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CRe-AM Creative Industries
Games Sector Roadmap
Methodology and Conclusions
David Wortley
The Brussels Conference Panel
A broad selection of expertise relevant to the games sector
exploring the technologies and p...
Games Sector Roadmap Methodology
 Workshops on visions and scenarios
 Sector interviews face to face or skype
 Keyword ...
The Interviewees
A broad cross-section of games sector stakeholders
http://www.gaetss.com/cre-am_videos.html
The Interview Archives
A common interview format across sectors
The Keyword Analysis
The games sector keywords / phrases were identified
and weighted/scored according to specific technol...
The Heat-Map Matrices
Current
Envisaged
Desired
Apps for
Designers
Sensory Output
for Consumers
Sensory Output
for Consume...
The Conclusions
 Currently an emphasis on technologies and tools for games
design/creation dominated by Unity, Autodesk a...
A Question – Do Games drive Technology
Innovation or vice versa?
Games Consumers Technology Consumers
Games Developers Tec...
Thank You
Please complete our validation survey at https://www.surveymonkey.co.uk/r/CRe-AM_games
For details of the Brusse...
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CRe-AM video games roadmap

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This presentation is a short 6 minute overview of the provisional games sector roadmap developed for the CRe-AM project on Creative Industries Adaptive Roadmapping. I welcome comments on both the process and conclusions drawn in this video and invite games sector stakeholders to complete an associated validation survey at https://www.surveymonkey.co.uk/r/CRe-AM_games and join the CRe-AM final conference in Brussels on Feb 23rd

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CRe-AM video games roadmap

  1. 1. CRe-AM Creative Industries Games Sector Roadmap Methodology and Conclusions David Wortley
  2. 2. The Brussels Conference Panel A broad selection of expertise relevant to the games sector exploring the technologies and processes which will shape the future of the games industry in particular And creative industries in general
  3. 3. Games Sector Roadmap Methodology  Workshops on visions and scenarios  Sector interviews face to face or skype  Keyword analysis of interview content  Spreadsheet collation of technologies / processes for current, envisaged and desired futures  Visualisation of results in tables and heat-maps  Interpretation of results and implications
  4. 4. The Interviewees A broad cross-section of games sector stakeholders http://www.gaetss.com/cre-am_videos.html
  5. 5. The Interview Archives A common interview format across sectors
  6. 6. The Keyword Analysis The games sector keywords / phrases were identified and weighted/scored according to specific technologies and processes. The aggregated results are shown in these tables
  7. 7. The Heat-Map Matrices Current Envisaged Desired Apps for Designers Sensory Output for Consumers Sensory Output for Consumers
  8. 8. The Conclusions  Currently an emphasis on technologies and tools for games design/creation dominated by Unity, Autodesk and Adobe applications  Envisaged technologies seen as important have a focus on customer sensory experience with VR and AR frequently mentioned  Desired technologies also focus on customer sensory experience but with a trend towards tracking/control sensor technologies for “unencumbered” gameplay
  9. 9. A Question – Do Games drive Technology Innovation or vice versa? Games Consumers Technology Consumers Games Developers Technology Developers Games Specific Non-Games Specific Focus on Creative Developer Focus on Consumer Job Creation Revenue Creation
  10. 10. Thank You Please complete our validation survey at https://www.surveymonkey.co.uk/r/CRe-AM_games For details of the Brussels conference email marta.arniani@sigma-orionis.com

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