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Nmcinteractives Handhelds


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New Media Consortium Interactive Presentation on Using Handhelds for Learning and Instruction

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Nmcinteractives Handhelds

  1. 1. Why Would Your Students Give Up Theirs, If the U.S. President Didn't? Using Mobile Technologies in the Classroom <ul><li>Kimberly Conely, Wayne State University and Windsor University </li></ul><ul><li>Anne-Marie Armstrong, Wayne State University </li></ul>
  2. 2. Learning with Handhelds In the palm of your hand. Tuer’s History of the Horn-Book , 1896. Apple iTouch, 2008
  3. 3. Overview <ul><li>Demonstration </li></ul><ul><li>Discovery </li></ul><ul><li>Experimentation </li></ul><ul><li>Storage and Retrieval </li></ul><ul><li>Accessibility </li></ul><ul><ul><li>Instantaneous information </li></ul></ul><ul><ul><li>Small enough to be taken anywhere </li></ul></ul><ul><li>Mobility </li></ul><ul><ul><li>Not tethered to one place </li></ul></ul><ul><li>Adaptability </li></ul><ul><ul><li>User changes behavior </li></ul></ul>
  4. 4. M-Learning defined <ul><li>Uses PDAs, tablet PCs and digital cell phones </li></ul><ul><li>Focuses on instant messaging and wireless access pages (WAPs) </li></ul><ul><li>Modularizes and delivers information and small learning objects </li></ul><ul><li>Provides information anytime users need it </li></ul><ul><li>Transmits </li></ul><ul><li>… ubiquitous, pervasive, personal, and connected learning </li></ul>
  5. 5. Why <ul><li>Use what you have </li></ul><ul><li>Extend learning outside classroom </li></ul><ul><li>Link people and places in real and virtual worlds </li></ul><ul><li>Expertise on demand </li></ul><ul><li>Support a mobile/global society </li></ul><ul><li>Support lifetime learning </li></ul>
  6. 6. M-Learning Examples <ul><li>Mobile audio/SMS wikipedia </li></ul><ul><li>Historical/geographical tours </li></ul><ul><li>Citizen activism </li></ul><ul><li>Dissemination of JIT information </li></ul><ul><li>Collect real time data for research and evaluation </li></ul><ul><li>Video historians </li></ul><ul><li>Document solutions to problems </li></ul> Geohistory project http://
  7. 7. A Walk Through 19 th Century NOHO
  8. 8. Mobile Devices and Types of Learning Behaviorism : Quick feedback or reinforcement can be facilitated through mobile devices. Constructivism : Enable immersive experiences such as those provided by simulations or games. Situated learning : Learners can take mobile devices into authentic learning environments or &quot;context-aware&quot; environments, such as specially equipped museums Collaborative learning : Provide a handy additional means of communication and a portable means of electronic information gathering and sharing. Informal/lifelong learning : Accompany users in their everyday experiences and become a convenient source of information or means of communication that assists with learning. Support/coordination : Provide just-in-time access to learning resources, news, information, planners, address books, calculators, and so forth. L. Naismith et al., &quot;Literature Review in Mobile Technologies and Learning,&quot; 2004, retrieved January 26, 2007 and quoted in Educause Quarterly, Vol 30, Nov, 2007
  9. 9. Demonstration <ul><li>Audio/Video cameras/players </li></ul><ul><li>Tablet PCs </li></ul><ul><li>iTouch </li></ul><ul><li>Cell phone </li></ul><ul><li>Digital Camera </li></ul><ul><li>Capturing </li></ul><ul><li>Converting </li></ul>466453 Weather City
  10. 10. Video <ul><li>Tutorials </li></ul><ul><li>Lectures/podcasts </li></ul><ul><li>Instructional material </li></ul><ul><li>Learning objects </li></ul><ul><li>Student projects </li></ul><ul><li>Student constructed learning </li></ul>
  11. 11. Cell Phones <ul><li>Audio/Video </li></ul><ul><li>Polling </li></ul><ul><li>Photo </li></ul><ul><li>Global positioning </li></ul><ul><li>Web browsing </li></ul><ul><li>Email </li></ul>http:// =3YhWNiRRblY Now, 4G
  12. 12. Polling Which mobile device(s) do you own? Use your cell phone Choose new text message To:99503 Message: 12850 (cell phone) 12851 (iphone, itouch) 12852 (pda) 11629 (laptop) Send What is your recommended source for news and information? Use your cell phone Choose new text message To:99503 Message: 14873 and your answer Send
  13. 13. Educational Technology Survey, March 2009 <ul><li>… said they would like to use their mobile devices to communicate with classmates or other students via eMail, instant messaging, or text messaging; work with their classmates on projects at home or school; and play educational games. They also said they would use their mobile devices to do internet research, record lectures to listen to at a later time, receive alerts about upcoming homework and tests, or access their school's web portal =57889 </li></ul>
  14. 14. Results of Kim’s survey
  15. 15. What’s coming +1 (415) 376-7253
  16. 16. Apps
  17. 17. Netiquette Cell phones must be turned off before you order. The dog ate my homework! The sound of one hand clapping
  18. 18. <ul><li>Research issues and challenges: </li></ul><ul><li>Realize the dialectic relationship between personal technology and everyday learning </li></ul><ul><li>Accommodate the diversity of learners </li></ul><ul><li>Promote strong interdisciplinary research agendas </li></ul><ul><li>Online workers needs: </li></ul><ul><li>Awareness of challenges of multicultural online communities </li></ul><ul><li>Assess and analyze global thinking and trends </li></ul><ul><li>Reflect values of diversity, opportunity, and public responsibility </li></ul><ul><li>(Kurubacak, 2007) </li></ul><ul><li>New Media literacy http:// = pEHcGAsnBZE # </li></ul>
  19. 21. Contact <ul><li>Anne-Marie Armstrong </li></ul><ul><li>[email_address] </li></ul><ul><li>Kimberly Conely </li></ul>
  20. 22. Comparison <ul><li>Wifi </li></ul><ul><li>Web browsing </li></ul><ul><li>eMail </li></ul><ul><li>Reference </li></ul><ul><li>Content delivery </li></ul><ul><li>Gaming </li></ul><ul><li>Storage </li></ul><ul><li>Retrieval </li></ul><ul><li>Cellular network $$ </li></ul><ul><li>Web browsing </li></ul><ul><li>eMail </li></ul><ul><li>Reference </li></ul><ul><li>Content Delivery </li></ul><ul><li>Gaming </li></ul><ul><li>Storage </li></ul><ul><li>Retrieval </li></ul><ul><li>GPS </li></ul><ul><li>Field work, data capture </li></ul>iPhone
  21. 23. Replacing OLPC <ul><li>With contributors all over the world, , a nonprofit open-source software organization, is working on health-care solutions that take advantage of the mobile infrastructures. Its EpiSurveyor mobile public health data collection toolkit can be used to collect health-care information, monitor infection patterns, and coordinate treatment. Working with the Vodafone Group Foundation and the U.N. Foundation, recently completed a pilot of EpiSurveyor in Kenya, Sierra Leone, and Zambia that is very promising. </li></ul><ul><li>http:// = EsPRpQfHYOY </li></ul><ul><li>While reading assigned books in the library, students use the Shuffles to listen to the audiobook version. The Shuffle has no screen and is wearable. So far, the devices have received enthusiastic support. One learner stated that having something in her ears actually helps her to focus on what she is reading. Media Specialist Kristi Alexander said she believes that if she can get students to like to read, their academic achievement will improve, and they will do better in their classes (Gibson, 2008). </li></ul>