/davidwortley/albums/72157660295227040 Featured Upcoming Events Global Education Conference The sixth annual Global Education Conference, a free four-day online event bringing together educators and innovators from around the world, will be held Monday, November 16 through Thursday, November 19, 2015 (November 20th in some time zones). We invite all to attend! The Global Education Conference is a collaborative, inclusive, world-wide community initiative involving students, educators, and organizations at all levels. Last year’s conference featured more than 260 general sessions and 35 keynote addresses from all over the world with over 7,500 participants. Mission: The conference is designed to significantly increase opportunities for building education-related connections around the globe while supporting cultural awareness and recognition of diversity. Attending: You can join us anywhere you have an Internet connection, and the schedule of sessions is published in each of the time zones in the world. Just find your time zone, find the sessions taking place, and click right into the ones you want to join. You can also import the entire calendar (Google) into your own calendar, or add selected sessions to your personal calendar to be sure that you don't miss them. JamToday Games Jam Conference, Barcelona Nov 30 – Dec 1 Over the last year JamToday has organised almost 20 game jams in cities throughout Europe and made over 100 games relating to all aspects of Health & Well-Being. In Barcelona on the 30th of November and 1st of December we invite you to meet the experts, game designers, policy and research specialists who can help you to use game design to tackle the issues in which you are interested. We promise you an engaging and learning experience, with presentations, hands-on sessions, workshops and the chance to observe a live game jam. In 2015 JamToday tackled the area of Healthcare and Wellbeing. In 2016 the annual thematic area will be Learning Mathematics. The JamToday Fair will focus on these two areas with professionals and keynote speakers from both areas. Our aim is to bring you up-to-date with applied games and how to run a game jam. During 2015, the JamToday network organised game jams in 15 cities across Europe: Barcelona, Genk, Glasgow, Graz, Hamburg, Helsinki, Linz, Luxembourg, Metz, Milan, Munich, Oviedo, Paris, Sofia, Turin, Utrecht. In Barcelona, the winning teams from these different game jams will take part in a Business Game Jam where they will work on
  5. 5. further developing the commercial aspects of their games and receive mentorship and advice from experts. And you can watch and take part as well! We are also planning to facilitate a Think Tank Workshop for the CRe-AM video games industry roadmapping exercise at this conference. So, if you are interested in some quick but effective new ways to take your work forward, come along and enjoy the JamToday Fair with us in Barcelona. To find out more visit http://jamtoday.citilab.eu/index.php/pagina-ejemplo/ Segamed 2015 Conference SeGaMed is the first French conference devoted exclusively to research and evaluating serious games applied to medicine and health. Season 1 SeGaMed was built in 4 episodes: Acceptance, Appropriation, Adaptation, Anticipation. In 2015, so this is the theme of the anticipation of the conference will be the common thread. Anticipating uses, anticipate reactions, anticipate organizations anticipate the practical. SeGaMed is a place of unique expression dedicated to serious game in medicine and health.SeGaMed is a crossroads of meeting and exchange for actors, Specialty Health serious game community developers, project developers, manufacturers, users (students, teachers, patients) researchers. In 2015 we focus on the anticipation. How to identify the springs of using a game for an individual issue as complex as health, well-being but also the disease? How to anticipate and prevent fatigue, enhance motivation and maintain, facilitate change management suggested by the game? If the evaluation is a central concern, the models are incomplete. MASTER CLASS ORGANISATION OF THE December 3, 2015 Goals Organised as part of the symposium SeGaMed this master class - workshop aims to allow each participant to appropriate the basic rules of gamification a scenario. Testimonials and workshops are planned to allow you to practice, experiment and interact with the experts. Audience You have an idea, you want to build a serious game scenario by including playful springs, you are interested in the process of gamification ... Subscribe to this master class. 25 places maximum. Meals available on site. Place the master class Department IRIS - Nice Faculty of Medicine (local to the immediate left of the entrance gate of the faculty). To learn more about Segamed, visit https://www.euagenda.eu/2015/12/3/SeGaMed-2015 Calls for Papers Below is a selection of current calls for Papers, Posters and Articles that may be of interest :- ………….…………….. INTED 2016 - International Conference on Technology, Education and Development - Call for Abstracts – Deadline Dec 3rd We invite you to submit your abstracts and participate in INTED2016. You can present your contributions in two formats: - In person: oral and poster presentations. - Virtually: if you cannot attend in person. You can find the conference topics here. The deadline extension for abstracts submission is 3rd of December, 2015. ………………………………………………………… AETMS 2016 - 3rd International Conference on Advanced Education Technology and Management Science Call for papers Deadline Nov 18th All accepted papers will be published in the conference proceedings of AETMS2016. The proceedings will be published by the DEStech Publications . The press will also have the CD-ROM indexed on CPCI/ISTP for worldwide online citation. Excellent papers will be published on EI and SCI journals. ……………………………………………………. PATTERNS 2016 - The Eighth International Conferences on Pervasive Patterns and Applications – Call for Papers Deadline Nov 17 Please consider to contribute to and/or forward to the appropriate groups the following opportunity to submit and publish original scientific results to PATTERNS 2016 The submission deadline has been extended to November 17, 2015. Authors of selected papers will be invited to submit extended article versions to one of the IARIA Journals: http://www.iariajournals.org ……………………………………………………… COGNITIVE 2016 - Eighth International Conference on Advanced Cognitive Technologies and Applications – Call for Papers Deadline Nov 17 Please consider to contribute to and/or forward to the appropriate groups the following opportunity to submit and publish original scientific results to COGNITIVE 2016 The submission deadline has been extended to November 17, 2015. Authors of selected papers will be invited to submit extended article versions to one of the IARIA Journals: http://www.iariajournals.org ………………………………………………………… CONTENT 2016 - Eighth International Conference on Creative Content Technologies – Call for Papers Deadline Nov 17 Please consider to contribute to and/or forward to the appropriate groups the following opportunity to submit and publish original scientific results to CONTENT 2016 The submission deadline has been extended to November 17, 2015. Authors of selected papers will be invited to submit extended article versions to one of the IARIA Journals: http://www.iariajournals.org ………………………………………………………… Recent Articles and Papers A comprehensive list of archived articles, presentations and videos can be accessed at my website – http://www.davidwortley.com/listing.html The most recent updates are shown below :- Date Article/Presentation Title Comments September 2015 IED 2015 – Immersive Education Initiative Conference Presentation, Paris. Disruptive Enabling Technologies and Immersive Education View Presentation View Conference Paper This slide presentation was delivered at the IED 2015 Conference. This presentation and paper focus on the latest developments in wearable lifestyle sensor technologies. These devices and their associated applications that provide real time analysis of physical and emotional states provide new opportunities to provide more personalised and adaptive education experiences. October 2015 ECGBL 2015 – Gamification and Lifestyle Technologies for Personal Health Management View Presentation View Published Paper This is a copy of the Published Paper for IED 2015. Upcoming Events Listing Below is a list of forthcoming conferences – also accessible at http://www.davidwortley.com/events.html Date Event Name / Location Web URL
  6. 6. Description Nov 2-3 Games for Health Europe Utrecht, Netherlands http://www.gamesforhealtheurope.org/conference Nov 3-5 WISE 2015 - World Innovation Summit on Education Doha, Qatar http://www.wise-qatar.org/apply-attend Nov 10- 11 SAI Intelligent Systems Conference 2015 (IntelliSys 2015) - London, UK http://saiconference.com/IntelliSys2015/ Nov 16- 19 Global Education Conference Online Event http://www.globaleducationconference.com/ Nov 22- 23 SMMS 2015 International Conference on Simulation, Modelling and Mathematical Statistics Chiang Mai, Thailand http://www.smms2015.org/ Nov 25 Autumn Disruption at DMLL Coventry, UK http://dmll.org.uk/#upcoming Nov 26 Media for the Millennials: youth audience insights, content innovations and strategic priorities London, UK http://www.westminsterforumprojects.co.uk/forums/agenda/media- millennials-2015-agenda.pdf Nov 30 – Dec 1 Jam Today Fair – Games Jam Barcelona, Spain http://www.jamtoday.eu/ Dec 2-4 GAMEON'2015, the 16th annual GAMEON Conference on Simulation and AI in Computer Games Amsterdam, Netherlands http://www.vu.nl/en/ Dec 3-5 Segamed 2015 Nice, France https://segamed.wordpress.com/editions/2015-2/edition-2015/ Dec 11- 12 GALA - Games and Learning Alliance Conference Rome, Italy http://www.galaconf.org/ Jan 24- 25 2016 3rd International Conference on Advanced Education Technology and Management Science (AETMS2016) Bangkok, Thailand http://www.aetms2016.org/ Jan 20- 23 BETT Show – Educational Technologies London, UK http://www.bettshow.com/ Jan 26- 27 iLearning Forum Paris, France http://www.ilearningforum.org/en Feb 3-4 Learning Technologies Exhibition London, UK http://www.learningtechnologies.co.uk/ Feb 18- 19 Twelfth International Conference on Technology, Knowledge, and Society Buenos Aires, Argentina http://techandsoc.com/the-conference Mar 7-9 Inted 2016 – International Conference on Technology, Education and Development Valencia, Spain http://iated.org/inted/ Mar 8- 11 IMCIC 2016 - 7th International Multi- Conference on Complexity, Informatics and Cybernetics: Orlando, Florida www.2016iiisconferences.org/imcic Mar 8- 11 ICSIT 2016 - 7th International Conference on Society and Information Technologies Orlando, Florida www.2016iiisconferences.org/icsit Mar 8- 11 ICETI 2016 - 7th International Conference on Education, Training and Informatics Orlando, Florida www.2016iiisconferences.org/iceti Mar 11- 20 SXSW Festival of Film, Art, Music, Games etc Austin, Texas http://www.sxsw.com/ Mar 20- 24 PATTERNS 2016 - The Eighth International Conferences on Pervasive Patterns and Applications Rome, Italy http://www.iaria.org/conferences2016/PATTERNS16.html Mar 20- 24 COGNITIVE 2016 - Eighth International Conference on Advanced Cognitive Technologies and Applications Rome, Italy http://www.iaria.org/conferences2016/COGNITIVE16.html Mar 20- 24 CONTENT 2016 - Eighth International Conference on Creative Content Technologies Rome, Italy http://www.iaria.org/conferences2016/CONTENT16.html If you would like any presentations, videos or documents circulated to my network, I am happy to provide this service free of charge for any material relevant to readers of this newsletter. If you are interested, contact me at david@davidwortley.com. Best Wishes for a Better Future for all Mankind David Wortley FRSA Founder and CEO GAETSS – Gamification and Enabling Technologies Strategic Solutions Shaping the Future of Business and Society through Human Development and Motivation Mobile Phone : +447896659695 (UK) Email : david@gaetss.com Skype: davidwortley Web: http://www.gaetss.com If you no longer wish to receive these newsletters, simply reply with the word UNSUBSCRIBE and I will remove you from the mailing list.

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